
6 Conclusions 
In this paper, we have presented a prototype for an interactive system that supports 
the surgeon in the sophisticated task of reconstructing a realistic model of the human 
skeletal system from 3D point data. Our technique was based on presenting the user 
with a powerful and efficient model to steer the reconstruction, classification and 
manipulation process of the algorithms. It embeds the model into an easily accessible 
tool that provides important information as desired to achieve an optimal result. Due 
to the efficiency of the sq-model and the vast possibilities of parallelization, which 
are discussed in [4], these techniques are suitable for real-time applications. Tables 2 
and 3 show the first results using this approach in comparison with the “analogue” or 
“by-hand” process used during surgery planning today.  
Several enhancements to the existing approach are planned. First, more analytic 
descriptions of a larger amount of limb components are needed to provide the user 
with as many templates as possible for the bone component classification task. In the 
longer term, it is planned to provide a model of the whole lower limb structure of the 
human body. Furthermore, the geometric models will be improved to allow for cap-
turing finer topological details that result in an even more exact approximation of the 
bones’ surfaces. For this, the components of the sq-formula, especially those that 
influence overall curvature, will be brought to a more abstract level and, at the same 
time, be replaced by smooth interpolating functions. Finally, the selection tool will be 
improved in compliance with the additional capabilities of the enhanced models. 
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