Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts

Jacqueline Schuldt, Stefan Sachse, Susanne Friedemann, Kati Breitbarth

Abstract

Digital games, particularly serious games, are seen as an important element for providing stimulation and simulation in educational settings. The Storyboard Interpretation Technology (SIT) is a feature to support the development of games, especially for educational contexts. The Experimento Game is a prototype based on concepts of SIT. This prototype aims at supporting the development of a students critical reflection in STEM contexts, taking into account that students must be encouraged to understand the deeper meaning of a problem. In order to determine the suitability of the digital game, a user experience evaluation with a game test was carried out for the target group of students at the age of 11 to 13 years. In this paper we firstly outline the motivation of developing a gaming module called Experimento Game, secondly the theoretical background, and thirdly the progress of development. Finally we discuss the results of the user experience evaluation by means of a survey study and the collection of game data using Data Mining.

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Paper Citation


in Harvard Style

Schuldt J., Sachse S., Friedemann S. and Breitbarth K. (2018). Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts.In Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-291-2, pages 78-88. DOI: 10.5220/0006670700780088


in Bibtex Style

@conference{csedu18,
author={Jacqueline Schuldt and Stefan Sachse and Susanne Friedemann and Kati Breitbarth},
title={Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2018},
pages={78-88},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006670700780088},
isbn={978-989-758-291-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts
SN - 978-989-758-291-2
AU - Schuldt J.
AU - Sachse S.
AU - Friedemann S.
AU - Breitbarth K.
PY - 2018
SP - 78
EP - 88
DO - 10.5220/0006670700780088