(in the preparedness stage) a new approach of
participative and knowledge-intensive serious games
where scenarios are designed collaboratively. We
proposed, with the A.R.G.I.L.E architecture
functional and technical solution elements, by
indicating on some examples why this solution is the
most suitable to these games service. This reflection
comes along with a work plan for the architecture
implementation which allows us to validate
gradually certain underlying hypotheses in our
proposal.
Our first objective is to validate the practicability
of the co-design approach of the participative and
knowledge-intensive serious game. We would like to
verify that the proposed co-design method allows a
better precision for described knowledge elements,
especially for common ground EMS non-procedural
crisis management “on the field” knowledge. We
presently are already implying EMS-trainers as co-
designers, so they define scenes, create and modify
them continuously, according to the proposed rapid
prototyping and co-building method.
Now, we are developing, in our discussion
forum, a space for learners to discuss
scene/object/actions once they play. We think that
these discussions will thread as resource to play
better and to exchange hints and tips. In an
experiment envisaged in September 2013, we are
interested in the player's learning and his/her
progress through the discussion forum and not only
through the game itself. For that purpose, the
learning will be estimated by placing the players in
two configurations, without and with the discussion
forum, and the results will be compared to evaluate
our hypothesis: by using the discussion forum, we
have a better learning.
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