Authors:
Yusup S. Martyastiadi
1
;
Agatha Maisie Tjandra
2
and
Mohammad Rizaldi
2
Affiliations:
1
Faculty of Art & Design, Universitas Multimedia Nusantara, Tangerang, Indonesia, Doctoral Program, Graduate School, Indonesia Institute of the Arts Yogyakarta, Yogyakarta, Indonesia, Indonesia
;
2
Faculty of Art & Design, Universitas Multimedia Nusantara, Tangerang, Indonesia, Indonesia
Keyword(s):
Aesthetic of Interaction, Educational Games, Play Experience, Virtual Reality
Abstract:
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and applications, currently, can no longer be separated, so there are overlaps between these concepts. In terms of interactive art, aesthetics no longer only arises because of its visual and sound beauty. This study investigates the diversity of aesthetic in virtual reality, especially with educational game content. This paper describes the aesthetic elements that occur in the experience of interaction through educational games. The case study of existing VR projects led this investigation of the aesthetics of interaction. The previous projects will be analysed for describing the aesthetics of interaction elements. We use the MDA framework (Mechanics, Dynamics, and Aesthetics) for study the learnable material as an element of aesthetic in virtual reality. Finally, we conclude that educational aspect potentially provides aesthetic elements in the play experience of the games with virtual r
eality technology.
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