Gamification and Evaluation of the Use the Agile Tests in Software Quality Subjects: The Application of Case Studies

Isaac Souza Elgrably, Sandro Ronaldo Bezerra Oliveira

Abstract

With the greater immersion of software development teams to agile methods and practices, it became necessary for students to have earlier contact with Agile Testing practices. Thus, this study aims to use the gamification concepts to stimulate the support to teach and engage the motivation of students in the Software Quality subject taught in postgraduate and undergraduate courses in computer science. For this, classes were set up to teach agile tests that used games elements as motivation for students. Therefore, this research resulted in an enrichment of the knowledge of these students in testing practices. This work aims to contribute to the teaching of agile test practices for students, aiming at a better preparation for the software development market. It was also verified that the use of gamification elements for the teaching of agile tests was efficient, because the participating students dedicated themselves more to the tasks and were participative in all the different types of classes.

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Paper Citation


in Harvard Style

Elgrably I. and Oliveira S. (2018). Gamification and Evaluation of the Use the Agile Tests in Software Quality Subjects: The Application of Case Studies .In Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE, ISBN 978-989-758-300-1, pages 416-423. DOI: 10.5220/0006800304160423


in Bibtex Style

@conference{enase18,
author={Isaac Souza Elgrably and Sandro Ronaldo Bezerra Oliveira},
title={Gamification and Evaluation of the Use the Agile Tests in Software Quality Subjects: The Application of Case Studies },
booktitle={Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE,},
year={2018},
pages={416-423},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006800304160423},
isbn={978-989-758-300-1},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE,
TI - Gamification and Evaluation of the Use the Agile Tests in Software Quality Subjects: The Application of Case Studies
SN - 978-989-758-300-1
AU - Elgrably I.
AU - Oliveira S.
PY - 2018
SP - 416
EP - 423
DO - 10.5220/0006800304160423