Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game

Nikolas Vidakis, Anastasios Barianos, Apostolos Trampas, Stamatios Papadakis, Michail Kalogiannakis, Kostas Vassilakis

Abstract

Learning Analytics have become an indispensable element of education, as digital mediums are increasingly used within formal and informal education. Integrating specifications for learning analytics in non-traditional educational mediums, such as serious games, has not yet reached the level of development necessary to fulfil their potential. Though much research has been conducted on the issue of managing and extracting value from learning analytics, the importance of specifications, methods and decisions for the initial creation of such data has been somewhat overlooked. To this end, we have developed a custom library that implements the Experience API specification within the Unity 3D game engine. In this paper, we present this library, as well as a representative scenario illustrating the procedure of generating and recording data. Through this work we aim to expand the reach of learning analytics into serious games, facilitate the generation of such data in commercially popular development tools and identify significant events, with educational value, to be recorded.

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Paper Citation


in Harvard Style

Vidakis N., Barianos A., Trampas A., Papadakis S., Kalogiannakis M. and Vassilakis K. (2019). Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game.In Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-367-4, pages 36-43. DOI: 10.5220/0007810800360043


in Bibtex Style

@conference{csedu19,
author={Nikolas Vidakis and Anastasios Barianos and Apostolos Trampas and Stamatios Papadakis and Michail Kalogiannakis and Kostas Vassilakis},
title={Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2019},
pages={36-43},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007810800360043},
isbn={978-989-758-367-4},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game
SN - 978-989-758-367-4
AU - Vidakis N.
AU - Barianos A.
AU - Trampas A.
AU - Papadakis S.
AU - Kalogiannakis M.
AU - Vassilakis K.
PY - 2019
SP - 36
EP - 43
DO - 10.5220/0007810800360043