Authors:
Ahmed Mohamed Fahmy Metwally
1
;
Ahmed Hosny Saleh Yousef
2
and
Wang Yining
3
Affiliations:
1
School of Information Science and Technology, Northeast Normal University, Changchun, China
;
2
Faculty of Specific Education, Educational Technology Department, Fayoum University, Egypt
;
3
School of Media Science, Northeast Normal University, Changchun, China
Keyword(s):
Gamification, Micro Design Approach, Design Framework, Gamifying Assignments, Homework.
Abstract:
There are convenient sets of design approaches that have been used to design different kinds of resources in Human-Computer Interaction (HCI). Many schools and educators are facing a formidable challenge that is how to make homework a valuable and interesting part of the learning process. This paper introduced a micro-design approach to support students in not only doing their homework, but also, learning from the assigned exercises that led to the extraction of the procedures for gamifying assignment with the approach, and a suggested conceptual design model called “Snowflake”. The “Snowflake” model is based on the idea of integrating raw resources and behaviours with the elements of gamification to form a micro gamified experience, which combines many items that lead to gamified assignments on the macro level. The most obvious finding to emerge from the design is that micro-level analysis has a positive impact on gamified assignment, which begins with the identification of raw obje
cts such as quizzes, lessons, learning objects, and tools. Moreover, the linking of raw objects and gamification elements reflecting in a micro-gamified task, operation, exercise and assignment.
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