Game Jams: An Innovative Education Experience in Higher Education

D. Gledhill, M. Novak

Abstract

Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.

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Paper Citation


in Harvard Style

Gledhill D. and Novak M. (2019). Game Jams: An Innovative Education Experience in Higher Education.In Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-367-4, pages 489-494. DOI: 10.5220/0007768304890494


in Bibtex Style

@conference{csedu19,
author={D. Gledhill and M. Novak},
title={Game Jams: An Innovative Education Experience in Higher Education},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2019},
pages={489-494},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007768304890494},
isbn={978-989-758-367-4},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Game Jams: An Innovative Education Experience in Higher Education
SN - 978-989-758-367-4
AU - Gledhill D.
AU - Novak M.
PY - 2019
SP - 489
EP - 494
DO - 10.5220/0007768304890494