
 carried out in January 2013 (Davies, 2013) showed 
that there is no average screen resolution, as it can 
be seen in the scattered plot shown in Figure 1. This 
plot displays screen dimensions used by two groups 
of users, technical and non-technical users, and 
vertical scale is screen height, whereas horizontal 
scale is screen width. The survey was based on a 
sample of 5,000 unique visitors to two different 
websites: one aimed to technical users, and another 
aimed to non-technical users. The results of this 
survey confirm the importance of making a web 
page look good at different screen resolutions. And 
what is worst, the number of devices with the ability 
to access Internet and surf the Web is increasing day 
by day. This is just the beginning of a new era of 
access to the Internet and the Web. No one knows 
which devices will be used by users to access the 
Internet and the Web in the future, so websites 
should be prepared to be compatible with a plethora 
of current and new devices. 
Therefore, nowadays it is needed to design web 
sites for different users’ scenarios, not for different 
screens. Besides, the users’ interaction patterns also 
change from one device to another device, and 
websites should adapt to these changes.  
The current solution to this problem is to use 
“Responsive Web Design” (RWD), a new web 
design technique that has become very popular 
during the last two years. However, due to the 
novelty of this technique, it is not clear if it can 
santisfy the same user experience when applied to 
different elements in a web page. The goal of this 
paper is to assess the differences of user experience 
when this technique is used to adapt a website to 
different users’ scenarios. 
Two methods are applied to assess user 
experience in a controlled experiment: expert 
analysis and cognitive walkthrough were adapted to 
rate the GUI and the user experience on different 
kind of devices. 
The rest of the paper is structured as follows. 
Section 2 provides a brief introduction to responsive 
web design. Section 3 contains the description of the 
method applied in the case study. The method is 
based on the expert analysis and cognitive 
walkthrough. Section 4 presents the RWD web 
application, which was used to perform the case 
study. Section 5 provides the details of the case 
study. It contains the description of the analysis 
process and presents the results of the case study 
using both methods: expert analysis and cognitive 
walkthrough. Conclustions are presented in 
Section 6. 
2 RESPONSIVE WEB DESIGN 
Responsive web design is a term coined by Ethan 
Marcotte in his seminal article in 2010 (Marcotte, 
2010). The following year, Ehan Marcotte wrote his 
book “Responsive Web Design” (Marcotte, 2011), 
in which he explored new techniques and proposed 
some design patterns. .net magazine, one of the most 
famous magazines between professional and 
amateur web designers, declared “responsive 
design” as the second development trend of the year 
2012 (Grannell, 2012). 
The goal of RWD is to deliver a quality 
experience to users no matter how large or small the 
display they use is. But RWD is not only about 
changing the way elements are displayed in a web 
page: RWD is also about how to provide easy 
reading and navigation with a minimum of resizing, 
panning, and scrolling across a wide range of 
different devices. 
Responsive web design mixes three different 
techniques, fluid grids, flexible images, and media 
queries, all of them based on the use of CSS 
(Cascading Stylesheets). 
The RWD techniques have been compiled in 
design patterns, common solutions to different 
design problems (Wroblewski, 2012; Frost, 2013). 
For example, there are layout patterns, navigation 
patterns, menu patterns, form patterns, etc. 
3 APPLIED METHOD 
GUI of the responsive design web page needs to be 
checked and tested by users working on different 
type of devices. The site designed in this way should 
be adjusted to different kind of screen resolutions 
(computer monitors, smart phones, tablets, etc). It 
should be readable with a minimum of resizing, 
panning, and scrolling.  
To check users’ viewing experience GUI quality 
evaluating methods might be used. During such case 
study users experience  also needs to be regarded. 
Novice users interacting with a system for the 
first time prefer simple actions and ease of learning 
(Shneiderman, 1998), but their behavior and work 
quality changes as their experience with the system 
increases. This is an important point of view when 
evaluating GUI quality over time, but to setup such 
a study requires observation over time and lots of 
resources (Phung, 2007), which are often hard or 
even impossible to obtain. 
An expert analysis in combination with cognitive 
walkthrough seems to be the most reliable method 
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