Cricket Injury Prediction and Surveillence by Mobile Application
Technology on Smartphones
Najeebullah Soomro
1
, Habib Noorbhai
2
, Mariam Soomro
3
, Meraj M. A. Chhaya
4
and Ross Sanders
1
1
Discipline of Exercise and Sport Science, Faculty of Health Sciences, The University of Sydney,
Lidcombe, NSW, Australia
2
Department of Sport Management, Faculty of Business, Cape Peninsula University of Technology,
Cape Town, South Africa
3
APPNA Institute of Public Health, Jinnah Postgraduate Medical Centre, Karachi, Pakistan
4
Academy of Computer Science and Software Engineering, University of Johannesburg, Gauteng, South Africa
Keywords: Cricket, Injury Surveillance, Mobile Application, CricketPredict.
Abstract: Name of the mobile Application: CricketPredict.
Category of the mobile Application Health and Fitness: Platform Android 4.0 or later, Cost Free.
The aim of this paper is to present the methodology for the development of a mobile App on injury
surveillance and workload monitoring in Cricket. This technology is not available for complimentary use to
the general public; therefore this App can assist in capturing injury data at all levels of cricket electronically.
The CricketPredict mobile App for Android smartphones was developed using three languages C++, Qt
Modeling Language (QML) and JavaScript.
CricketPredict is the first complimentary mobile App that can record injuries in cricket through a smartphone.
The injury questionnaire is tailored to cricket and the App can also record batting and bowling workloads,
which can be risk factors for injury. The App can be used without the need of supplementary computer devices
for synchronization, making its usage practical on the cricket field.
Electronic injury surveillance systems have been shown improve data collection during competitive sport.
Therefore CricketPredict mobile App may assist in better reporting of injuries at junior level and may also
act as a monitoring system for coaching staff to adjust training workloads of individual players.
1 INTRODUCTION
Emerging technologies are creating new
opportunities to apply science and medicine to high
performance sports (HPS) (Speed, Roberts 2010)
Multiple sports have used technology to monitor and
predict injuries in sports (Karlsson, 2015).
Electronic injury surveillance and monitoring
tools are also used in cricket, for example, Cricket
Australia (CA) uses the Athlete Management System
(AMS) for workload monitoring and injury reporting
for their contracted players. There is a high burden of
injury at the junior levels of cricket; a five year
investigation of injuries in elite junior cricketers in
South Africa indicated that 27% of the cricketers
sustained injuries (Stretch 2014). Since there are no
structured electronic monitoring mechanisms
available at the junior levels therefore it is important
to develop a system to track injuries and workloads at
the junior level.
Monitoring training workload by using subjective
measures from an athlete is shown to be an effective
way to address the issue to training load
quantification in sports (Saw et al. 2015). Considering
this evidence, if players can record their bowling and
batting workloads it may assist to reduce the burden
of overuse injuries. Currently there are no
complimentary mobile Apps available in the public
domain which can record cricket related injuries and
monitor workload, therefore development of one is
necessary.
The aim of this paper is to define and describe the
novel methodology and protocols associated with the
development of CricketPredict, a complimentary and
easy to use smartphone based Mobile App for
monitoring injuries and workloads at community
level.
Soomro, N., Noorbhai, H., Soomro, M., Chayya, M. and Sanders, R..
CRICKET INJURY PREDICTION AND SURVEILLENCE BY MOBILE APPLICATION TECHNOLOGY ON SMARTPHONES.
Copyright
c
2015 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
2 METHODS
The CricketPredict software system design was
conceptualized to be divided into three components:
a player interface, a coach interface, and a back-end
system that securely stores all the data. The design of
the software relies on client-server architecture, with
the player and coach interfaces operating as clients
and the back-end system operating as the server
(resource and service provider). The implementation-
level details are expanded in the following sub-
sections.
The client-side has been built in a manner that can
simplify porting it to diverse smartphone operating-
systems, with the initial release aimed at the larger
Android ecosystem. The server-side of CricketPredict
was implemented to also be compatible with various
server operating systems, in order to reduce
dependability upon a single technology. Qt 5.3, which
is an open-source software development platform,
was chosen to program the functionality of the client-
side software because of its cross-platform
compatibility (ability to work on multiple operating
systems). This means that even though the initial
release is compatible with Android only, the source
code can later be ported to 15 other operating systems
with relative ease. The aforementioned platform and
languages simplify the construction of custom-user
interfaces, and provide the opportunity to augment
user-interface components with high-level logic.
PHP, a cross-platform server-side scripting language
was used as a server.
The user interface provides an injury recording
tool based on Finch et al. 2010. The form has
questions on the activity at the time of injury, reason
for presentation, site of injury, nature and mechanism
of injury, etc. Injury reporting forms appearing the
player’s interface are shown in Figures 1. The App
also records workloads for batting and bowling. For
batting, the number of balls batted was the primary
input and for bowling the number of balls bowled was
the primary input
3 CONCLUSIONS
Use of eHealth and online technology to monitor and
track athlete’s health has been identified as an area
that can revolutionize Sports Medicine (Verhagen et
al. 2014). The development of CricketPredict Mobile
App was inspired by this concept and is the first
complimentary Mobile App that can record injuries in
cricket through a smartphone without the need for
connectivity from parent software on computers.
The
App was tested multiple times by the developers,
players at the University of Sydney Cricket team and
random users. The data collected by the App was
cross verified with the data stored on the server by the
developers and the results showed that 100% data
accuracy. User reviews were collected from five
ransom testers who rated the user –friendliness of the
App as 8.2/10.
Figure 1: Injury reporting tab on the player’s interface.
REFERENCES
Karlsson D. Electronic Data Capture for Injury and Illness
Surveillance: A usability study. Department of
Computer and Information Science, Linköping
University ISRN: LIU-IDA/KOGVET-A--13/014
Saw AE, Main LC, Gastin PB. Monitoring the athlete
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Speed C, Roberts W. Innovation in high-performance sports
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Stretch RA. Junior cricketers are not a smaller version of
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