Design of Simulation System for VR Physical Education
Wei Bao and Qing Fu Su
Harbin Engineering University Physical Education Department, Harbin 150001, China
Keywords: Motion Capture, Virtual Reality, Simulation Modelling.
Abstract: This article introduces a design of “simulation system for physical education” based on virtual reality
technology. The simulation system has interactive training function, achieving the self-learning of physical
education and improving the level of learners.
1 INTRODUCTION
Virtual reality technology refers to the simulation
system which creates and experiences the virtual
world by using computer technology (Li Yan, Dong
Fei, 2008). Virtual reality technology makes the
most of the integration technology of computer’s
hardware and software, bringing users into the
virtual world and making them to experience the
“realism” of the virtual world. By breaking the
constraints of time and space, users are able to feel
what they can never experience in the real world. In
practical application, virtual system has many output
forms and is able to process multiple input devices.
Meanwhile, it could be used for real-time interaction
and collision detection, etc. With its continuous
development, VR technology has been widely
applied to various fields including military, online
games, education, medicine and intelligent robots.
Virtual reality technology reflects the integrated
discipline of image and graphics processing,
computer network technology and sensor
technology. At the same time, with the development
of business, virtual reality technology has been
widely promoted and used. In foreign countries, this
technology has been used in the teaching in
universities. One good example is edx online virtual
classroom. However, in China, the application of
this technology for teaching has just started. In
recent years with the investment of the government,
certain progress has been made, but there is still a
gap in terms of technology. The application of
virtual reality technology in teaching will trigger a
new teaching concept of education which will attract
the attention of students and increase the efficiency
of education and teaching, ultimately improving the
quality of teaching.
2 SIMULATION SYSTEM FOR
VR PHYSICAL EDUCATION
Simulation system for physical education reproduces
the teaching experience and teaching intentions of
PE teachers, the process of students’ training and
organizational plan for training by means of
computer technology and virtual reality technology
(Zhao Fenjun, 2006). Simulation system could
analyze and compare the movement of trainees. Its
development in recent years includes multimedia
simulation and qualitative simulation, etc. The
simulation system of VR is favored by trainees and
sports departments because of its unique visual and
audio effects. The most outstanding features of
simulation system based on virtual reality
technology are its multi-perception, immersion and
interactivity. Generally speaking, traditional training
carries out analysis by means of two-dimensional
design, and it could only be analyzed from a single
vision. For this reason, simulation system software
based on virtual reality technology is very popular.
At the same time, the purpose of teaching system is
to build up a virtual learning environment, realizing
the human-human interaction and human-computer
interaction. Meanwhile, with the features of
immersion and multi-perception, it is possible to
enable students to study better with simulation
software system.
3 COLLECTION OF MOTION
DATA
With the development of technology, there are more
and more measures to collect the sports data of
520
520
Bao W. and Su Q.
Design of Simulation System for VR Physical Education.
DOI: 10.5220/0006029805200522
In Proceedings of the Information Science and Management Engineering III (ISME 2015), pages 520-522
ISBN: 978-989-758-163-2
Copyright
c
2015 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
athletes. For example, principle of optics can be
used for capturing the three-dimensional motion of
athletes. The theory is to stall multiple different
optical cameras and ask the athlete to wear motion
clothing with optical radiation. Motion capture
system will convert the pictures it captured into
three-dimensional coordinates, which will be later
connects to the anatomic points of human body
model created by computer. Or the computer could
be used to calculate the connecting parts or rotating
parts which could be converted into animation. By
using the functions of materials and textures of
animation software such as MAYA, motions
captured by those three-dimension coordinates are
just like real motions.
4 DEVELOPMENT OF 3D
ENGINE FOR SYSTEM
SOFTWARE OF SIMULATION
SYSTEM FOR VR PHYSICAL
EDUCATION
As the most important platform in game
development, 3D engine can design very realistic
virtual environment, because it has the function of
lighting effects. In addition, 3D engine can provide
powerful physical environment for the system,
making the virtual system more realistic and natural.
Last but not least, as a development platform in
common use for simulation software, the system can
provide human-computer interaction, making the
athletes study better. And the most important
technology to realize the interaction is about objects
picked and dragged by the mouse. The fundamental
principle is to control the 3D scene by controlling
the movement of the mouse in 2D screen.
5 SIMULATION MODELING OF
VIRTUAL TEACHING SYSTEM
5.1 The Establishment of Human Body
Model
To establish human body model, digital human
skeleton model should be used to stratify the
building of human body model, dividing the main
skeleton into body joints, bones and center of gravity
of human body (Zhan Shengli, 2006). The virtual
human model has virtual skeleton and the surface
model (skin, fine wrinkles, etc.) of surface human.
Therefore, it stratifies the virtual human model into
two layers: skeleton and different parts. Surface
model has 53 pieces of different sizes. Those pieces
form public areas between parts where there is no
double connection. Every part rotates around its
joint, which result into different postures, making
the digital virtual human movements even more
realistic and perfect.
5.2 Modeling of System Software of
Simulation System for VR Physical
Education
Simulation technology using the computer is crucial
to the modeling of software. To obtain the state
change of the system, complicated law of motion
should be described in terms of mathematical model
or physical model. Then relevant calculated should
be made by setting values and boundary conditions.
Ordinary computer simulation system
implementation includes system modeling,
programming of the software, operation of the
software, analysis of experimental results and the
adjustment and improvement of the model. While
the mathematical modeling of simulation system for
physical education is actually carried out using the
personification compositing software package
VHSDK5.0 made by Chinese Academy of Sciences
(Fu Qiang, 2013). The example of each motion is
displayed by three-dimensional method and adjusted
and designed by means of visual interaction design.
After that the model will be verified using Euler’s
Theorem of Newton, obtaining standardized system
design. In terms of the movement of human body,
adjustments for the gestures could be achieved by
selecting and dragging rigid body from XY window.
By means of dragging, the variation quantity in X
Axis and Y Axis could be checked. By using Euler’s
Theorem, the rotation angle of euler angles α , β ,
γin the directions of zyx could be obtained. Then
the following relationship is obtained:
sin =
X
xa
=
Y
ya )1(
sin =
X
xb
=
Y
yb )1(
Design of Simulation System for VR Physical Education
521
Design of Simulation System for VR Physical Education
521
Figure 1: The establishment of three-dimensional human
body model.
After obtaining the new gestures by changing the
angle, new directions of motion could be achieved
by offsetting mapping technique. The construction
process is as follows:
Figure 2: Construction process of creating the offset.
The last step is to determine the personalized
equation and verify the model according to relevant
parameter index of human body.
6 CONCLUSION
As the sports competition is becoming fiercer, the
requirements for athletes are also higher and higher.
Since simulation system based on VR technology
enables the software to guide and teach the
practitioners by using the data collection, 3D real-
time rendering and interactive function, making the
software more practical. Meanwhile, with the
continuous improvement of computer hardware
system and software system, development of
simulation system based on VR technology is
becoming more and more wide-spread and
personalized, which adds to its commercial value.
ACKNOWLEDGEMENTS
The research work was supported by the
Fundamental Research Funds for the Central
Universities: HEUCF101611 and Philosophy and
social science research projects in Heilongjiang
Province: 13D015
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Zhao Fenjun, 2006. Study on the Influences of Physical
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Mongolia Sport Science, 39—40, 2006.
Zhan Shengli, Application of Virtual Reality Technology
in Online Education [J]. China Modern Educational
Equipment, 68—69, 2006.
Fu Qiang, 2013. Design and Development of Port
Logistics Teaching Simulation System based on OSG
[J]. Laboratory Research and Exploration, 245—248,
2013.
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