User Participation and Involvement in the Development
of HR Self-service Applications within the Dutch
Government
1
Gerwin Koopman
1
and Ronald Batenburg
2
1
Syntess Software, PO Box 127, 4300 AC Zierikzee, The Netherlands
2
Utrecht University, Department of Information and Computing Sciences, PO Box 80089
3584 CS Utrecht, The Netherlands
Abstract. This paper departs from the notion that user participation and
involvement are important factors for IS success. Five case studies portrayed
are based on interviews with civil servants employed at different governmental
organizations. In line with the findings from the literature, respondents argued
that users should be involved early. A number of important lessons was learned
by the respondents. The first was to use expectancy management, i.e. keep users
informed about developments and motives for certain decisions. Second,
employees should use the self-service applications without much support from
the HR-departments. A third important aspect is the distinct decision process
public organizations deal with.
1 Introduction
Although IS/IT-problems exist in both the private sector and the public sector, failures
in the latter are more visible. Reasons for this visibility are the public accountability
and lack of commercial confidentiality governmental organisations have to deal with
[1]. A good example of the public accountability could be observed in 2007, when
The Dutch House of Representatives asked the Dutch Government questions about
their ICT-expenditures. Concerns were raised about how much money was wasted by
governmental ICT projects that resulted in failures. The Netherlands Court of Audit
was instructed to come up with a report on governmental ICT projects and the
possible reasons for failures. When the report [2] was finished, it named several
difficulties that can be faced when executing ICT projects for governmental
organisations. Among this list is the impact of the changes caused by the
implementation of the IT-system. Users’ current way of working may be completely
changed by changing work processes when the system is introduced. Users therefore
need to be informed and trained to completely benefit from the system. Another cause
for problems is the need for clear goals and demands. If the software developer does
1
We greatly acknowledge the support of Gerrit Kreffer (Ministry BZK, The Netherlands).
Koopman G. and Batenburg R. (2008).
User Participation and Involvement in the Development of HR Self-service Applications within the Dutch Government1.
In Proceedings of the 2nd International Workshop on Human Resource Information Systems, pages 16-29
DOI: 10.5220/0001744900160029
Copyright
c
SciTePress
not receive clear demands and wishes, the actual end-product might not be what the
government thought it would receive.
In both of the mentioned problems users play an important role in making the system
a success. There is already a lot of agreement on the fact that users should be involved
to produce usable software programs. It is recommended in ISO standard 13407 to get
better insights in the requirements for a software application. Most attention to user
involvement is still on the usability testing of systems, which happens on a later stage
in the development process. However, the sooner the end-user is involved, the more
efficient it is [3,4,5].
One of the challenges in involving users in IT developments is the time factor that
plays a very important role in governmental IT projects. Most of the decisions to
implement or develop new IT have a political background. This means the project will
have to be delivered at the end of the current cabinet’s term. This conflicts with the
idea that user involvement will take a serious amount of extra time needed in the
development of a new system [6]. The systems that have the specific attention of this
paper on first sight also seem to conflict with this additional time needed in IT
projects when involving users. Main reasons for implementing E-HRM systems and
Shared Service Centres are increasing efficiency and productivity [7,8]. For the
current Dutch cabinet this is very important because it wants to decrease the number
of civil servants with a number of 12,800 to achieve a cost cutback of 630 million
Euros in four years [9].
In this paper we address the question which methods are currently used within the
Dutch governmental institutions to involve end-users when developing self-service
applications, and what the relationship is between end-user participation and
involvement and the success of e-HRM applications. Four Dutch Ministries are
investigated that are implementing e-HRM, which offers the possibility to compare
the different development approaches that are followed. Theoretical notions on end-
user involvement are validated by semi-structured interviews or topic interviews with
stakeholders from within the Ministries. Conclusions are drawn with regard to which
methods are used to involve users, and what their relative success contribution is.
2 Background and Theory
2.1 The Benefits of End-user Involvement
Reviewing several studies on user involvement [10] identified a number of benefits of
participating end-users:
More Accurate user Requirements. Numerous problems or defects in software
applications can be traced back to poorly capturing requirements at the beginning of
the development process [11]. Pekkola et al [12] also argue one of the reasons for
information system development projects to fail are incomplete requirements. In their
studies they found user participation useful in gathering “credible, trustworthy and
realistic descriptions of requirements”. In turn these accurate user requirements result
in an improved system quality [13].
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Avoidance of Unnecessary or Unusable Costly System Features. Two of the usability
guidelines given by Nielsen [14] are “Designers are not users” and “Less is more”.
Designers might think of certain features to incorporate in the application without
consulting end-users. Functionalities that are completely logical for developers, might
be completely incomprehensible for users. This might result in users having to spent
too much time on learning how to use these functionalities or even not using them.
Designers might also have the tendency of incorporating too many options to satisfy
‘every’ end-user. Besides the fact that users might never know of these options and
use them, they can also work contra productive by being overwhelming to users. A lot
of time and effort for developing these features can be saved by participating end-
users.
Improved Levels of System Acceptance. The levels of system acceptance can be
positively influenced by user involvement in several ways. Among the list Ives &
Olsen [15] have found in other literature are for instance the development of realistic
expectations about the information system [16]. Also decreasing user resistance
against the new system and actually creating commitment for it are other results of
user participation [17]. Cherry & Macredie [18] state participatory design as a means
to overcome the acceptability problems systems might encounter without the
participation of users.
Better Understanding of the System by the User. Logically during the participation
users will learn about the system by experiencing the development [17]. This
familiarisation also leads to the increase in chances users will come up with
suggestions during the development, because they will feel more confident [19]. In the
end this greater understanding should lead to a more effective use of the application.
Increased Participation in Decision-making within the Organization. Clement & Van
den Besselaar [20] point to the fact that participation is not only restricted to the
design of an IT-system. The application will probably change the way tasks are
executed, thus affecting the entire organization and by participating, employees have
the possibility to influence this [19]. It might thus not be restricted to the design of the
application, but also to other decision-making processes within the organization.
Although involving users is considered to be useful, it also introduces a number of
difficulties. Firstly, a large amount of a user’s knowledge about the process or task the
software application will have to support, has become tacit [21]. It might therefore be
hard to get information from these users about the way they work. To overcome this
kind of problems it is possible to perform field studies, which have the advantage that
users do not have to articulate their needs [13]. Other researchers also suggest the use
of (paper) prototypes to counter the difficulties users might have in articulating their
needs [12, 14]. Users can also be reluctant to have developers observing them while
they work, however [22]. They might express concerns about justifying the time they
would have to spent with the design team or disturbing their co-workers. Solutions to
this problem are getting commitment from management [6] and having sessions in
separate rooms so no colleagues would have to feel bothered. Besides these problems
Butler [22] mentions the fact that these sessions are considered to consume a lot of
time, as well in planning them, as in executing them. Several researchers also point
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out the fact that involving users most of the time delivers a large amount of raw data
that is difficult to analyse and to use in decision making [23, 24]. This will make
projects where users participate more time-consuming and thus something
development teams want to cut back on. Grudin [6] also noted the judgement of
developers that user involvement would take too much time. However, as already
stated, allocating more time upfront will result in a faster cycle time for software
developers [5].
Some members of the design team might simply not have the abilities needed to
communicate efficiently with users [6]. They might find it difficult to understand the
work situations of users or miss the empathy needed when communicating with users
that do not possess the computer skills they have themselves. As a solution to the
problematic communication between users and developers, mediators could be
brought into action [12]. They can act as a bridge between both groups, translating the
different concepts from one group to the other. Mock-ups and prototypes from the
design team are for instance discussed with users, while user input and feedback is
given to the design team. Developers can then focus on the design and implementation
of the application instead of having to spent time and effort on user participation
methods.
A challenge that occurs even before all of these mentioned is the selection of user
representatives and obtaining access to them [6]. Even when an application is
developed specifically for one organisation, developers might fear the risk of missing
certain user (groups) in their selection. A possible solution is to define a few personas
based on intended users. A persona is defined as “an archetype of a user that is given a
name and a face, and it is carefully described in terms of needs, goals and tasks” [25].
This can be useful in organisations that have large groups of users, which makes it
tricky to randomly take a small selection out of the total group.
2.2 Early Involvement and Participation of Users
User participation can take on a number of forms in the development of a software
product. Kujala [13] suggests four main approaches are detectible, which are user-
centred design, participatory design, ethnography and contextual design.
Gould & Lewis [26] in their research on user-centred design recommend the early
focus on users and direct contact between development team and end-users. This
means interviews and discussions with end-users, even before any design has been
made. Also people should be observed when performing tasks, as well in the present
situation as with prototypes that are developed during the project. Also the design
should be iterative, this could for instance be realised by using prototypes that can be
reviewed by users.
Participatory design is considered to be a design philosophy instead of a
methodology [18]. It is not prescriptive and therefore the set of techniques that could
be used should be considered open-ended. The approach does have some identifiable
principles however, firstly it aims at the production of information systems that
improve the work environment. Secondly, users should be actively involved at each
stage of the development and finally the development should be under constant
review (iterative design). Cherry & Macredie [18] also mention four important
19
techniques, cooperative prototyping being the main technique. The other techniques
are brainstorming, workshops and organisational gaming.
Ethnography consists of observing and describing the activities of a group, in an
attempt to understand these activities [27]. In the design of information systems it is
defined as developing “a thorough understanding of current work practices as a basis
for the design of computer support” [28]. The reason for this is the occurrence of
differences in what users say they do, and what they actually do [14]. The approach is
descriptive of nature, is from a member’s point-of-view, takes place in natural settings
and behaviours should be explained from their context [29]. A typical method of
ethnography is thus observing end-users while they perform their daily work.
Similar to ethnography is contextual design. Its goal is to help a cross-functional
team to agree on what users need and design a system for them [30]. The approach
focuses on the improvement of the current way of working within an organisation. It
thus is not only limited to the design of a system, but also incorporates redesigning
the work processes. Users are the main source for data to support decisions on what
developments should take place. Specific methods to obtain information from users
are (paper) prototyping and contextual inquiry. The latter method is a combination of
observing users and interviewing them at the same moment [30]. Co-development,
ethnographic methods and contextual inquiry are participatory methods that are
located early in the development cycle [31]. Most of the approaches actually span the
entire development.
2.3 Employee Self-service
In search of defining Employee Self-service (ESS) we need to address the field of e-
HRM implying the benefits from the development in technologies that support the HR
activities. To quote Ruël et al [32]: “e-HRM is a way of implementing HR strategies,
policies, and practices in organizations through a conscious and directed support of
and/or with the full use of web-technology-based channels”. In this definition the term
web-technology is mentioned, that is the basis for a category of e-HRM systems the
so-called Employee Self-service applications. Employee self-service is defined by
Konradt et al. [33] as “corporate web portal that enables managers and employees to
view, create and maintain relevant personnel information”. They identify four
different basis channel functions the ESS can support (1) informing employees about
rules and regulations, (2) providing interaction and the access to personal information,
(3) supporting transactions, like applications for leave, and (4) delivering for instance
payslips or training videos.
All of the above tasks are normally done by the organisations’ HR departments.
Gale [34], in her study on three successful ESS implementations, describes reducing
the workload of these personnel departments is a major reason for implementation.
For instance, changing personal information of employees in often several databases
normally had to be done by HR employees. This can now be done by employees
themselves by filling in web based forms, resulting in (real-time) updates of the
databases of the HR systems. The web based nature of the ESS also offers the
possibility to significantly decrease the paperwork that needs to be handled. However,
the benefits are not only on the organisations’ side, employees also profit from the
implementation of ESS. They have instant access to information and the effort needed
20
for certain transactions, like expense claims, is reduced. Managers also benefit from
the up-to-date information and easy access to for instance reports, resulting in a better
overview over their resources.
Konradt et al. [33] used the Technology Acceptance Model (TAM) [35] to describe
the influences of a systems’ usefulness and ease of use on user satisfaction and system
use. The research model used in their investigation states that the ease of use related
positively to user satisfaction, as well as to usefulness. Usefulness in turn positively
influenced both system use and user satisfaction. A final relationship was described
between user satisfaction and system use. A number of implications were drawn from
these findings to ensure the success of an ESS implementation. Informing and
involving employees during the development is advised to influence the ease of use
and usefulness of the application. If users do not accept the system, the workload
reduction for HR department will not be realised. Instead of the normal workload, HR
employees will be flooded with help requests by users who do not understand the
system or are even reluctant to work with it.
3 Data and Methods: Evaluating Four ESS-Projects
To determine in what ways users are involved or enabled to participate in the
development of (ESS) software applications, interviews were held at four
organisations of the Dutch government with regard to four different types of ESS-
projects.
3.1 Emplaza
This self-service human resources application is used by approximately 5,500 civil
servants within the Ministry of the Interior and Kingdom Relationships. The
application is also used by the Ministry of Agriculture, Nature and Food Quality and
the Ministry of Economic Affairs, resulting in a total number of about 17,000 users.
The software supports up to twenty HR-processes, for instance applying for leave or
filing an appraisal conversation. The application is actually a sort of web application
and functions as layer over the actual administrative IT-system. It is built and
managed by an external party.
At the time of the interview a new release of the application (version 4.3) was
under development. This will be the base for this case description. Since the
application is not entirely new some of the reactions of the users can be expected
based on experiences from the previous releases. These experiences also influenced
the way in which new releases or features are developed. This time however, the
release has taken more than a year to develop because of some important differences
with previous situations. First of all the builders were new to the project and therefore
the advantage of having worked together (as with previous releases) was lost. Second,
release 4.3 can be considered larger and more extended in words of number of
functionalities. As a result testing the application a considerable amount of extra time
was needed to test this version.
21
For the development of the new releases key-users or super-users were selected to
participate. These civil servants have a lot of knowledge about the process the
application is supposed to support. By interviewing them they current way the process
is executed is determined. A next step was to establish which forms should be
available to support tasks within the process. After that the next task was to find out
how the forms and workflow should look like in Emplaza. When agreement was
found on these issues the Functional Designs were created by the software developer.
Before the actual programming started a number of applications that supported similar
HR-processes were investigated. Findings from this analysis formed the starting point
of how this should be realized in the Emplaza application.
The key-users are thus very involved in the business rules that need to be
implemented in the system. Other aspects they are asked to judge are the look-and-
feel of the user interface and the performance of the application. To do this they have
to use test-scripts that will force them through every step and part of the new
functionality so they will be able to comment on all the new developments. Members
of the HR self-service project team also test the application by looking at it from the
viewpoint of a ‘new’ user. They specifically pay attention to the help texts that are
created for the end-users to guide them through certain tasks.
A number of criteria were used in selecting employees to participate in the
development of the new release. Participants had to have a lot of knowledge and
experience in the field concerning the process at hand. Furthermore, they had to be
available to cooperate, i.e. they had to be freed from their normal tasks. Finally, they
also had to be able to think constructively about the new functionality. Most of the
time it had become clear in earlier sessions whether or not people met this latter
criterion. For testing the application managers are asked to cooperate, they are
selected on their position within the organization and thus all have a different role in
the HR-process that is going to be implemented in the system. It is tried to have two
‘camps’: those who are sceptical of ICT and those who feel positive about ICT.
End-users are actually involved just when the new release has gone ‘live’ i.e. has
gone into production. Complaints and issues that come up during the use of the
application are gathered and reviewed. These form the foundation for the change
proposals that are discussed on a interdepartmental level. During these discussions
decisions are taken on which changes really need to be implemented. If end-users are
involved earlier after all, most of them come from the central apparatus of the
Ministry. The reason for this is that they are located close to the test location. They
are chosen as randomly as possible, so no real criteria are used to select participants.
This way the development group hopes to get ‘fresh’ insights about the application.
3.2 P-Direkt
In July 2003 the Dutch government chose to start the establishment of a Shared
Service Centre (SSC) called P-Direkt. This should be a Human Resource Management
SSC for Personnel registration and Salary administration. Although the project had
some major problems, it is now still in progress with the same main goal. It should
lead to a more efficient HR-column of the government [36]. Two identified conditions
to reach this goal are joining administrative HR-tasks and the implementation of
digital self-service. The latter of these recognised conditions makes P-Direkt an
22
interesting subject to examine and see how user involvement or participation are
applied in this project.
The respondent for this interview is the Test manager at P-Direkt and is
responsible for the Functional Acceptation Tests and User Acceptation Tests of the
HR-Portal that is currently developed. This self-service HR-portal should eventually
be used throughout the entire government. In contrast to the Emplaza 4.3 release this
is an entirely new application. It is built using mostly standard functionalities of SAP
but, if necessary, customisation is also applied.
In the process of developing the self-service application users are involved in
different ways and at different stages. Right from the start several workgroups are
formed. These consist of civil servants from several ministries that in the end will use
the application. The members of these groups could be considered end-users, as they
will eventually use the application in their normal work. However, they have a lot of
knowledge about the HR-processes the application should support. These workgroups
are full-time dedicated to the development of the application for a longer period of
time. One workgroup for instance has been involved from the start in simplifying and
standardizing the HR-processes within the Dutch Government. After twenty-four
processes had been defined they formed the basis to build the technical system that
should support them. The workgroups were then involved in incorporating the right
business rules within this system. An example of such a rule is calculating the
maximum compensation that should be granted in different situations.
At the final part of building the application, a number of end-users are asked to
test the application. This group of end-users do have knowledge about the processes
that should be supported, however they were not earlier involved in the development
of the application. The involved departments are asked to send one or two employees
to take part in the User Acceptation Tests. Per session seven to ten participants are
asked to complete the scenarios that are designed to guide them through a certain task.
These tasks, for instance filing an expense claim, are subdivided in different steps.
This way users cannot only comment on the application in general, but also notate
findings about specific steps in the process. In this way the scenarios also contribute
to being able to easily group comments about certain steps in the process or specific
parts from all the different test users. These grouped and summarized comments and
findings are then discussed by P-Direkt and the builder of the application. During
these discussions it is decided which findings need fixes and those are then built
within two to three days. After that a new test session is held to examine whether or
not the problems were sufficiently solved.
3.3 P-Loket
The Ministry of Health, Welfare and Sport uses an application which is very similar to
Emplaza. It is called P-Loket and was also developed for the Ministry of Social
Affairs & Employment and the General Intelligence & Security Service, because they
use the same payroll application. P-Loket is a web application, and functions as a
layer on top of this payroll application (PersonnelView, or P-View). This situation is
thus very comparable to the one at the Ministry of the Interior.
P-Loket is a totally new developed application, which can be used by employees
to support them in (personnel) tasks like for instance the filing of a request for leave.
23
In June 2007 around 12 different forms are supported by the application, which can be
used by approximately 2,250 civil servants. These numbers should grow to about 18
forms and 5,000 employees by January 2008. The forms and processes that should be
supported were chosen based on the outcomes of the standardisation workgroup of the
P-Direkt project. The P-Direkt project is also the reason that after the 18 forms are
finished no further developments will be done. The P-Direkt application will
eventually substitute P-Loket.
From the start of the development of the application (in 2006) it was already clear
P-Direkt would be the governmental HR self-service application. However, for
reasons of more rapidly realisable efficiency benefits and to get used to self-service
applications, it was decided to still start the development of P-Loket. The first quarter
of 2006 was used as preparation and to come up with a plan of how to approach the
project. The second quarter of the year was used to prepare for the building, make a
process design and setting up authorisations. By the end of June the actual creation of
the application could start.
Building the application was done by an external software company (Allshare)
that also created the P-View application. P-Loket was also a totally new developed
application for them. However, P-View and P-Loket are quite similar web
applications, which had some advantages. The links for instance that had to be
available, were already more or less present and thus had not to be created completely
from scratch. They had one developer working full-time on the project.
Employees of the Ministry were involved in several ways during the development.
The project group that was formed at the start consisted of HR-employees, members
of the audit service and two employees of the Information & Communication
department. The latter two were experts on web (applications) and usability. Both
these experts had the task to look at the application from a user perspective. The
usability expert for instance discussed a number of prototypes (on screen) with the
builder. By asking questions like “what will happen if a user clicks this button?”
issues could already be addressed before anything was programmed. Apart from the
experts the project group members did not attend to the User Interface of the
application. Their focal point was on the business rules that should be implemented.
Next to the fact that users were represented in the project group, other civil
servants were asked to cooperate in an usability test. This test was carried out by a
third party and the main reason was to resolve usability issues the software builder
and the usability expert from the project could not agree on. The test was carried out
with one test person and a guide in one room, observers were in another room to take
notes and film the session with a camera. In selecting employees to take part in this
test, the project group tried to have a balance in computer skills, male/female ratio
and office/field staff ratio. To find eight participants, contact persons were asked if
they knew employees that fitted the necessary characteristics.
Another way to involve end-users was to have sessions with managers to discuss
the functionality that supports performance review conversations with them. Per
session the application was demonstrated to three to twelve managers. It took roughly
five weeks to complete the sessions with two hundred and fifty managers. Managers
could immediately deliver feedback in the form of questions or remarks during the
demonstration. Although this way of involving end-users took considerable time and
effort, it was considered to be very useful and contributing to the acceptance of the
application.
24
Also the fact that the project group was located in the same offices as end-users that
were not in the project group offered the possibility to ask these colleagues for their
opinions in an informal, ad hoc way. The project group gratefully made use of this
opportunity during the development of P-Loket.
3.4 PeopleSoft HR
The Ministry of Defence started implementing self-service on HR-processes in 2004,
but without involving end-users. As a result the users started having wrong
interpretations about the application. Therefore the Ministry started with improving
the self-service parts of the application in 2006. The application is based on the
PeopleSoft HR-system and the first processes to be supported were looking into
personal data, filing requests for leave and filing requests for foreign official tours.
Approximately 80,000 users make use of the software, of which about 65,000 are
permanent staff of the Ministry. Besides this large group of users another point of
consideration is the sometimes disrupted relationship with the formal superior. This is
due to frequent shifts within the organisation, for instance staff being posted abroad
for military operations. As a result the application should offer the possibility to
delegate certain tasks to other superiors, planners and/or secretaries.
It took about one and a half years from the beginning of the project until the
improved application went live. As a start it was determined which people and
processes should be supported. Subsequently the possibilities of the (then) current
application were investigated. There were three important points of departure: (1)
outcomes of using should be visible to the user, (2) employees use the application in
good faith (“the user does nothing wrong”), and (3) no training should be necessary to
use the application.
The main idea behind this is that the development should not only be seen as
supporting a processes by an application, but also supporting users in their actions
when using the application. Usability research was done by someone from outside the
Ministry who had no knowledge of HR-processes or PeopleSoft. This person asked
the civil servants how the current application was used. Some consultancy was done
by external parties, but it felt most of the work was done by the internal organisation
to come up with the advises and reports.
Besides the usability research, users were also involved in other ways. Employees
with reasonable knowledge and skills about IT were asked to name functional gaps in
how the support of certain processes. Next to that case studies were done by randomly
asking people in the organisation to perform tasks with the application. They only got
a short introduction of the task and the reassurance they could do nothing wrong. So
nothing about how the application worked was explained. After this users were
observed completing the tasks, while they were invited to think-aloud. The moments
when users hesitated or were in doubt, were explained as moments in the process the
application should offer help. The outcomes of this test were:
Information on how the application was used
Whether or not concepts and descriptions were interpreted as intended
Functional problems
Insights in perceptions on what has happened by performing this task (“what
will be the next steps in the organisation?”)
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These findings were incorporated in the improved version of the software. It would be
valuable to perform such a test again now the build is complete, however at the
moment there is no time available to do this. Demands for support and help options
are not the same for every user, for instance because of the mentioned differences in
IT-skills. One of the tools for help within the PeopleSoft application is the “See, Try,
Know, Do” principle. Users can first look at a demonstration (see) before trying it
themselves in a simulation mode (try). A next step is then to take a test to check if
they understand everything (know), before finally actually performing the task with
the application (do). Users can use one or more of these functions to support them in
the use of the software.
In choosing people for the tests information managers were asked if they could point
out employees that met certain criteria. One criterion for instance was whether or not
they were very skilled in using IT. Although there were some criteria, no standard
profiles were used to categorise users in groups. To confront these users with the
improved application, during the development, prototypes were used.
3.5 Comparing the Four Projects
The self-service HR-applications Emplaza, P-Loket, P-Direkt and PeopleSoft support
similar (or even exactly the same) processes of the organisations, which makes it
reasonable to compare them. Figure 1 presents the different applications from the
interviews depicted in a diagram that scores them on success (y-axis) and user
participation (x-axis). Their position on both axes is based on the interviews, but is of
course subjectively determined. It is not meant to imply that any of the applications is
‘better’ than the others.
For Emplaza not only the latest version (E2) is represented in the graph, but also
earlier versions (E1). In the interview it became clear that in earlier versions a lot
more user participation was applied. The short communication lines resulting from the
programming team working on the same location as users, made sure users could be
frequently consulted. For Emplaza 4.3 end-users were involved not at all before a
working product was developed. A number of problems arose in the development and
testing of the 4.3 version. Some functionalities could for instance not be implemented
Fig. 1. Participation and application success.
26
on time, because tests by key users revealed to many hiccups. User satisfaction with
the functionalities that could be implemented on time however, was considered to be
reasonable high. Also, it would not be fair to let the low score on participation of end-
users to be the only reason for the low score on application success. There were
numerous other problems mentioned that contributed to the difficult development of
Emplaza 4.3. Before these problems are solved however, earlier versions can be
considered relatively more successful than the latest one.
Another application that has earlier versions depicted in the chart is the PeopleSoft
HR self-service application of the Ministry of Defence. In the use of the initial version
(D1) users encountered too many problems. So, the second version (D2) was
developed to be an improvement of the first version. A lot more attention for usability
went hand in hand with the increasing possibilities for users to participate in the
development. A lot of problems were therefore found, resulting in quite a lot of
rework. Although not all difficulties for users could be solved the second version was
considered to be superior to its predecessor. This thus shows in participation, so the
second version is placed more to the right of the graph. However, the success
positioning is not as high as might be expected with regard to the amount of user
participation. This mainly has to do with the low scores on contribution to efficiency
and the overall success rating of the application by the respondent.
From all of the different projects, the P-Loket application at the Ministry of
Health, Welfare and Sports displayed relatively the most time and effort spent on user
participation. For instance all managers were approached by demo sessions and
invited to comment on the application. Although the different approaches used are
less than with the PeopleSoft HR application at Ministry of Defense, the relative
amount of time spent is considered to be more. Hence P-Loket (P1) is more to the
right than D2. Besides the delay in the start of the project, not a lot of problems arose
during the development of the application. Also most of the problems users
experienced with the application were caught in the different tests during the
development. The amount of rework to be done, was therefore considered ‘much’, but
it could be done early in the development. Since the application introduced self-
service, it contributed a lot to the efficiency of the organisation. The positioning on
the application success axis therefore is considered to be quite high.
4 Summary and Conclusions
This paper departed from an analysis of current literature on information system
success, user satisfaction and user involvement. Research was explored that described
what factors influence the success of information systems. User participation and
involvement can be regarded as important factors for IS success [37, 38]. This claim
was projected on four employment self service (ESS) projects that were executed
within different Dutch ministries during the last five years. Interviews were held with
civil servants and project managers employed at different governmental organisations.
In line with the claim from literature study, the projects and respondents confirmed
that users should be involved early to increase the success of the software application.
This should not be too early however, because it can also delay the development
27
process. Both the benefits and the challenges faced with involving users, as deviated
from literature, were also found in the ESS-projects.
A number of important lessons were mentioned by the respondents. The first is
that expectancy management is important, i.e. keep users informed about
developments and motives for certain decisions. Second, it should be kept in mind
that employees should use the self-service applications without too much support
from the HR-departments. Otherwise, it would only be a shift of the workload for the
HR-department from HR-tasks to supporting users with the use of the application. In
that case, the organizations would not show the targeted improvements in efficiency.
A third important aspect to take into account is the distinct decision process
organisations like the Ministry have. This is in line with the main points of the recent
report of The Netherlands Court of Audit. The decision process within governmental
organizations includes fairly a lot of people, takes considerable time and is politically
sensitive.
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