Authors:
Athanasios Vourvopoulos
1
;
André Ferreira
2
and
Sergi Bermudez i Badia
1
Affiliations:
1
Universidade da Madeira and Madeira Interactive Technologies Institute, Portugal
;
2
Universidade da Madeira, Portugal
Keyword(s):
Brain-Computer Interfaces, Motor Imagery, Virtual Reality, Serious Games.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
Biofeedback Technologies
;
Biomedical Engineering
;
Biomedical Instruments and Devices
;
Brain-Computer Interfaces
;
Devices
;
Human-Computer Interaction
;
Pattern Recognition
;
Physiological Computing Systems
;
Physiology-Driven Computer Interaction
;
Software Engineering
Abstract:
Motor-Imagery offers a solid foundation for the development of Brain-Computer Interfaces (BCIs), capable of direct brain-to-computer communication but also effective in alleviating neurological impairments. The fusion of BCIs with Virtual Reality (VR) allowed the enhancement of the field of virtual rehabilitation by including patients with low-level of motor control with limited access to treatment. BCI-VR technology has pushed research towards finding new solutions for better and reliable BCI control. Based on our previous work, we have developed NeuRow, a novel multiplatform prototype that makes use of multimodal feedback in an immersive VR environment delivered through a state-of-the-art Head Mounted Display (HMD). In this article we present the system design and development, including important features for creating a closed neurofeedback loop in an implicit manner, and preliminary data on user performance and user acceptance of the system.