3D TECHNIQUES TO CREATE INTERACTIVE VIRTUAL MUSEUMS: THE STATE OF THE ART IN THE EPOCH NOE

Denis Pitzalis, Christian Lahanier, Genevieve Aitken, Ruven Pillay, Karina Rodriguez-Echavarria, David B. Arnold

2007

Abstract

Information and multimedia, such as images or 3D models, stored in databases are very important to preserve the information about historical artefacts and works of art. Nevertheless, the potential of digital content in databases is not fully exploited until it is used to create interactive ways to communicate to non CH specialist the significance that these objects have. 3D virtual environments are a suitable mechanism for giving context to, otherwise isolated, pieces of information. To achieve this, different techniques for 3D acquisition, integration and visualisation must work together in order to create 3D interactive virtual environments which are engaging and accessible for the visitors of a museum. In this paper we will describe the state of the art of the techniques for achieving this type of environments within the partners of the EPOCH Network of Excellence.

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Paper Citation


in Harvard Style

Pitzalis D., Lahanier C., Aitken G., Pillay R., Rodriguez-Echavarria K. and B. Arnold D. (2007). 3D TECHNIQUES TO CREATE INTERACTIVE VIRTUAL MUSEUMS: THE STATE OF THE ART IN THE EPOCH NOE . In Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP, ISBN 978-972-8865-72-6, pages 197-203. DOI: 10.5220/0002085201970203


in Bibtex Style

@conference{grapp07,
author={Denis Pitzalis and Christian Lahanier and Genevieve Aitken and Ruven Pillay and Karina Rodriguez-Echavarria and David B. Arnold},
title={3D TECHNIQUES TO CREATE INTERACTIVE VIRTUAL MUSEUMS: THE STATE OF THE ART IN THE EPOCH NOE},
booktitle={Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP,},
year={2007},
pages={197-203},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002085201970203},
isbn={978-972-8865-72-6},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP,
TI - 3D TECHNIQUES TO CREATE INTERACTIVE VIRTUAL MUSEUMS: THE STATE OF THE ART IN THE EPOCH NOE
SN - 978-972-8865-72-6
AU - Pitzalis D.
AU - Lahanier C.
AU - Aitken G.
AU - Pillay R.
AU - Rodriguez-Echavarria K.
AU - B. Arnold D.
PY - 2007
SP - 197
EP - 203
DO - 10.5220/0002085201970203