VIRTUAL LEARNING ENVIROMENT FOR PHYSICS
INSTRUCTION
Pilar Martinez Jimenez, Gerardo Pedros Perez, Marta Varo Martinez
Department of Applied Physics, Cordoba University,Cordoba, Spain
Mª Carmen Garcia Martinez, Rosario Posadillo, Elena Varo Martinez
Department of Applied Physics, Cordoba University,Cordoba, Spain
Keywords: Simulation, Virtual Laboratory, Web portal, Physics Instruction.
Abstract: In this work the characteristics and educational applications of a virtual computer-assisted environment
teaching related with the motion of projectiles subjected to the force of the air
(http://rabfis15.uco.es/lvct/descargas/fisica/17/) is presented . This web portal has been designed as an
interactive tutorial system including several modules (simulations, problem resolution, knowledge
evaluation, etc.), it has been applied as a complementary teaching aid for the subject Physics in the first year
of Engineering and it is aimed to improve the understanding of the influence of the friction forces which
vary with the speed of the two-dimensional motions. The software presented has all the following features:
integrative character, self-evaluation tests, personalized and active learning process, adaptability to teacher’s
aims, versatility as a teaching tool, multimedia resources and simplicity. This study has been carried out
with students of the Higher Technical College (in Spanish: Escuela Politécnica Superior, EPS) Cordoba
(Spain), with highly favourable results when compared with students who did not use the software.
1 INTRODUCTION
Many researchers (Andaloro, G, et al., 1991, Fernando
Espinoza 2005, Dahlmann N., 2007, Sharma, S. V.
et al 2007, Murphy T.D., 2008, Anastasiades P.S., et
al. 2008) have shown the usefulness of computers
as an interactive communication means permitting
an access to all kinds of information (texts, images,
different types of data, graphics, etc.), as an
instrument for problem resolution and exercises, as a
tool for carrying out simulations of physical
phenomena and experiments, or to measure and
monitor laboratory experiments.
The computer applications in education have
been greatly extended adopting (
Baker, D.R., 1991,
Bacon, R.A., 1992)
, in most cases, a technological
educational model in which it was assumed that the
learning process can be improved as the means and
procedures for presenting the information go on
improving (Sharma, S. V. et al 2007). To sum up,
computers can also be a tool to help students to be
the protagonists in the progress of their own learning
process (Hicks and Laue, 1989; Li, 1998, Murphy T,
et al. 2002).
From this perspective, our work line has been
focused on the development and evaluation of
tutorial systems including the development of
interactive simulation laboratories (Martinez
Jimenez, P. et al., 2004, 2006).
Students´ learning difficulties related to
projectile motion have already been dealt with in
many research studies for many years (Borghi L. et
al 2005; Sharma S.V. , 2007). Furthermore, although
many computer programs have been developed in
Mechanics (Gillet D., et al. 2005), using simulations
of force and motion, but the motion of bodies
subjected to variable friction forces in resistive media
has not received much attention up till now, either in
the didactic research field or in education training. In
spite of this, the analysis of the characteristics of this
phenomena is an activity of great educational value in
university physics since it makes students study speed-
dependent forces and the influence of the different
variables affecting the motion (Marion, 1992).
For all these reasons we have conducted an
educational investigation process related with the
73
Martinez Jimenez P., Pedros Perez G., Varo Martinez M., Garcia Martinez M., Posadillo R. and Varo Martinez E. (2009).
VIRTUAL LEARNING ENVIROMENT FOR PHYSICS INSTRUCTION.
In Proceedings of the First International Conference on Computer Supported Education, pages 73-77
DOI: 10.5220/0001975300730077
Copyright
c
SciTePress
development, application and evaluation of a web
system devoted to the study of projectile motion in
resistive media.
2 OBJECTIVES
The general aims intended in this process were:
To provide free access, via Internet, to
upgraded teaching tools related to engineering and
its teaching.
To create a single environment in the web
joining together all the simulation computer
programs in the field of Science and Technology, as
well as the virtual laboratories.
To incorporate a single evaluation system
(evaluation manager), and an examination executor.
To relate the theoretical and practical aspects of
teaching.
To upgrade engineering curricula looking for
more logical links among their subjects and
promoting the methodological change towards an
education system based on self-learning.
The educational objectives that this tutorial system
aims to develop are the following:
To understand the influence of the friction
coefficient, the initial speed and the flight angle of a
projectile subjected to a resistive force of the air
proportional to the speed.
To understand the influence of these factors for
the case of a projectile subjected to a linearly
dependent force of resistance of the air and also
proportional to its square.
To find out and assess the advantages of
different mathematical methods (analytical, graphic
and numerical) which permit the resolution of the
problem of projectile motion in resistive media for
high and low velocities.
3 ANALYSIS OF PHYSICAL
PROBLEMS AND STRUCTURE
OF THE PROGRAM
The software for the simulation of the motion of
projectiles with a speed-dependent force is included
in the web portal
http://rabfis15.uco.es/lvct/index.php?q=node/22 .
This software offers the main Windows
facilities: interactivity and versatility. It comprises
four different parts that can be reached from the
program’s main menu: Previous Knowledge (In
Spanish “Preconceptos”), Tutorial (In Spanish
“Tutorial”), Simulation (In Spanish “Simulación”)
and Evaluation (In Spanish “Evaluación”), i.e. all
the tasks carried out in the educational process. As
they are intended for students, the programs are
highly user-friendly.
In addition, the program opens with an
animation representing the phenomena studied with
the aim of attracting the students´ attention from the
outset and obtaining a high degree of interaction
between the user and the physical simulation
implemented. In the second screen (Figure 1)
students can select the type of approximation to
perform: a) linear dependence or b) quadratic.
Figure 1: Main menu of the program.
Simulation has two sections; a study of the
motion of projectiles for resistance forces whose
dependence with respect to the velocity is linear, and
the second in which the correlation is quadratic. We
have thus applied and compared different numerical
methods as a function of the value of the velocity
exponent. Help on program functioning is always
available, animated icons illustrate the uses of
different buttons and the window calculator and the
text processor Word are accessible from the
program. With these last features, the student has
direct access to a list of exercises, hints,
complementary explanations, etc., which can be
written by teachers in order to fit the software to
their own pedagogical aims. The setup of the physics
problem to be simulated is also carried out in a
completely interactive way since users can choose
and design the work conditions.
In this application, the problem of projectile
motion in resistive and non-resistive media has been
used to make an approximation to Computational
Physics. The solution has been found with the
implementation of different numerical methods such
as the Newton-Raphson, the Iterative Fixed-Point,
the Euler and the Runge-Kutta methods.
The air resistance force over a projectile is a
linear dependence function of the velocity when
this is under 24 m/s. Furthermore, when the velocity
CSEDU 2009 - International Conference on Computer Supported Education
74
is over this limit, the force of the air friction is
proportional to the square of speed. Firstly, the
motion of a projectile was studied in the atmosphere
in which it was supposed that the force of resistance
was linearly speed-dependent. It is aimed to
determine the decrease in the range as well as the
influence exercised by the velocity on that decrease
both on the module and on the direction. The
equations defining the motion are:
´´´ Kmxmx = and mgyKmmy =
.
´´´ (1)
Where m represents the mass, x´´ and y´´ the
components of the acceleration, x´ and y´ the
components of the velocity, K is the constant of the
air resistance and the g is gravity acceleration. The
solutions to these equations are
()
Kt
ox
e
K
V
x
= 1
(2)
()
Kt
oy
e
K
gKv
K
gt
y
+
+= 1
2
(3)
The range of the projectile R is determined by
calculating, first, the time T (flight time) necessary
for the object to complete the whole trajectory and
substituting this in equation 1 corresponding to the
displacement.
()
KT
oy
e
gk
gKv
T
+
= 1 (4)
The complexity of the procedure is presented in
the solution to equation 4, which is transcendental.
The mathematical methods used for obtaining the
analytic expression of the projectile’s flight time are
the following:
a) Graphic: in which the flight time is obtained as a
graphical solution of the system of equations, as
observed in Figure 2.
Ty =
1
,
()
KT
oy
e
gK
gKv
y
+
= 1
2
(5)
Figure 2: Graphic method for solution of flight time.
b) Approximate: in which by a sequential evolution
and taking limit when k tends to zero, the following
linear approximations are obtained.
g
Kv
g
v
T
oyoy
3
12
(6)
g
vv
R
oyox
2
=
(7)
g
Kv
RR
oy
3
4
1'
(8)
This program can make a representation of factor
ΔR/R versus the friction constant for the linear
approximation and for the real values (ΔR=R’-R),
this approximation is only valid for constant values
equal to or under 0.01; above this value the
deviation of the real range with respect to that
calculated rapidly increases and, thus, the linear
approximation becomes unfeasible.
The linear projectile motion screen presents five
superimposed files, which permit the introduction of
the data of five different projectiles. For each of these
are obtained the numerical results corresponding to the
flight time, range, etc., by the analytic method
(approximation) graphic method, the Iterative Fixed-
Point and Newton-Raphson methods. Also, the errors
in each method are studied and all of them are
compared with the Newton-Raphson method, which is
the most accurate one, and the computation of each
algorithm is timed.
For this physical approximation, two numerical
methods have been implemented: the Iterative Fixed-
Point method and the Newton-Raphson method
(Curtis F. Gerald and Patrick O. Wheatley, 2003).
The function solving the first numerical method is
based on the Graphic Method. Its way of working is
to drag the two functions looking for the cross
section which indicates the flight time value, and
then replace this, T, in the equations 3 and 4 to
determine the maximum height and range. Likewise,
we make the calculation of the flight time and range
by the Newton-Raphson method.
Figure 3: The projectile Trajectories.
VIRTUAL LEARNING ENVIROMENT FOR PHYSICS INSTRUCTION
75
The graphic results permit users to visualize the
trajectories of all the projectiles studied for each of
the methods implemented (Figure 3). It is necessary
to point out that with this program the user is able to
understand the significance of the mathematical
model in the design of the physical model and,
therefore, in the understanding of the reality.
For velocities of over 24 m/s the force of
resistance of the medium, the air, is proportional to
the square of the speed:
2
a
FKv=− (9)
Using simple algebra and trigonometry, we find
that:
xx
vKva = and
yy
vKvga = (10)
The solution methods of these equations are the
numerical methods: the improved Euler or Heun and
the Runge-Kutta method, the 2
nd
, and 3
rd
orders.
When the force of resistance of the air is
proportional to the square of the speed (section 2)
the operation is the same as in the first part of the
simulation. In this second section the improved
Euler and the Runge-Kutta methods, 2
nd
, and 3
rd
, are
implemented.
4 EDUCATIONAL
APPLICATIONS OF THE
PROGRAM AND PROPOSED
WORK METHODOLOGY
This virtual laboratory has been designed as a
support tool for the subject of Physics in the first
year of sciences or engineering.
Before doing the practical, the student
downloads the department’s web page
(http://rabfis15.uco.es/deptfisica/eps/ ) the program
guide for the practical, it is an open document
(included in the portfolio of the system) which can
be modified by any teacher.
In general, it is recommended to begin by the
problem of low-speed projectile motion, in which
the friction force of the air is proportional to the
velocity. Students can find out the analytical
solution offered by the program and analyze the
results obtained by the Iterative Fixed-Point and
Newton-Raphson methods, attempting to interpret
the errors predicted in each method. It is interesting
to analyze the results obtained in the graphic method
(Figure 2) and to explore how the graph obtained
changes as the resistance of the air is modified. It is
also desirable to analyze the errors obtained in each
resolution method. Finally, it is necessary to access
to the graph of the trajectories of the different
projectiles (Figure 3) with the aim of analyzing their
physical significance and draw the pertinent
conclusions.
In second time, the students can go on to study
the behavior of moving objects with an initial high
speed which are subjected to a friction force
proportional to the square of the speed. This problem
can be resolved by the numerical methods of Euler
and Runge-Kutta.
In order to assess the educational value, a
comparative analysis was made (2006-2007, 2007-
2008) of the learning results achieved by students
who had worked with this tool (experimental groups
GE1 and GE2) and other students at the same level
who followed a traditional teaching method (control
groups GC1 and GC2) based on a theoretical
exposition. The two experimental group students
worked in small groups with the simulation
program, following the instructions in an activity
program guide.
The evaluation of the learning program was
made through an analysis of the individual reports of
each student on finishing the experiment and a
complementary questionnaire on the understanding
of the phenomenon studied. The same evaluation
process was followed with the control group
students.
The analysis of the evaluation data was made
from a classification of the results obtained by the
different students. Four learning categories were
established: I (deficient), II (acceptable), III (good)
and IV (very good) (figure 4). On analyzing the first
results it was observed that the students in the
experiment groups generally achieved better results
than those of the control groups.
From these results, the greatest differences were
seen in level I (deficient) this being much greater in
the control groups, and in level III (good), notably
0
5
10
15
20
25
30
35
40
45
deficient acceptable good very good
GE1
GE2
GC1
GC2
Figure 4: Results of educational experience.
CSEDU 2009 - International Conference on Computer Supported Education
76
higher in the experiment groups.
From these facts, it is deduced that the
instruction process followed in the experiment
groups enabled students to achieve a higher progress
level than in the control groups and that the program
used constitutes a useful instrument for improving
the learning process.
The results show that the program is a useful tool
for improving the learning process in this subject.
5 CONCLUSIONS
This paper has described the creation process of a
tutorial system, carried out in several stages and
based on the computer simulation of projectile
motion in resistive media. The software has been
applied in a real teaching context, as a
complementary aid to the teaching of Physics in
first-year Engineering.
In this article we have shown the structure of the
tutorial system and described the characteristics of
the user’s interface and the physics problems
simulated. We have also shown its possible didactic
applications, establishing a methodological
proposition for using the system.
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