A SMALL TOWN’S STREET AS AN EDUCATIONAL PROJECT
A Case Study: Asynchronus Interdisciplinary Education between
a Greek University and Two Secondary Schools
Xesternou Maria, Melina Iliopoulou
University of Peloponnese, Department of Philology, Kalamata, Greece
Geitonas school, Athens, Greece
Despina Ino Pagoni
Psychico College of the Hellenic American Educational Foundation, Athens, Greece
Keywords: Synchronus and asynchronus learning, Collaborative learning served by ICT, Secondary and higher
education, Interdisciplinary education, Virtual learning environment, Supervising and managing students
projects.
Abstract: The increasing demand of distance education and the growing degree of diversity of learner groups have
created the practice of e-learning which takes place in virtual learning environments (VLEs). The present
case study has joined a Greek university of periphery (University of Peloponnese, School of philology) with
two private secondary schools (Psychico College of the Hellenic American Educational Foundation and
Geitonas School) of the capital. The cognitive material is the history and profile of a commercial street in a
historic town of Peloponnese (Kalamata): Aristomenous street. A group of secondary students attending
courses of mathematics or sociology do team work in order to visualize the complete “image” of the street,
its’ shops and houses, the architecture of the buildings serving the commercial needs in the 19
th
century,
their cultural remainings, etc. A group of university students, undertaking their role of future educators,
collaborate with them as tutors in order to provide material from their inhabited town, Kalamata, to search
and propose references, to give advice, etc. The project has adopted several pedagogical theories of
education and respects late tendencies in ICT educational practice. It is questioned how students of different
ages and educational levels can work together in order to find more meaningful and efficient type of
learning. The nature of their communication, their roles during the learning process and their commitment
are being studied. A pilot project is being discussed during the academic year 2010-2011 before launching
the application of the project for the three following academic years; a mixed evaluation method is planned.
1 INTRODUCTION
ICT activities in education are lately widely applied
in order to enhance the development of cognitive
and social skills, by changing the curriculum and the
models of teaching (Hargreaves, 2005). In addition,
interdisciplinary and collaborative theories of
learning are well served by ICT-centered teaching.
Most universities use discussion boards supporting
long-distance collaboration among learners. Further
more secondary schools get technologically
equipped and apply ICT courses.
Is it possible for the computer communication
between different ages and backgrounds to offer
cognitive and meta-cognitive goals? How can social
skills and life aspects be cultivated between some
teams of complete strangers? The present case study
has joined a Greek university of periphery
(University of Peloponnese, School of philology)
with two private secondary schools (Psychico
College of Hellenic American Educational
Foundation and Geitonas School) of the capital. The
cognitive material is the history and the profile of a
commercial street in a historic town of Peloponnese
(Kalamata), Aristomenous street. A group of
secondary students taking courses of mathematics or
sociology do team work in order to visualize the
street: the special architecture of the buildings, the
291
Maria X., Iliopoulou M. and Ino Pagoni D..
A SMALL TOWN’S STREET AS AN EDUCATIONAL PROJECT - A Case Study: Asynchronus Interdisciplinary Education between a Greek University
and Two Secondary Schools.
DOI: 10.5220/0003344302910296
In Proceedings of the 3rd International Conference on Computer Supported Education (CSEDU-2011), pages 291-296
ISBN: 978-989-8425-49-2
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
commercial history of the street in 19
th
century, it’s
current role in modern Kalamata. A group of
university students, exercising their role of future
educators, collaborate with them as tutors in order to
provide material from their inhabited town,
Kalamata, to search and propose references, to give
advice, etc. A Blended Learning initiative will take
place between persons of different age and
background.
Will it enable the learning procedure? Can social
skills and teaching abilities be cultivated via long-
distance communication between strangers? Can
some tackling gender issues concerning female
teachers of philology and their skills in new
technologies, be reviewed? What are the motivating
elements for each group and is it possible for them
to evaluate their work?
2 PEDAGOGICAL
APPLICATIONS IN ONLINE
EDUCATION
The advantages of internet in education are of
unique significance. It allows the use and the
combination of a variety of Media in interaction, it
joins people world wide supporting synchronous and
a-synchronus communication, it can also be used to
provide education with material as a huge,
modifiable source (Federico, 2000). Lately the
possibilities of internet communication such as e-
mail, discussion forums, mailing lists and chat,
support the collaboration and human communication
in a frame of virtual class (Papanikolaou,
Grigoriadou, Gouli, 2005). In addition, school
population, as member of the information society,
“needs to get furnished not only with the basic but
the higher-order skills required to our digital
culture” (Pachler, 2001:15-23). ICT capability
therefore “involves an interaction between technical
facts and processes, strategic knowledge, meta-
cognitive self-knowledge and affective aspects of
mind including self-confidence and a disposition to
use technology” (Kennewell & als, 2000:19). All
these particularities of the internet use can be
considered as educational tasks. Loveless has
precised four aspects of ICT capability that should
be developed within the “wider context of a critical
evaluation of the impact of ICT on their own and
others lives: a. find things out from a variety of
sources, selecting and synthetising the information
to meet their needs, b. develop their ideas using ICT
tools to amend and refine their work and enhance its
quality and accuracy, c. exchange and share
information, both directly and through electronic
media, d. review, modify and evaluate their work,
reflecting critically on its quality, as it progresses”
(Loveless & als, 2001:68).
Internet courses usually apply four main
education models, -transmission model of teaching
and learning, constructivist model, socio-cultural
model, metacognitive model-, described by Rumble
(2001) who underlines that distance education
technology can influence in a serious way the
development of constructivist and socio-cultural
model. In fact the project described in this paper was
built to serve constructivist and social-cultural
models as learners follow interesting and important
work, not limited in the schoolbook, and interact
between the material and themselves in order to
establish knowledge. The “Aristomenous teaching
project”, by using educational material in on line
courses that are based in collaborative activities,
learning sources and group projects, follows the type
of the “Integrated Model”, among three categories of
distance education models (Content and Support
Model, Wrap Around Model, Integrated Model) as
described by Mason (1998). Online education is
mainly based in collaboration between tutors and
learners. Collaborative learning is an “umbrella
term” for a variety of educational approaches
involving joint intellectual effort by students, or
students and teachers together (Smith &
MacGregor,1992) and it is considered to achieve
several goals for education, such as social and
intellectual involvements, cooperation and teamwork
as well as civic responsibility. Such an educational
method enhances reposition from the typical
teacher-centered or lectured-centered classroom to a
profound research and cooperation between tutors
and learners who take responsibility of their personal
learning. Not only students receive information or
ideas but they are creating something new with
information ideas. In fact, on one hand, technology
in active learning allows the learner to be in control
of the learning by investigating information and
problems and on the other hand, technology in
interactive learning is mediating the interactions of
learners and allows learning to emerge (USDOE,
2009).
According to the above principles, students
participating in “Aristomenous project” are evolved
in a multiple research in order to represent the
history, the commercial value, the architecture of the
buildings of the street, serving to special commercial
and every day needs. Asynchronous communication
that strongly supports long-distance collaboration
CSEDU 2011 - 3rd International Conference on Computer Supported Education
292
among learners (Thurlow & als, 2004) is used in the
present project. In addition, advice e-mails
exchanging between group members, students of
school, of university in situ and tutors, provide the
personalized support that is needed.
The goals and processes of collaborative
activities vary widely. Hernández-Leo et als (2005)
propose the formalization of representative
structuring techniques in collaborative learning in
such a way that Computer Supported Collaborative
Learning (CSCL) systems could reuse the best
practices according to the requirements of a concrete
learning situation. Among several Collaborative
Learning Flow Patterns (CLFPs) proposed, our
particular learning scenario was based on two
popular techniques: Pyramid and Jigsaw.
- Jigsaw: An assessment is divided into parts and
given to students, firstly in an “individual phase”.
Then comes next “the expert phase” with all
students from each learning team volunteering to
become “experts” on one of the parts. They work
together in a team to master the part of the material
and also to discover the best way to help others
learn. All experts then reassemble in their home
learning teams where they teach the other group
members (“jigsaw phase”). In our learning scenario
this role was engaged by the faculty students who
firstly searched the right sources (references, photos
or others) to answer to each topic and then they
worked together in order to support the school pupils
in mastering the material.
- Pyramid: Pupils work in couples in order to
share their responses to the instructor’s question.
During the next step they share their opinions within
a four-person team, within a larger group and with
the entire class during a follow-up discussion. The
learning scenario of mathematics and sociology
secondary school courses follows this technique.
Some members have as a task to answer specific
questions others have to produce a product or
participate in a process of responding to each other
(Jonassen, 1996 & 2000). Students work together in
groups with the simultaneous help of their student
tutor described above (jigsaw) who answers their
questions, gives them material, directs and motivates
them. Their group is enlarged in a second phase and
it ends by containing the entire class.
The benefits are significant. As learners are
assigned issues and positions to argue and they are
encouraged to business simulation or role plays, they
are seriously involved. Jonassen (2000: 195)
explains that the most effective computer
conferences must have a specific purpose. Harasim
(1990) found that learners perceive themselves as
reflecting more on their thoughts while participating
in a computer conference than when engaging in
face-to-face or telephone conversation. Discussion
boards provide a communication space where the
members of the learning team can contribute ideas.
Since talk occupies a crucial position in the
classroom “in any consideration of principal agents
of learning” (Cohen, 1996:220) and is considered as
the “only readily available manifestation of the
extent and process by which mutual understandings
of what counts as knowledge in any context are
transacted” (Adelman and Walker, 1974), the
communication between members of different
education levels (highschool-university), ages (8
th
and 11
th
grade- second year students) and socio-
geographic areas (Athens-Kalamata) that makes that
“talk” rather interesting.
2.1 Description of the Learning
Scenario
Students of philology lack of educational experience
and practice. Teaching skills, as we know, grow by
communicating with learners. On the other hand,
teenage learners need to be fed with information in
order to cultivate their critical mind and with
encouragement for a more positive working attitude.
In order to answer to this problem, the instructors
have chosen a combination of physical presence and
asynchronus tools communication that found useful
to the educational tasks of the project. Their
approach took under consideration the best practices,
the specific student group to be served, the way the
learning should best emerge “using technology as a
tool to foster deep learning and critical thinking
skills” (Fink, 2003; Garrison, Anderson & Archer,
2000; Majeski & Stover, 2007).
There are three large groups of participants:
- Group A: about 26 volunteering students of
the University of Peloponnese, Kalamata.
They are second year students of philology
attending an introductive course of ICT.
- Group B: about 25 students, 8
th
grade, of the
Psychico College of the Hellenic American
Educational Foundation, a private secondary
school, attending a special mathematics
course in the frame of a curriculum of
learning activities that includes diversity of
practices in math teaching to respond to the
diverse needs of students: problem based
inquiry process, hands-on activities, minds-
on activities, team work, independent work
on open-ended questions, trans-disciplinary
A SMALL TOWN'S STREET AS AN EDUCATIONAL PROJECT - A Case Study: Asynchronus Interdisciplinary
Education between a Greek University and Two Secondary Schools
293
activities, showing relevance of science
content.
- Group C: about 14 students, 11
th
grade, of
Geitonas School, private secondary school of
Athens, attending a chosen course of
sociology.
As mentioned above, these groups follow
collaborative activities and Computer Supported
Collaborative Learning systems such as “pyramid”
and “jigsaw”. At the same time, students get
familiarized to asynchronous learning and
asynchronous communicating, through a V.L.E.,
Course Management System, platform. Their
teachers appreciate the opportunity to manage their
course, therefore a set of teaching and learning tools
designed to enhance a student's learning experience
is used in order to create the virtual learning
environment such as curriculum mapping, electronic
communication and Internet links to outside
curriculum resources as principal components of
V.L.E.
Group C, divided in smaller groups, is assigned
to answer to special questions about Aristomenous
Street:
i. What is the social and financial importance of
Aristomenous street (1871) joining the port
with the centre of the town of Kalamata?
ii. Street’s development: could it be related to
the development of urbanism?
iii. Form a catalogue of well known buildings of
the street and relate them to financial and
social powerful families of the Kalamata
society.
iv. Relate the special architecture of neoclassic
buildings to the inhabitants needs.
v. Describe the active commercial value of the
street nowadays.
Group B, also divided in smaller groups, explore
areas of mathematics such as statistics and
stereometry and is assigned to address special issues
as:
i. applying mathematical knowledge in
representing the characteristics of neo-classic
buildings of Aristomenous st., using 3d
designing software,
ii. applying mathematical knowledge in
elaborating statistics on group B’s research
findings.
Iii forming links between classroom and the real
world
iv. tackling gendered patterns.
Realistic maths is considered as a human activity
and therefore a human value. They should try to be
connected with reality, with society and with
childhood (Freudenthal, 1973). Students get
interested in what they study since they easily can
see the direct relation with their societies and their
lives. They have the feeling they contribute to
community by applying their knowledge.
Group A is also divided in smaller groups who,
sometimes, as mentioned above, get the role of
future educator:
i. They exercise the educational material of the
course attended such as, using word
processors, typing, sending e-mails,
elaborate slideshow presentations, etc.
ii. They support as tutors the two other large
groups through their research by stimulating,
by giving advice, references and multimedia
material of their town, since many
departments are now starting to see the
possibilities in linking fieldwork and ICT
and turn fieldwork into a learning package
(Walsh, 2004: 126).
2.2 Evaluation Design
As described above, our position is that general and
special tasks are served by the present project: in
addition to the fact that a group in situ could provide
useful and creditable information to others,
communication between different ages and
backgrounds for educational purposes is the
demanding area.
The applied project is based on hypothesis that i. the
students will elaborate their teaching skills by the
contact of teenagers in a more relaxing environment
than classroom. ii. Learners of different age and
cognitive level and object will have a more clear
view about collaboration possibilities and age “gaps.
iii. Prejudice items concerning the “bad relations”
between female teachers and new technologies could
also be reviewed by the application of a blended
learning project. iv. A motivation air could be
detected in the university course and in the two
secondary level classes of mathematics and
sociology. v. Being evaluated by others, not face to
face but via distant computer communication, will
rather provide learners in a ‘more softly” way with
criteria and evaluating skills of self evaluation.
J. Walther (1992) has noted that “given sufficient
time and message exchanges for interpersonal
impression formation and relational development to
accrue, and all other things being equal, relational
[quality] in later periods of CMC and FtF
communication will be the same (1992:69); “given
sufficient time, however, people get used to CMC
CSEDU 2011 - 3rd International Conference on Computer Supported Education
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and develop ways of compensating for the loss of
non-verbal cues” (1992:51).
Evaluating tools: The application of
Aristomenous project is a rather interesting field in
searching the use of language between learners and
tutors of different age, level and areas, as it develops
during their asynchronous communication in the
VLE platform: it will be examined, for exemple the
type of the language, formal or not, phrases
indicating teaching or learning attitude, etc.
It is also interesting to see whether the cognitive
material for each large group has been sufficiently
acquired via interdisciplinary objects and if further
tasks such as higher-order skills in digital culture
and metacognitive self knowledge have been gained.
In similar cases, is adapted an application of a
mixed-evaluation method in order to combine social
network analysis with quantative and qualititative
analysis in order to study participatory aspects of
learning in computer supported collaborative
learning (Martínez & als, 2006). The project will be
applied for three school years in order to get the
maximum information and a satisfactory number of
research elements and will be based on the
information provided by the VLE platform.
Moreover, information provided by the VLE
platform will be helpful in the procedure of self
assessment:
- to maintain collaboration and social interaction
between students
- to promote a self-reflective environment
- to include current or immediate applications
(On line tests, On line queries).
Personal interviews, rubriques of self assessment
and quantative and qualitative analysis of the textual
communication among groups during each stage of
the planned learning procedure is hoped to give
several answers. During the academic year 2010-11,
a pilot project is taking place in order to prepare the
three years’ project.
3 CONCLUSIONS
Asynchronous communication supports long-
distance collaboration among learners. As
communication via internet supports the
collaboration and human communication in a frame
of virtual class, a project of interdisciplinary
(realistic maths, sociology and education) e-learning
is designed between learners of different ages,
education levels and socio-geographic areas. The
present learning scenario was based on two popular
techniques of Collaborative Learning Flow Patterns:
Pyramid and Jigsaw, applied in an a-synchronous
communication environment and designed to be
evaluated in order to get quantative and qualitative
analysis. The case study analysed suggests
optimistic results to the educational needs of
students. We must be cautious however, before
lounching the 3year project. For example, technical
difficulties have appeared in everyday use of internet
in classroom that affect the counts of frequency of
the users of the platform. The questionnaire given
and the personal interview have already suggested
small corrections in the form of the assignments
given. Finally, the language used between users
indicates teaching evolution.
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