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Authors: Tanja Joan Eiler ; Armin Grünewald and Rainer Brück

Affiliation: Medical Informatics and Microsystems Engineering, University of Siegen, Hölderlinstraße 3, 57076 Siegen and Germany

Keyword(s): VR Applications, Virtual Reality, Digital Medicine, Game Design, Therapy, Substance Dependency, Approach Avoidance Task, Cognitive Bias Modification, Approach Bias.

Abstract: Smoking poses a significant health risk and is still the main cause of premature mortality today. The Approach Avoidance Task (AAT) developed by Rinck and Becker aims to develop a substance dependence therapy that can reach the digital society. In this paper, a demonstrator that transfers the AAT procedure into virtual reality (VR) is presented. This demonstrator was used to carry out an evaluation with twenty participants who were asked to use the program and evaluate it by means of questionnaires and interviews. In addition, the reaction times (RTs) of the test persons were recorded and evaluated. The results show that the transfer of the AAT procedure to VR is possible and promising. Above all, the use of three-dimensional scenarios and objects, with which one interacts during the training, were well received and increased the immersion as well as the felt embodiment. The use of game design elements has also proved helpful and has had a positive influence on user motivation.

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Paper citation in several formats:
Eiler, T. ; Grünewald, A. and Brück, R. (2019). Fighting Substance Dependency Combining AAT Therapy and Virtual Reality with Game Design Elements. In Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - HUCAPP; ISBN 978-989-758-354-4; ISSN 2184-4321, SciTePress, pages 28-37. DOI: 10.5220/0007362100280037

@conference{hucapp19,
author={Tanja Joan Eiler and Armin Grünewald and Rainer Brück},
title={Fighting Substance Dependency Combining AAT Therapy and Virtual Reality with Game Design Elements},
booktitle={Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - HUCAPP},
year={2019},
pages={28-37},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007362100280037},
isbn={978-989-758-354-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - HUCAPP
TI - Fighting Substance Dependency Combining AAT Therapy and Virtual Reality with Game Design Elements
SN - 978-989-758-354-4
IS - 2184-4321
AU - Eiler, T.
AU - Grünewald, A.
AU - Brück, R.
PY - 2019
SP - 28
EP - 37
DO - 10.5220/0007362100280037
PB - SciTePress