An Exploratory Study to Design an Adaptive Hypermedia System
for Online-advertisement
Dana A. Al-Qudah, Alexandra I. Cristea and Shi Lei
Department of Computer Science, University of Warwick, Coventry, CV4 7AL, U.K.
Keywords: Adaptive Hypermedia, e-Advertising, e-Business, Social Networks, Requirements Gathering.
Abstract: The revolutionary world of the World Wide Web has created an open space for a multitude of fields to
develop and propagate. One of these major fields is advertisement. Online advertisement has become one of
the main activities conducted on the web, heavily supported by the industry. Importantly, it is one of the
main contributors to any businesses’ income. However, consumers usually ignore the great majority of
adverts online. This research paper studies the field of online advertisement, by conducting an exploratory
study to understand end users’ needs for targeted online advertisement using adaptive hypermedia
techniques. Additionally, we explore social networks, one of the booming phenomena of the web, to
enhance the appropriateness of the advertising to the users. The main current outcome of this research is that
end users are interested in personalised advertisement that tackles their needs and that they believe that the
use of social networks and social actions help in the contextualisation of advertisement.
1 INTRODUCTION
Adaptive hypermedia aims at tailoring the content
presented based on users’ knowledge, capabilities
and interests, amongst others (Brusilovsky, 2007).
Its main application area is e-learning. This paper
however focusses on another application for
adaptive hypermedia, which is much less explored:
that of online advertising, defined as the process of
delivering a marketing message using the World
Wide Web, to attract more consumers (Goy et al.,
2007). It is a well-known fact that consumers usually
ignore adverts (Nielsen, 2003). The overall research
aim is to find a way in which online advertising can
be provided, so that it is not intrusive to users and is
smoothly integrated into the general purpose of the
website visited, so that users should be drawn to the
advert. Thus the overarching research question is:
Can e-advertising be designed in such a way that
it is non-intrusive, smoothly integrated, aligned with
user expectations, and attractive to users?
Our main hypothesis is therefore:
H0: Personalisation, based on customisation and
adaptive hypermedia techniques, as well as social
networking data provide the means to create non-
intrusive, smoothly integrated, attractive adverts,
aligned with user expectations.
Here, we test the validity of this hypothesis by
dividing it into sub-hypotheses, evaluated with end-
users. Concretely, this paper is a result of an
exploratory design experiment (section 3) conducted
to extract the main user needs and properties
required of an adaptive hypermedia system for
online advertisement, based on social networks.
The experiment uses a user centred methodology
that guides the participants through the stages of
exploring and designing the new system (Adams,
2004). The additional advantage of this approach is
that it not only allows us to test the main hypothesis,
but it also provides a starting point for any system
designer who would wish to create viable
implementations for this relatively unexplored area
(see sections 2, related work, and 5 on discussion).
2 RELATED WORK
Online advertisement is one of the main incomes for
many online companies, as well as an innovative
marketing tool providing a sense of loyalty and trust
in customers. As a part of e-commerce, e-advertising
shares its problems, including the elusive ‘one
application fits all’ (Holden et al., 2009). Whilst it is
great that companies can address customers around
the globe, clients from different countries or
locations can have very different needs, or be subject
368
A. Al-Qudah D., I. Cristea A. and Lei S..
An Exploratory Study to Design an Adaptive Hypermedia System for Online-advertisement.
DOI: 10.5220/0004369903680374
In Proceedings of the 9th International Conference on Web Information Systems and Technologies (WEBIST-2013), pages 368-374
ISBN: 978-989-8565-54-9
Copyright
c
2013 SCITEPRESS (Science and Technology Publications, Lda.)
to completely different legal frameworks. A major
challenge of e-commerce is to produce a more
personalized commercial as well as advertising
experience (Goy et al., 2007). In 2005, statistics
showed that 80% of internet users were interested in
getting personalized content for the sites they visit
(ChoiceStream, 2005). Adaptive advertisement
looks at each user as a standalone case and provides
personalized content based on user-modelling
approaches (Kazienko and Adamski, 2007). User
modelling is one of the key aspects in user-adaptive
systems (Kobsa, 2007). Their foremost objective is
to collect data about the user to respond to the users’
needs. The correct definition and maintenance of
user models is predicted to be central to the
application of adaptive advertising as well, with one
of the main challenges the proper selection of the
user model variables, and their relationships.
Another important issue is the data collection
source. Part of the research is aimed at data
collection from social networks, to gather some (or
all of) the relevant user model information. These
platforms provide a rich source of user-information
for within-platform as well as outside applications.
Famous platforms like Facebook and Twitter have
large and growing numbers of users (more than
908,000,000 users on Facebook and 500,000,000
users on Twitter in 2004), and increasing wealth of
personal information about these users
(Socialbakers, 2012). Hence, social platforms have
become the main target of online advertisement,
with more than 20% of the ads already promoted via
these platforms (Dunay and Krueger, 2009).
What is clear is that, due to the huge availability
of information about products, and the loss of trust
in traditional advertisement, businesses need to
rethink their advertisement strategies (Qiao, 2008).
One strategy is to look at social network as a source
of user data, where personalisation can be provided
based on users’ profiling (Qiao, 2008). Our research
aims to explore this fast growing area and find a
balance between parameters to be modelled and user
response. Thus, the research described here starts
with the users from the very beginning, which can
improve the chances of success of a system (Preece
et al., 2002). The aim was to understand different
customers’ perceptions, which are crucial in
designing a system that fulfils their needs (Sanders,
2002). Thus, the methodology applied in this
experiment was a user-centred design process.
3 EXPERIMENT
In order to implement the user-centred experimental
design process (Vredenburg et al., 2002) and the
participatory design (Schuler and Namioka 1993),
we needed to enrol the help of real users.
Fortuitously, when it comes to online advertising,
any web user qualifies as online adverts user.
Certainly in the Western world, with a close second
in Eastern Europe, the great majority of the
population is a web user, with more than
2,405,520,175 users in the world and 518.6 million
users in Europe as per a recent survey conducted on
June 2012 (internetworldstats, 2012).
To perform a controlled experiment, it was
decided that the experiment was to be conducted
with the help of a class of 3
rd
year students enrolled
in the Computer Science degree, Faculty of
Engineering Sciences in Foreign Languages, at the
University “Politehnica” of Bucharest, Romania,
studying a course entitled ‘Web Application and
Development’. Out of an overall student population
of 35, 12 volunteered to take part of the experiment.
The positive effect of this process was that these
students were actively engaged and determined to
help, instead of being coerced in any way. Also, the
relatively small sample size ensured that the whole
experiment was relatively easy to coordinate, that all
opinions could be properly listened to, discussed and
recorded, and that the overall atmosphere could be
kept quite informal, and thus conducive of honest
and straightforward discussions. The experiment
lasted slightly over two hours, based on the natural
flow of the interactions and (monitored) discussion.
In these two hours, the methodology of the user-
centred design process was applied, based on two
important thinking techniques: the brainstorming
technique and the six hats thinking technique.
The brainstorming technique, a very popular
supervised thinking approach (Osborn, 1963), is
used to collect as much as data as possible on the
problem, then classify it into main points for further
investigation, producing so called “spider diagrams”
(Howse et al., 2005). Due to its popularity, ease of
use, fast results, and its dealing well with ill-defined
search spaces, we have selected it for our
experiment. The six thinking hats technique (De
Bono, 1985) proposes that each person in the group
actively and purposefully thinks differently (thus
dons another hat), so a full analysis from all
perspectives can be covered. This technique is useful
with small number of participants, guaranteeing that
important aspects of a design process are not
omitted, and ensuring that users really consider all
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angles, after having discussed their preferred one
with the previous technique. Still, in some cases,
users may not be capable to completely explore
some aspects. For instance, a system administrator’s
perspective may not be as clear to the average user.
As in our study we used Computer Science students,
they were able to embrace relatively easily most
aspects of system design. The experiment was
conducted over three main phases, as follows.
In the first phase, a questionnaire was conducted
to examine the current knowledge on topics related
to e-commerce, e-advertisement and personalisation.
This phase lasted for 20 minutes.
The second phase was a short seminar, for
around half an hour, introducing participants to the
experiment and the framework
The third phase was the most labour-intensive
for the students, comprising the system requirements
gathering stage, as well as the participants’
involvement in the design process. This phase lasted
the longest, for over an hour, as participants were
encouraged to discuss their ideas in full.
These stages were conducted to follow the user
centred methodology. Thus, the participants
expressed what they thought by filling in the
questionnaire. Then, they moved to the doing stage,
where they used the existing tools. That was covered
in the short seminar, where participants could get
familiar with the platforms that use related principles
to the current system’s goals. The final stage is to let
the participants make what they want to have,
through getting them to actually design a
preliminary version of the proposed system.
3.1 The Questionnaire
The first step of the experiment was to help
participants express what they think, as per user-
centred methodology (Abras et al 2004). At the
beginning of the experiment, the participants were
not sure about what they were expected to deliver.
So the questionnaire was the tool to make them
express their ideas, by examining their current level
of their understanding in relation to the expected
outcome of the experiment. The questionnaire was
divided into three main sections. After collecting the
needed demographic data, their current level of e-
commerce knowledge was examined. This was
through a set of questions about popular e-commerce
websites (such as Amazon and eBay). It also
covered concepts related to e-advertisement, in
terms of concept definition, importance, reaction to
online ads and important related social networks and
websites that are famous for online ads. The final
section was about their future expectations from e-
commerce and e-advertisement websites,
considering that e-advertisement is a model of e-
commerce. In all the sections, questions related to
personalised advertisement were asked. Also, the
knowledge or opinions about the type of social
interaction related to these ads, the targeted websites
that the users may find most beneficial in terms of
online ads was elicited.
The overarching hypothesis introduced at the
beginning of the paper is further broken down into
sub-hypotheses, which were the underpinning to the
questionnaire (Table 1):
H1: Advertising is considered to be a major
activity, performed on the web by individuals – not
only by companies or businesses.
H2: Social networks are useful for personalised
e-commerce and e-advertisement applications.
H3: There are many factors affecting online
advertising and commerce, such as scalability,
reliability, privacy and security.
H4: Personalization of e-commerce and e-
advertisement tools will increase their usage.
The questions were aimed to be simple, direct
and to the point, to not confuse the students. The
whole process took place in English, as the degree
the students were following taught all classes in
English. Nevertheless, the questionnaire design took
into account that English was only the second
language for these students. Questions were
designed in such a way as to be neutral. For
instance, instead of asking a positively loaded
question, such as ‘Do you like the online
advertisement that you see?’ the question used was
phrased as: ‘What do you think of the advertisement
you see online?’ (see Q1 in Table 1 below, showing
questions and related hypotheses). Moreover,
participants were asked to comment, where
necessary, on their answers, to contextualize them.
Table 1: Questions, Answer range, and their related (sub-)
Hypotheses.
Questions and Answer range /
/ Related Hypothesis
Q1: What do you think of the advertisement you see
online? (Useless; Useful; It doesn’t make any
difference; Other; Please specify: )
H1
Q2: When you come across an online advertisement
what do you do? (Ignore it; Look at it; It depends on
the advertisement; Please Explain: )
H1
Q3: If you have used online advertising before, from
where did you click to reach the product website?
(Facebook; Twitter; Google; Google+; Linkedin;
Other - Please specify: )
H2
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Table 1: Questions, Answer range, and their related (sub-)
Hypotheses(cont.).
Questions and Answer range /
/ Related Hypothesis
Q4: Do you prefer an e-advertisement that is based
on social interaction? (Yes/No)
If yes, choose the social properties you would like to
have (Chat; Comment; Rank; Rate;
Recommendations; Others – please specify: )
H2
If you had the opportunity to design an e-advertising
tool, which social network would you use?
(Facebook; Twitter; Google+; Linkedin; Other -
Please specify: )
H2
Q5: What factors affect you when using an e-
commerce website? (Popularity; Reliability; Privacy;
Security; Other - Please specify: )
H3
Q6: If you had the opportunity to design an e-
advertising tool, would you consider using adaptive
techniques? (e.g,, showing specific content
customized to users, change content based on user
change of preference ) (Yes/No/Please explain: )
H4
Q7:If you use an e-advertisement tool, what would
you prefer it to do? (Change content ‘by itself’ –
based on system metrics and parameters; Change
content based on parameters set by the user)
H4
3.2 The Seminar
The questionnaire established the baseline, the
beliefs and needs of the participants based on their
own prior knowledge. Phase 2 was dedicated to
expanding this knowledge, via a seminar. This
corresponded to the second phase of the user-centred
methodology, where the participants needed to
become familiar with related systems, via a lecture-
like process, as well as via hands-on experiences
(Abras et al., 2004). During the session, participants
interacted via discussions, as they familiarized
themselves with the examples displayed, building on
their own experiences and knowledge. The seminar
discussed e-commerce platforms, their importance;
the models derived from these platforms - such as
online stores, online-auctioning and online
advertisements. It also exposed upon social networks
and popular examples, such as Facebook, Twitter
and Google+ (http://plus.google.com). A part of the
allocated time was spent on the topic of adaptive
hypermedia systems, their application and some case
studies of online advertisements in adaptive
hypermedia. The presentation also mentioned the
well-known commercial system AdSence, by
Google (google.com/ads, 2012) as well as a
research-based system called AdRosa, created by
Kazienko and Adamski (Kazienko and Adamski,
2007). The final part of the seminar introduced the
thinking techniques that were going to be used in the
next phase, since some of the students were not
familiar with brainstorming and the six-hat
technique.
3.3 The Design Phase
In this phase, the third step of the user-centred
methodology, participants (Abras et al., 2004) were
encouraged to design their own version of the
system, by setting up a list of requirements that they
wanted to see fulfilled. The twelve students worked
in two equal sized groups. They were allowed to
choose in which group to work, as some felt more
comfortable working with certain peers. The
participants were supervised by two facilitators: (1)
an expert on e-commerce systems, ensuring that
participants were deploying the appropriate
knowledge, without directly intervening with any
design ideas; (2) an expert on experiments
monitoring, providing feedback on the experiment
atmosphere and timeframe.
The participants started the process by firstly
using the brainstorming thinking technique. Here,
they created a spider diagram (Howse et al., 2005),
and they suggested functionality-oriented solutions.
Next, the participants used the six-thinking hats
technique, where they expressed stronger beliefs, by
giving voice to their emotions, and attempting to
think outside the box. As a result, in this phase, they
produced a list of usability-related problems, and
discussed possible solutions. By the end of this
session, students had a clearer understanding and a
set of expectations of an adaptive online system for
e-commerce. They presented their work to each
other and to the facilitators in a semi-formal
presentation, and received feedback from both the
other participants and the facilitators. They created,
beside the set of requirements based on their
expectations, also visual representations of the
design modules required in their ideal systems. The
feedback resulted in a set of recommendations
presented in the result section, and then discussed.
4 RESULTS
Our two sets of results are described below.
4.1 Questionnaire Results
As their starting level of understanding of e-
commerce and e-advertising, students showed that
they were mostly familiar with websites such as
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Amazon and eBay. H1 was confirmed to some
degree by the number of students agreeing that
online advertising is considered as a major activity
on the web. It should be noted that, due to the
limited number of participants in the experiment, the
results here cannot claim quantitative statistical
significance. Instead, they represent an exploratory,
idea-generating study, aiming at qualitative results.
The results from the questionnaire showed that
individuals – student in this case – use advertisement
as one of the major activities that they perform on
the web. The great majority (69%), when asked
about their behaviour when finding online adverts
(Q2, Figure 1), feels that ‘it depends on the
advertisement’. This shows that students don’t find
adverts a negative experience per se (only 16%
ignore them), nor positive (15% response). Thus,
contextualisation (and potentially adaptation,
customisation) of the advert may be crucial in
ensuring that the advert appears at the right time in
the right place. Similarly, H2 is supported, as
students considered that social networks have an
impact on the usage of any e-advertisement or e-
commerce activity. The second image in Figure 3
indicates the exposure and popularity of social
networks. Interestingly, 45% of the users get their
advertisement information from Facebook.
Figure 1: Reaction to online advertisements (Q2) and
Source of online advertisement use (Q3).
Figure 2: Factors affecting online advertisement.
The third hypothesis suggested that there are
many factors affecting online advertising and e-
commerce. The response to the question Q5 related
to this hypothesis was as shown in Figure 2.
The students correctly noticed that social
applications offer little in terms of privacy, but make
up for it in terms of personal recommendations and
reliability, thus explaining their popularity.
The security of the applications is related
somewhat to the privacy provided, and thus is of
lesser importance. Hence, a preliminary pre-
selection and order of relevance of the factors that
are expected to influence online advertising in e-
commerce based on social networks has been
obtained. The students were very interested in
getting personal recommendations and personalised
services.
The final, fourth hypothesis suggested that
personalisation will play a role in the usage of the
system. The students responded highly positively to
questions related to this hypothesis. They answered
the questions about getting personalised
advertisements with a percentage of 83% of them
desiring a personalised experience, while only 17%
being against it. Students have also shown interest in
different types of advertisements, listed below
according to the importance students associated to
them (percentages in brackets), as follows:
Recommendation for products (47%),
products that satisfy their needs (41%), and
Customised profiles (12%).
4.2 Requirement List
As students reached the stage of designing their own
system, the final product was to create a set of
requirements they considered necessary (and, in
most cases, sufficient) in their ideal systems. These
requirements were further grouped by the facilitator
based on their experience, as well as the diagrams
and requirements lists and feedback from the users,
into two main categories, the input and output of the
desired personalised advertisement system:
1. It should be based on (input):
User modelling techniques.
Browsing and purchasing history.
2. It should provide (output):
Live notifications about the advertisement in terms
of what has been clicked on or viewed by other
users.
Targeted advertisements using social networks.
Extended advertisements to cover mobile
applications.
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Social capability to interact, chat, comments about
the advertisement.
5 DISCUSSION & CONCLUSIONS
The main aim of the experiment was to understand
the user needs regarding personalised advertisement
systems based on social networks. Many systems on
the web offer different types of targeted
advertisements. We explored ideas from the end-
users’ perspective regarding their perceptions of an
adapted system taking in consideration their needs.
The main important outcome showed the students’
interest in personalised advertisement using social
interaction, supporting the overarching hypothesis,
H0. The social aspect was crucial in their view, as
they saw the need of both using social networks, as
well as additional social interaction. Thus, they
discussed social networks as a platform of delivery
as well as data collection. At the same time, they
requested social capabilities to be performed on the
advertisement itself, such as allowing functionality
of commenting, rating and chatting about the
advertisement. However, the results also highlighted
that the students, like many users in fact, didn’t have
a clear understanding of what adaptation means and
how content can be automatically adapted. They
looked at adaptation as an extra feature a system can
provide, and not as the main approach of system
delivery. Therefore, their level of understanding was
not reliable enough to detail the system design of the
adaptive process and give a wider perception and a
detailed description of the system requirements.
Overall, the main outcomes are:
1. Advertising is an important activity performed
on the web and needs further research.
2. Social networks play an important role in today’s
businesses and advertising industries. They can be
used both as a data collection tool and delivery tool
for targeted advertisements.
3. The main factors affecting online advertising are
the correct targeting of the users, and reliable,
popular content. People won’t be interested in
unrelated material.
4. Any form of personalisation will have an impact
on system usage. It could increase the system
exportability and performance. However, the exact
way in which the personalisation has to be designed
needs further research. A possible user group that
can help with this aspect are the researchers of the
adaptive hypermedia community.
ACKNOWLEDGEMENTS
This work is done with partial support from the FP7
BlogForever project.
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