Authors:
Omar Álvarez-Xochihua
1
;
Pedro J. Muñoz-Merino
2
;
Mario Muñoz-Organero
2
;
Carlos Delgado Kloos
2
and
José A. González-Fraga
1
Affiliations:
1
Universidad Autónoma de Baja California, Mexico
;
2
Universidad Carlos III de Madrid, Spain
Keyword(s):
Usability, User Experience, Learning Motivation, Educational Computer Games.
Related
Ontology
Subjects/Areas/Topics:
Collaborative and Social Interaction
;
Enterprise Information Systems
;
Guidelines, Principles, Patterns and Standards
;
Human-Computer Interaction
Abstract:
Educational computer games are very popular nowadays and can bring a lot of benefits to improve the learning process. Usability, user experience and learning motivation are important factors in the design of educational computer-based games. Although there are existing educational games designed under these principles, there is a need of comparison between different educational tools in order to try to understand which design criteria can make a tool more successful than another. This work presents the results of a comparison between two competitive educational games. The study was conducted with 41 master students evaluating two competition-based educational computer games. The study, based on quantitative and qualitative data, has shown features that might drive to better usability, user experience and learning motivation. Additionally, we found a strong positive correlation among usability and user experience with learning motivation.