Learning with Educational Games: Adapting to Older Adult's Needs

Louise Sauvé, David Kaufman

Abstract

Creating effective online educational games for seniors requires adapting these games to the target players and their specific educational objectives. To improve seniors’ quality of life with games, we must develop games that adapt to the cognitive and physical requirements of this audience. Using a user-centered design methodology, we considered ergonomic criteria (i.e., utility and usability) to design an online educational game for seniors. This paper presents the variables of the study, the way we adapted the design of the game Solitaire for older adults, and the results of the field test done with 42 seniors. The participants reported a high degree of satisfaction with the game's design and demonstrated learning. We present recommendations to guide the development of online educational games for older adults.

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Paper Citation


in Harvard Style

Sauvé L. and Kaufman D. (2019). Learning with Educational Games: Adapting to Older Adult's Needs.In Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-367-4, pages 213-221. DOI: 10.5220/0007348002130221


in Bibtex Style

@conference{csedu19,
author={Louise Sauvé and David Kaufman},
title={Learning with Educational Games: Adapting to Older Adult's Needs},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2019},
pages={213-221},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007348002130221},
isbn={978-989-758-367-4},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Learning with Educational Games: Adapting to Older Adult's Needs
SN - 978-989-758-367-4
AU - Sauvé L.
AU - Kaufman D.
PY - 2019
SP - 213
EP - 221
DO - 10.5220/0007348002130221