Visual Novel Media in Enhancing Intermediate Japanese Reading Comprehension

Nuria Haristiani, Herniwati Herniwati, Aditya Muhammad Jauhar Azhar

Abstract

This study aims to create a new media for learning and improving reading comprehension using a computer software called Ren’Py. This media is called ‘Visual Novel’, a story game-like media that originated from Japan. Visual novel consists of stories, characters, audio, and other game-like features. The stories that used in this study were taken from Japan’s Folk. The purpose of this research is to determine the effectiveness of the media in improving student’s Japanese language reading comprehension skill, and to find out response of this media. This research used true experiment method, with Randomized Control Group Post-test-only experiment design. Sample of this research including 40 intermediate level Japanese students in Universitas Pendidikan Indonesia. Reading comprehension lesson in experiment class conducted by using visual novel media, while in control class, lesson conducted by using normal text. Post-test result showed that visual novel media were effective in enhancing student’s reading comprehension skill. The result from questionnaire was also very positive. The students answer that the visual novel media is user friendly, entertaining, gave a very positive impact on motivation to learn.

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Paper Citation


in Harvard Style

Haristiani N., Herniwati H. and Azhar A. (2017). Visual Novel Media in Enhancing Intermediate Japanese Reading Comprehension.In The Tenth Conference on Applied Linguistics and The Second English Language Teaching and Technology Conference in collaboration with The First International Conference on Language, Literature, Culture, and Education - Volume 1: CONAPLIN and ICOLLITE, ISBN 978-989-758-332-2, pages 710-715. DOI: 10.5220/0007173707100715


in Bibtex Style

@conference{conaplin and icollite17,
author={Nuria Haristiani and Herniwati Herniwati and Aditya Muhammad Jauhar Azhar},
title={Visual Novel Media in Enhancing Intermediate Japanese Reading Comprehension},
booktitle={The Tenth Conference on Applied Linguistics and The Second English Language Teaching and Technology Conference in collaboration with The First International Conference on Language, Literature, Culture, and Education - Volume 1: CONAPLIN and ICOLLITE,},
year={2017},
pages={710-715},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007173707100715},
isbn={978-989-758-332-2},
}


in EndNote Style

TY - CONF

JO - The Tenth Conference on Applied Linguistics and The Second English Language Teaching and Technology Conference in collaboration with The First International Conference on Language, Literature, Culture, and Education - Volume 1: CONAPLIN and ICOLLITE,
TI - Visual Novel Media in Enhancing Intermediate Japanese Reading Comprehension
SN - 978-989-758-332-2
AU - Haristiani N.
AU - Herniwati H.
AU - Azhar A.
PY - 2017
SP - 710
EP - 715
DO - 10.5220/0007173707100715