GAME-BASED LEARNING - Conceptual Methodology for Creating Educational Games

Stephanie B. Linek, Daniel Schwarz, Matthias Bopp, Dietrich Albert

2009

Abstract

Game-based learning builds upon the idea of using the enjoyment and the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodology about the conceptual design of digital learning games was developed. Thereby state-of-the-art psycho-pedagogical approaches (like the Competence-based Knowledge Space Theory) were combined with insights of media-psychology (e.g., on parasocial interaction) as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA’s 4Ms: Macroadaptivity, Microadaptivity, Metacognition and Motivation. The conceptual framework of the developed methodology is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology.

References

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Paper Citation


in Harvard Style

Linek S., Schwarz D., Bopp M. and Albert D. (2009). GAME-BASED LEARNING - Conceptual Methodology for Creating Educational Games . In Proceedings of the Fifth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST, ISBN 978-989-8111-81-4, pages 135-142. DOI: 10.5220/0001824901350142


in Bibtex Style

@conference{webist09,
author={Stephanie B. Linek and Daniel Schwarz and Matthias Bopp and Dietrich Albert},
title={GAME-BASED LEARNING - Conceptual Methodology for Creating Educational Games},
booktitle={Proceedings of the Fifth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,},
year={2009},
pages={135-142},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001824901350142},
isbn={978-989-8111-81-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Fifth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,
TI - GAME-BASED LEARNING - Conceptual Methodology for Creating Educational Games
SN - 978-989-8111-81-4
AU - Linek S.
AU - Schwarz D.
AU - Bopp M.
AU - Albert D.
PY - 2009
SP - 135
EP - 142
DO - 10.5220/0001824901350142