loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Authors: Maria Koutantou 1 and Maria Rangoussi 2

Affiliations: 1 Department of Early Childhood Education, National and Kapodistrian University of Athens, 13A, Navarinou Str., Athens, Greece ; 2 Department of Electrical and Electronics Engineering, University of West Attica, 250, Thivon str., Athens-Egaleo, Greece

Keyword(s): Digital Game-based Learning, Elementary School, Systematic Literature Review, Learning Outcomes, Social Skills, Metacognitive Outcomes, Research Tools, Learning Theories, Constructivism, Social Constructivism.

Abstract: Recent research on Digital Game-Based Learning (DGBL) applied specifically in Primary Education is reviewed in a systematic way. 87 journal papers published in the last 4 years (2017 - 2020) are selected and analyzed in order to draw conclusions regarding the effectiveness of DGBL (i) in producing cognitive domain learning outcomes, (ii) in developing social skills, (iii) in producing affective / metacognitive outcomes, and (iv) in offering an enjoyable experience to Primary Education students. Apart from the classic questions of literature reviews, aimed at describing the methodology, aims and outcomes of the reviewed works, the current review is also interested (a) in the ways of integrating the digital game in the educational practice, in relation to the adoption of a specific learning theory and educational method and (b) in the measurement tools employed to evaluate the effectiveness of DGBL interventions, in relation to the aims set and the results obtained. The goal of this re view is to reveal those aspects of DGBL that recent research focuses on and at the same time those aspects that are not adequately researched and require more attention and effort. The latter result is especially useful in the planning of future studies. The results record a steadily increasing research interest in DGBL and a strongly positive effect of DGBL in all the examined axes. On the other hand, they reveal an almost general lack of a solid foundation of DGBL interventions in learning theories and consequent educational methods – an alerting situation that deserves careful examination. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.117.78.215

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Koutantou, M. and Rangoussi, M. (2022). Digital Game-based Learning in Primary School: What Issues Does/Does Not Recent Research Focus on?. In Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-562-3; ISSN 2184-5026, SciTePress, pages 372-383. DOI: 10.5220/0011078500003182

@conference{csedu22,
author={Maria Koutantou and Maria Rangoussi},
title={Digital Game-based Learning in Primary School: What Issues Does/Does Not Recent Research Focus on?},
booktitle={Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2022},
pages={372-383},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011078500003182},
isbn={978-989-758-562-3},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Digital Game-based Learning in Primary School: What Issues Does/Does Not Recent Research Focus on?
SN - 978-989-758-562-3
IS - 2184-5026
AU - Koutantou, M.
AU - Rangoussi, M.
PY - 2022
SP - 372
EP - 383
DO - 10.5220/0011078500003182
PB - SciTePress