Authors:
Daniela Tuparova
1
;
Krista Mehandzhiyska
2
and
Georgi Tuparov
3
Affiliations:
1
Department of Informatics, South-West University Neofit Rilski, 66 Ivan Mihaylov Str, Blagoevgrad, Bulgaria
;
2
Department of Mathematics, South-West University Neofit Rilski, 66 Ivan Mihaylov Str, Blagoevgrad, Bulgaria
;
3
Department of Informatics, New Bulgarian University, 21 Montevideo Bul, Sofia, Bulgaria
Keyword(s):
Usability, Educational Computer Game, Lower Secondary School, Safe Internet, Computer Science Education.
Abstract:
In the paper we present methods and techniques for usability testing and evaluation of educational computer games. We present a case of application of usability methods in process of development of four educational computer mini-games “Safe Internet”. The target users groups cover students from 4th till 7th grade, teachers in school subjects Information technology and Computer modelling. Therefore we apply different methods and tools to plan and testing of the usability of the games. For the current research we use a laboratory testing with an interview with limited number of students and user opinion study with questionnaires for stakeholders – teachers and students. We apply ADDIE (Analysis, Design, Development, Implementation, Evaluation) in a combination with Agile methodologies – Scrum methodology with three sprints. The usability study and implementation are conducted in all stages of development of the games. The case study shows that conducted approach based on the agile meth
odology with combination of usability study with stakeholders (teachers and students) of the games give good results. The students have positive perception to the final versions of the developed educational computer games.
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