Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design

Richard Hotte, Susan M. Ferreira, Saâd Abdessettar, Charles Gouin-Vallerand

Abstract

The design of educational Serious Games (SG) remains a difficult operation which requires a tight weave between practices in instructional design and game design to be effective. Despite excellent works in the domain, the balance problem increases more significantly in the mobile learning system development such as Kids Smart Mobile School (KSMS) as a SG. KSMS is a school that aims to provide learning from K to 12 in Math and English as a Second Language to children without access to school in developing countries. This paper proposes a solution by designing a pedagogical pattern of a Learning Game Scenario, based on the educational Montessori approach mixed up with instructional engineering technique. This pattern is applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS. Moreover, this paper indicates how this pedagogical pattern makes easier the communication between members of an interdisciplinary team in different phases of design and development.

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Paper Citation


in Harvard Style

Hotte R., M. Ferreira S., Abdessettar S. and Gouin-Vallerand C. (2017). Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-240-0, pages 87-94. DOI: 10.5220/0006260300870094


in Bibtex Style

@conference{csedu17,
author={Richard Hotte and Susan M. Ferreira and Saâd Abdessettar and Charles Gouin-Vallerand},
title={Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2017},
pages={87-94},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006260300870094},
isbn={978-989-758-240-0},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design
SN - 978-989-758-240-0
AU - Hotte R.
AU - M. Ferreira S.
AU - Abdessettar S.
AU - Gouin-Vallerand C.
PY - 2017
SP - 87
EP - 94
DO - 10.5220/0006260300870094