implemented in a reliable way. However, it is very
difficult to analyze the user's complex behavior
correctly even if using heavy-weighted learning-
based algorithms. Thus, EcoIsland uses a self-
reporting method to input what kind of actions the
user takes in order to avoid complex behavior
analysis. EcoIsland encourages users to input their
actions to reduce CO2 emission since they are
recognized as eco-conscious persons. A self-
reporting method requires the user to motivate to
input their activities explicitly. The user may use a
mobile phone and gesture to input his/her activities
with a minimum cognitive effort. Using incentive is
also effective to motivate self-reporting. For
example, EcoIsland uses social incentive and
economic incentive to encourage the self-reporting.
One of the problems in the current case studies is
that the user may cheat the analysis of the sensors
consciously. There are two approaches to solve this
problem. The first approach is to prohibit cheating
by increasing the accuracy of the movement
analysis. The second approach is to encourage the
user not to cheat to use sensors. From our
experiences, the user is encouraged to keep desirable
behavior if he/she deeply thinks about the merit
behind the desirable lifestyle. As described in the
previous subsection, incorporating a long-term goal
to develop intrinsic motivation is promising to solve
the problem.
5 FUTURE DIRECTIONS
Persuasive ambient mirrors are strongly effective to
encourage users to change their current undesirable
behavior. In our short-term case studies, the user
could enjoy to be encouraged to change his/her
behavior through persuasive expressions shown on
the mirrors. However, it is not easy to motivate
him/her to keep desirable behavior over the long
duration even if accumulated feedback is well
designed. If the user changes and customizes
persuasive visual information, feedback control and
interaction management are gradually changed
according to his/her changing preferences. He/she
can enjoy personalizing the interaction of persuasive
ambient mirrors. When the expression on a
persuasive ambient mirror is growing up like a pet,
the user feels empathy and feels the attachment to
the expression (Ruth, 2007). In our research group,
we are interested in making every daily artifact
intelligent. In (Kawsar, 2008), they reported to
develop a system to customize intelligent artifacts by
end-users. In the current Internet, many persons
eager to publish their photos, music, programs,
picture, and idea on the Internet, and any other
persons can enhance them cooperatively. This kind
of co-design or co-creation will be commonly
applied to daily artifacts in the near future to develop
more attractive daily artifacts. We are currently
developing a toolkit to develop smart artifacts to add
and personalize persuasive ambient mirrors by end-
users in a tangible way.
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