Gamification in Location-based M-Learning: Students’ Perceptions of Game Elements

Joaquim Honório, J. Antão B. Moura, Paulo Brito, Talita Menezes, Marcelo Barros

Abstract

Applications for Mobile-Learning, used in conjunction with strategies based on games, provide new opportunities for the learning process in the physical and virtual worlds. Although previous works evaluated location-based mobile applications (and its variations), most of them focused almost entirely on specific metrics, leaving the player’s perspective aside. This paper presents study results for the evaluation of m-Learning applications from the students’ perspective regarding the learning experience based on location and the game elements that might make the learning process more appealing to them. The study collected major game elements from the literature and applied questionnaires to 53 students from public high schools (junior high) in two states of Northeast Brazil. The results suggest that the majority of students have interest in this learning approach and consider most of the analysed game elements important to promote learning motivation, even though there are elements that are not as appealing. The paper contributes to the design of gamified location-based m-Learning applications in the sense that it provides insight into the importance of their requirements players perceive and may thus, serve as a guide for such applications versioning.

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Paper Citation


in Harvard Style

Honório J., B. Moura J., Brito P., Menezes T. and Barros M. (2018). Gamification in Location-based M-Learning: Students’ Perceptions of Game Elements.In Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-291-2, pages 489-496. DOI: 10.5220/0006716404890496


in Bibtex Style

@conference{csedu18,
author={Joaquim Honório and J. Antão B. Moura and Paulo Brito and Talita Menezes and Marcelo Barros},
title={Gamification in Location-based M-Learning: Students’ Perceptions of Game Elements},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2018},
pages={489-496},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006716404890496},
isbn={978-989-758-291-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Gamification in Location-based M-Learning: Students’ Perceptions of Game Elements
SN - 978-989-758-291-2
AU - Honório J.
AU - B. Moura J.
AU - Brito P.
AU - Menezes T.
AU - Barros M.
PY - 2018
SP - 489
EP - 496
DO - 10.5220/0006716404890496