ELEARNING VIRTUAL ENVIRONMENTS MULTI-AGENT
MODEL FOR MEDICAL STUDENTS
Luis Gaxiola Vega, Bogart Yail Márquez, José Magdaleno-Palencia, Manuel Castanon-Puga
Baja California Autonomous University, Chemistry and Engineering Faculty
Calzada Universidad 14418, Tijuana, Baja California, 22390, Mexico
Miguel A. Cadena Alcantar
Baja California Autonomous University, Cisalud Palm Valley, Blvd. San Pedro # 1000, Tijuana, Baja California, Mexico
Keywords: eLearning Environments, Multi-agent systems, Simulation Virtual Reality, Knowledge, Education Virtual,
Medical Students.
Abstract: In today's education it is becoming normal to talk about virtual learning, online and at a distance. Such
environments are incorporated daily attendance practices that know, greatly enriching, with the potential of
media and technology, educational opportunities in all areas, this paper explains how to implement the use
of multi-agents. It will discuss how the curriculum can be enriched by activities involving problem-based
learning, case studies simulations and virtual reality. This new model provides multiple uses for exploring
knowledge and supporting learning-by-doing. It engages users in the construction of knowledge,
collaboration, and articulation of knowledge in a virtual environment, especially in the teaching - learning.
1 INTRODUCTION
1.1 e-Learning
e-Learning comprises all forms of electronically
supported learning and teaching. The information
and communication systems, whether networked or
not, serve as specific media to implement the
learning process. The term will still most likely be
utilized to reference out-of-classroom and in-
classroom educational experiences via technology,
even as advances continue in regard to devices and
curriculum.
Electronic education is considered one of the
most promising options for today and the future of
education, which is why the development of learning
environments needs to increase. A virtual learning
environment consists of a digital space that
interrelate various aspects of communication,
education, technology and emotions, which helps
students learn. Learning environments usually
covered four areas: information, exhibition,
production and board area: interaction.
E-learning is essentially the computer and
network-enabled transfer of skills and knowledge. E-
learning applications and processes include Web-
based learning, computer-based learning, virtual
classroom opportunities, and digital collaboration.
Content is delivered via the Internet,
intranet/extranet, and others such as information
technologies. It can be self-paced or instructor-led
and includes media in the form of text, image,
animation, streaming video, and audio.
1.2 Computer-based Training
Abbreviations like CBT (Computer-Based Training),
IBT (Internet-Based Training) and WBT (Web-
Based Training) have been used as synonyms to e-
learning. Today one can still find these terms being
used along with variations of e-learning, such as,
elearning, Elearning, and eLearning.
E-learning has become common in specialties
that use standardized treatment pathways, such as
emergency medicine (Berne 2001). However,
learning programs based on simulation using virtual
369
Gaxiola Vega L., Yail Márquez B., Magdaleno-Palencia J., Castanon-Puga M. and A. Cadena Alcantar M..
ELEARNING VIRTUAL ENVIRONMENTS MULTI-AGENT MODEL FOR MEDICAL STUDENTS.
DOI: 10.5220/0003497503690372
In Proceedings of the 13th International Conference on Enterprise Information Systems (ICEIS-2011), pages 369-372
ISBN: 978-989-8425-53-9
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
rooms are still scarce, as they are expensive and
laborious (Morin 2008)
1.3 Virtual Room
Simulation of Virtual Rooms (VR) today is a new
technology applied to research of new methods,
forms, techniques, and architectures that provide
solutions to problems that occur in both medicine
and industrial engineering, and thus create
experience when actual cases are confronted.
Today education is heading toward virtual learning,
online, and distance learning. These types of
environments are incorporated into classroom
practices that as we know, are greatly enhancing,
with technology, the possibilities of teaching in all
areas. There is no doubt that within a classroom
learning environment, a process that always takes
place is communication. Interaction takes place
within the media.
1.4 Multi-Agent System (MAS)
MAS Multi-agent systems: it consists of
autonomous agents working together to solve
problems, characterized in that each agent has
incomplete information or capabilities for solving
the problem, there is no global system control, data
is decentralized and computation is asynchronous.
The agents dynamically decide to undertake tasks
(Gilbert 2007).
MAS including the integration of global and
individual perspectives and the dynamic adaptation
of systems to environmental changes. As growth
systems that include hundreds or thousands of agents
(Artikis, Boissier et al. 2009).
Formal theories are needed to describe interaction
and organizational structure and understand the
relationship between the organizational functions of
these agents. there are different definitions of a
multi-agent system, several authors define it as a
system in which multiple autonomous agents,
heterogeneous, interacting with the environment,
each seeking their own goals (Gilbert 1999).
However it must be heterogeneous to be a multi-
agent system, some authors (Gómez 2003), defined
from the construction of programs that make up the
distributed system applying a technology closely
related to artificial intelligence.
This technique is accomplished by being
autonomous and intelligent agents. It is when the
systems become more distributed. The model using
the MAS help the study of knowledge in virtual
environments.
Building on the Learning Virtual Learning
Environments, expert systems, social simulation
systems, robotics etc. among other areas. Research is
performed after the creation of a multi-agent model
that allow us to represent the process of learning and
artificial intelligence techniques in the area with
Student Health.
This work can be part of the beginning of a
multidisciplinary learning process, in order to
achieve meaningful learning (Ausubel 1983), there
will be iterative work between students of the
Department of Health CISALUD Palm Valley,
Tijuana, Mexico, where knowledge can be generated
through the simulation of learning environments.
Needs that are required are able to have an RV, for
working in collaborative or cooperative, also were
used computational techniques intelligent hybrid
techniques for the rules are changed adaptively.
2 BACKGROUND
For over twenty years, the simulation has been used
to solve health problems in the U.S. and the United
Kingdom. For example, (Pitt 1997) flows simulated
patient in a hospital based on State Transition
Networks. (Spry and Lawley 2005) developed a
model to assess the pharmacy staffing and work
scheduling and (Jun, Jacobson et al. 1999) applied
multidimensional performance measurement of a
Family Medicine Clinic and Community Health by
simulation. Jun (Jun, Jacobson et al. 1999) presented
a study of 117 applications of simulation
applications in health care clinics.
Most simulation studies on health have focused on
relatively well-constrained operational environments
of care (eg, organization of accident and emergency
departments (Miller, Ferrin et al. 2004) or have been
necessary to greatly simplify the domain modelling
to produce usable results. In general, these studies
have been directed to specific problems of interest
within the institutions identified in attention (Pitt
1997).
One of the common areas of concern in any
healthcare institution is to reduce the waiting time or
length of stay of patients. This is also part of the
management quality of health care organization.
Today, many health organizations have adopted
various quality management techniques, such as
Business Process Reengineering, Total Quality
Management and continuous improvement to
improve their processes. As simulation can model
complex and highly variable environments, it is a
useful tool in these studies.
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A significant percentage of hospital admissions
come through the Emergency (A & E) Unit and also
serves the most urgent cases is now essential that the
service department is efficient at all times. A number
of case studies have been performed on A & E units.
(Garcia, Choren et al. 2005) proposed the use of
simulation to study the possibility of reducing the
time in an emergency room via a fast track.
Some other studies, suggests the use of an additional
patient care coordinator at peak
times, making an alternative space for patients.
(Takakuwa and Shiozaki 2004) simulated the flow
of patients with ARENA and found that patients in
A & E unit spent most of his time waiting for
treatment and the wait in emergency beds, doctors,
drips and beds accounted for the bulk of the timeout.
(Miller, Ferrin et al. 2004) illustrates the use of
simulation for continuous improvement in A & E
Unit and in particular EXTEND used to apply
experimental design techniques.
2.1 Issues in Virtual Rooms
One of the problems of simulating clinics such as an
A & E is the unit that accurately represents the
arrival rates of patients. Random walk-ins "(and
emergencies) are superimposed on scheduled
appointments (for review, etc.) and it is very
difficult to predict and therefore manage patient
arrivals at any time. In previous studies patients are
usually grouped in situations of appointment and
Random Walk-ins. In patients who have scheduled
appointments leads to hours, while arrivals from
walk-in patients are randomly generated. The
developed a probabilistic model to predict potential
patient arrivals to an emergency department.
However, these approaches do not take into account
the possibility of peaks and troughs in the day called
"random" arrivals. For example the peak in arrivals
of patients often occurs in late morning and
afternoon.
2.2 Modelling
The purpose of the paper is on modelling through
simulation in order to strengthen their student’s
meaningful insight into virtual environments. Using
a multi-agent model that allows it to be the
computational tool to help us shape the learning
problems and to evaluate or measure, the proposed
model of meaningful learning.
The aim is to represent the knowledge of agents to
help shape the problems faced by students. And
being able to interpret the knowledge learned in the
simulation of multi-agent systems. The development
of a multi-agent model implemented in a virtual
environment to assess and demonstrate significant
learning in the area enabling students to improve
their health knowledge is required.
3 IMPLEMENTATION
Using the NetLogo software, StellaThing for
interpretation of agents implemented in multi-agent
model and compares the students to see the results
generated. First identify the problems that may occur
in the process of model development. In reproducing
the student's behavior in different scenarios, through
intelligent agents. And so to establish a method or
technique of intelligent computation according to the
proposed model is applied to social simulation
eLearning Virtual Environments NetLogo (Wilensky
1999).
Figure 1: ELearning simulation for medical students.
When creating the virtual cave for VR simulation.
(Rooms Virtuals) where students work health area,
simulations are carried out in the virtual cave where
they can reproduce the behavior of students and to
obtain data that can compare with actual behavior.
Experiments are underway to train students who
work in the laboratory of virtual teaching and
learning in the area of health sciences in the State of
Baja California, Mexico.
4 CONCLUSIONS
The proposed Project to have objective to
investigation and research on theoretical and
practical about how to behave in a group of students,
such as learning in different learning environments
for troubleshooting. We can adapt to our needs.
We propose further research, develop meaningful
learning. Hence, the project aims to develop tests
ELEARNING VIRTUAL ENVIRONMENTS MULTI-AGENT MODEL FOR MEDICAL STUDENTS
371
results with agents in the students, what is learning
and performed as research and also be elearning
assessment to develop, under the proposed multi-
agent model.
This would provide us with feedback and
intelligence using meaningful and collaborative
learning in different environments.
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