Authors:
Victor Klisman
;
Luan Souza Marques
;
João Pedro de Lima
;
Leonardo Marques
;
Genildo Gomes
;
Tayana Conte
and
Bruno Gadelha
Affiliation:
Institute of Computing, Federal University of Amazonas, Manaus, AM, Brazil
Keyword(s):
User Experience, Immersive Experience, Log, Interaction, UX, Log Application.
Abstract:
Immersive applications aim to stimulate interactions between the physical, virtual, and simulated world. Such applications stand out for transforming the public, often limited to a passive spectator, into an active participant in an event. Assessing the experience promoted by immersive applications is a challenge, as it involves difficulties inherent in the context of immersion. As an example, the user cannot be interrupted when he is immersed in the experience. In this sense, a non-intrusive way of collecting data is needed that can indicate whether the experience was positive or negative. The methods available in the literature are dependent on the spoken and observed reports of users during the interaction, but they are not applicable in all dimensions of evaluation and contexts of interaction, such as immersive events. The use of methods such as log capture can assist in the investigation of user interactions. In this work, we propose an application capable of recording logs from
mobile devices while the user interacts with a certain immersive application. This will allow interactions to be recorded as they actually are, facilitating the investigation of the user’s feelings when performing a certain task.
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