Web-based Virtual Labs
A Cosmos – Evidence – Ideas as a Design Framework Leading to Good Practice
Αnastasios Molohidis
1
, Ioannis Lefkos
2
, Athanasios Taramopoulos
3
, Euripides Hatzikraniotis
1
and
Dimitrios Psillos
4
1
Physics Department, Αristotle University of Thessaloniki, Thessaloniki, Greece
2
Elementary Education, 8
th
Elementary School of Kalamaria, Thessaloniki, Greece
3
Secondary Education, Nea Zichni Lyceum, Thessaloniki, Greece
4
Department of Primary Education, Αristotle University of Thessaloniki, Thessaloniki, Greece
Keywords: Web-based Virtual Lab.
Abstract: This paper presents three novel open, web-based, virtual laboratories for Physics. The labs are open,
meaning they embody a complete Physics micro-world that implements all necessary Physics laws in
algorithmic format. They run in real time and are deployed as Java applets, in order to be accessible via the
World Wide Web, with minimum requirements on the client side. Additionally, the labs present a number of
features, highly desirable for virtual labs, such as photorealistic graphics, direct manipulation, user
friendliness, multiple visualizations of the experiments and the corresponding phenomena and multiple
measuring instruments. Finally we present the main design principles on which the development of the labs
were based and we propose good practices that can help the acceptance from the science teachers’
community and the more effective way of implementation into the class situation.
1 INTRODUCTION
Virtual laboratories (VL), simulate in visual and
functional ways the classical science laboratory on
the screen of a computer, the dynamics, provided by
the modern multimedia technology, such as the
interactivity, the direct manipulation of objects and
parameters, the synchronized coupling of multiple
representations (Kocijiancic and O΄Sullivan, 2004,
Hatzikraniotis et al, 2007). As a result, new
possibilities and prospects, beyond the limits of
classical laboratory, are introduced which create a
technologically enriched environment potentially
facilitating students’ active engagement in scientific
inquiry (Zacharia, 2005, Hennessy et al, 2007,
Rutten et al, 2012, de Jong et al, 2013).
The effectiveness of VL in Science Teaching has
been the subject of many research papers. Some
have suggested that the study with the help of
computer and multimedia applications can exceed,
to some extend, the technical and instructive
restrictions of classical hands-on laboratory in
science teaching (Sassi, 2001, Petridou, 2005) while
others have suggested that these applications have
been effective in science teaching (Klahr et al, 2007)
or that they promote the conceptual understanding in
various aspects e.g. they can eliminate the handicap
of the slow development of thermal interactions, and
allow experimenting in “extreme” conditions with
easy manipulation of variables (Hatzikraniotis et al,
2010). Martinez et al (2011) mentioned that “their
use fosters conceptual development and change and
helps students to comprehend many physical
phenomena in different areas of study, such as
mechanics, optics or even the entire science
curriculum”. Other studies show that combining
them with a proportional number of hands-on
experiments seems to be necessary for students’
development of all dimensions of their experiment
design skills. Although many researchers have found
that groups of pupils who have worked with
computer simulations make greater strides in
learning, others have found that the benefits of
learning through simulations are ambiguous (Ma and
Nickerson, 2006, Trundle and Bell, 2010, Martinez
et al, 2011)
According to Harms, modern virtual laboratory
environments can be categorized into five groups:
Simulations, networked applet labs (Cyber Labs),
Virtual Labs, Virtual Reality Labs (VR Labs) and
Remote Labs (Harms, 2000). Simulations, Virtual
418
Molohidis A., Lefkos I., Taramopoulos A., Hatzikraniotis E. and Psillos D..
Web-based Virtual Labs - A Cosmos – Evidence – Ideas as a Design Framework Leading to Good Practice.
DOI: 10.5220/0005477204180423
In Proceedings of the 7th International Conference on Computer Supported Education (CSEDU-2015), pages 418-423
ISBN: 978-989-758-107-6
Copyright
c
2015 SCITEPRESS (Science and Technology Publications, Lda.)
Labs and Virtual Reality Labs are computer
applications that, mainly for speed and security
reasons, are executed at the user’s local computer,
which restricts their use inside the school premises.
The solution, for using a VL beyond the school-
class would be the Cyber-labs, web-based VLs.
Today, they are in the form of java applets.
Obviously, building a java applet requires skills
which are beyond those possessed by the average
teacher. Thus, during teaching, teachers may use
applets available on the Internet, without being able
to create their own or modify existing ones. Even
though there are existing platforms for creating
applets without requiring extensive knowledge of
Java language, like Physlets scriptable applets
(Christian, 2005), or Easy Java Simulations
(Esquembre, 2004), teachers opt not to use them,
since training is required on how to use them.
Furthermore, in ready-made applets, there seems
to be a trade-off between the broadness in
phenomena and the realism in the representations. It
seems that the broader range of physical phenomena
a lab can present, according to the degrees of
freedom a teacher is given to construct his own
experiment, the less realistic is the representation
used, as for example the Java applets on Physics
(Fendt, 2008). On the other hand, when the aim is
photorealistic appearance and the direct
manipulation, the outcome is rather ready-to-run
experiments, where one can remotely perform only a
limited set of specific operations (e.g. experiments in
www.vlab.co.in as described in Pulijala et al, 2013).
It seems lucking the fully operational environments
for experimentation, where the user can set up his
own experiment (even if it is not the correct one),
run it and collect data for processing.
Our team has developed web-based VLs, which
aim to fill this gap by enabling the teacher-user, as
well as the student-user to setup his own experiment,
with realistic representation of a real lab, and direct
manipulation of objects (Hatzikraniotis et al, 2007,
Lefkos et al, 2009, Lefkos et al, 2011, Taramopoulos
et al, 2011)
Designing a VL (stand alone or web-based) is
shaped by scientific (in the science education
context), and institutional/educational factors. Thus,
specific teaching–learning activities that students
perform with this lab, as for example the ways and
possibilities of linking theoretical entities and the
material world (which lie at the heart of inquiry), are
also affected by the designer’s view of scientific
inquiry. Science consists of representations of the
material world but, at the same time, it contains
methods of intervention in the material world
especially at a laboratory level, where scientists
explore the agreement of the experimental data with
the underlying theories. This interventional practice
in the laboratory is part of scientific tradition and a
particular feature of the internal logic of laboratory
science, which allows interaction of material entities
with theoretical models. Hacking (1995), considered
at first the actual laboratory science activities
practiced by scientists and then, by working
upwards, he attempted to generalize and produce
patterns of scientific practice, which include three
categories: namely, Cosmos– Evidence–Ideas (CEI).
To the best of our knowledge, CEI framework was
employed only in the analysis and epistemological
modeling of teaching–learning (didactical) activities
(Psillos, et al, 2004). In this paper, we argue that the
CEI can also be an efficient framework for the
design of web-VLs and the corresponding portal
which will host them. As example, we introduce the
recently developed web-VLs, with realistic
representation of a real lab, a great feeling of direct
manipulation of objects and parameters and the
affordance to set up experiments and to manipulate
them from a distance, through the World Wide Web.
2 THE VIRTUAL LABS
The web-VLs are 3 independent micro-world
environments, in optics, heat and electricity, with
realistic 3D representation of lab objects and
appropriate functions for the simulation of relevant
phenomena. The direct manipulation of the objects
allows the user to compose experimental settings
and fosters open inquiry activities and what-if
investigations.
An innovative feature of the Labs is the existence
of parallel components, which present multiple
views of the phenomenon under study. The use of
discrete worlds for representing the real and the
symbolic entities is a main design strategy followed
during the development of these environments and
have been presented in previous papers
(Hatzikraniotis et al, 2007, Lefkos et al, 2009,
Lefkos et al, 2011, Taramopoulos et al, 2011). One
component, the “Cosmos” window, is a virtual
laboratory, which represents, with visual and
functional reality, the phenomena and one other
component, the “Model” window, which shows the
symbolic representation of the experimental setup, is
dynamically linked to the actual “labspace” and
simulates the experimental setup in real time on the
base of valid theoretical models. Each action on the
bench of the “Cosmos” is reflected in real-time in
Web-basedVirtualLabs-ACosmos-Evidence-IdeasasaDesignFrameworkLeadingtoGoodPractice
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this “Model” so that a link is potentially established
between virtual objects and scientific representations
in students’ mind. The user cannot act on this
window except from capturing its content as a
graphics file for further use. Research has shown
that such affordances increase the students
conceptual evolution in complex situations
(Olympiou et al. 2012).
i Τhe Optics Virtual Lab
A real world’s optics bench consists of a series of
objects, light sources and instruments (fig.1) by the
help of which one can compose such settings that
will allow him to study optical phenomena. The user
can set up an experiment containing various optical
objects (lenses, mirrors, prisms) of known or
unknown characteristics (e.g. focal length), various
light sources (laser beam, spot light of different
colors) and various non transparent objects for the
study of focal length, magnitude, shadow formation,
color composition, image formation, using various
apparatuses as an optical disk, a ruler, a photometer
etc.
Finally, the Optics VL includes four discrete
worlds: the VL bench which visualizes the reality,
the model-world, which represents in real-time the
phenomena taking place on the bench, the image
formed at the screen and the graph of brightness.
Objects can be manipulated only on the VL bench
while in the model world and on the screen only
measures can be taken.
Figure 1: The Optics VL: Study of focal length of a
biconvex lens.
ii Τhe Heat Virtual Lab
This VL environment consists of the main bench
where users can quickly and easily set-up and
execute experiments by direct manipulation of the
objects which include various beakers and
thermometers, two heat sources, some liquids
(water, milk, oil), soluble substances (salt, sugar)
and some solid cubes made from iron, lead or gold
(fig.2). There is also a heating chamber, a sink with
faucet, a boiler, a thermostat and a chronometer with
the affordance of time acceleration. Users can
observe the results in multiple representations like
graphs of temperature and heat exchange vs. time
and the volume change vs. time.
Figure 2: The Heat VL: Study of thermal interaction of
two quantities water with different initial temperature.
iii Τhe Electricity Virtual Lab
In this VL environment one can construct analogical
or logical circuits by choosing among two rasters.
Figure 3: The Electricity VL: Study of a simple circuit.
The analog circuits’ raster provides users with an
additional space in the virtual lab, the model-space,
which depicts a 2-dimensional symbolic
representation of the real laboratory setup and
displays in real time the schematics of the circuit
constructed by the user (fig.3). There are various
CSEDU2015-7thInternationalConferenceonComputerSupportedEducation
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objects (batteries, resistors, cables, switches,
potentiometers, lamps, capacitors, coils, diodes)
which can be placed upon the raster and measuring
devices (ammeters, voltmeters).The user can set-up
and execute experiments by direct manipulation of
the objects and, at the same time, can observe the 2-
dimensional model-space symbolic representations
of the virtual laboratory. Two diagrams: I(A)-t(s)
and V(V)-t(s) are also available to the user for
studying the time evolution of electrical phenomena.
By choosing the raster for digital circuits the user
can study integrated circuits with logic gates AND,
OR, NOT, XOR, NAND or NOR and the truth table
of various combinations.
3 CEI AS A GOOD PRACTICE
In line with Hacking (1995), there are three major
categories of entities internal to scientific inquiry,
namely “cosmos” - “evidence” - “ideas” (CEI).
Material entities (‘things’ and ‘raw data’) realizing
the phenomenon in the real world, which we call as
“Cosmos”. “Evidence”, which accounts for assessed,
analyzed, reduced, etc., quantitative or qualitative
data as considered appropriate by the experimenter;
and “Ideas” (concepts, theories, models, beliefs, etc.)
about the phenomenon under consideration. Both the
scientific inquiry and the educational laboratory
activities include connections between the three
entities of the CEI framework.
Clearly, the described web-VLs follow this
scheme. “Cosmos” is the virtual lab window, where
the user (student) can set up experiments by direct
manipulation of virtual objects and measurement
instruments. Collected measurements such as
instrument’s readouts, graphs (in separate graph-
windows), etc. form the “Evidence” space. “Model
space” in web-based VLs, is interconnected with the
experiment in “Cosmos” and builds the
correspondences between the real system and the
abstract (model) which attempts to represent the
system. The synchronous interconnected imaging of
the laboratory experiment with the model
representation, helps students link the image of a
"realistic world" (laboratory) with the scientific
models and schematic representations, and (in
addition) to observe the differences in the actual
model, thus not to equate the model with the
material world, a common problem as outlined by
many authors (Vreman, 2004). “Model space”
depicts the “Ideas” space in the CEI framework.
The portal for hosting the web-based VLs,
currently under construction, is planned as a
repository of activities. It may be accessed both by
teachers and students. Having in mind the web-
based nature of the VLs, the portal is structured
based upon conditions and practices for open and
distance education, therefore no typical (in-class)
education.
The repositories contain folders with topics, also
structured based on the CEI framework. In the
“Cosmos” sub-folder, besides the web-based VLs,
we intend to include, ready to run experiments. In
the “Evidence” sub-folder, the activities, with hints
for a more or less systematic processing of raw data;
data representations, classification according to
chosen criteria, comparison with other data, etc.
Finally, in the “Ideas” sub-folder will be included
specific theoretical issues, models or concepts, as
well as methodological entities that gain a certain
meaning in a theoretical framework, which can be a
question or a hypothesis. We also include implicit
views (i.e. views of reality, causality, relation
between the subject of the knowledge and the
external world) that, although not straightforwardly
stated, may strongly influence the construction of
scientific knowledge.
As an example, on how student activities are
structured in the portal, we can mention the
following inquiry-based problem. “We have 3 cups
made from different materials, a plastic-cup, e
metallic-cup and a glass-cup. In which of the three
should a hot chocolate better served?”
(Hatzikraniotis et al, 2010). There is a short
description of the problem, and the aims of the
activity. Then, in the “Cosmos” sub-folder are a
number of ready-to-run experimental set ups. Each
experiment is accompanied with a short description,
the particular objective and instructions for use.
Students may run the experiments, assisted by
activity-sheets, guided to their observations, collect
data and the suggested processing of raw data, data
representations, comparison with other data, etc are
pointed-out. These are found in the “collecting
evidence” sub-folder. Finally in the “theory and
believes” sub-folder (ie. the ideas sub-folder) are
found documents of the underlying theory,
explanation of the model-space window, students’
beliefs and alternative ideas and a questionnaire for
student self-assessment.
4 CONCLUSIONS
In conclusion, we argue that the Cosmos-Evidence-
Ideas (CEI) can be proven as an efficient framework
for the design of web-VLs and the corresponding
Web-basedVirtualLabs-ACosmos-Evidence-IdeasasaDesignFrameworkLeadingtoGoodPractice
421
portal to host them. This framework, we believe
helps students to understand concepts, theories,
models and representations of the material world, as
well as their selection and application criteria in the
social and physical environment (Bybee and
Champagne, 2000).
Questions regarding the implementation of the
web-VLs, either within the curricula or as an open-
distance learning framework would be interesting to
be investigated furthermore, in future work:
- how do science teachers adopt the web-VLs in
everyday practice?
- how are students accessing and performing the
VL experiments?
- which open and distance learning features need
to be further adopted for a better implementation
to above mentioned target groups?
ACKNOWLEDGEMENTS
This work is being supported by the project
“Development of Physics CD: A wonderful journey
in the world of physics for high school students”, no
83547, Research Committee AUTH.
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