Authors:
William Suanto
1
and
Yusup S. Martyastiadi
2
Affiliations:
1
Faculty of Art & Design, Universitas Multimedia Nusantara, Tangerang, Indonesia, Indonesia
;
2
Doctoral Program, Graduate School, Indonesia Institute of the Arts Yogyakarta, Yogyakarta, Indonesia, Indonesia
Keyword(s):
Modular Method, Procedural Texturing, 3D Game Environment Design
Abstract:
3D game “Jurnal Pahlawan” (Hero’s Journal) is a game project based on the battle of Surabaya, Indonesia in November 1945 between Indonesian soldiers and British & British Indian troops. The purpose of this project is proposing a joyful learning media with history contents for youth through the game. The young users can interact with game system, which resemble to historical recount of the battle of Surabaya. The 3D digital visualization of the game world leads game players are be immersed to the game. This paper describes the process of designing the game environment, mainly historical building modeling and texturing. The research uses qualitative method such as battlefields observation, literature study and visual existing study. In addition, the assets design process uses modular technique in 3D building modeling and procedural texturing. Finally, the result of this design process gives opportunities for 3D designers to create game environment systematically. It means, in terms of
3D game environment, the repetition process of 3D assets production could be applied for making huge digital architectural in the game world easily.
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