Modelling Agile Requirements
using Context-based Persona Stories
Jorge Sedeño
1
, Eva-Maria Schön
2,3
, Carlos Torrecilla-Salinas
4
, Jörg Thomaschewski
5
,
Maria José Escalona
4
and Manuel Mejias
4
1
Agencia Andaluza de Instituciones Culturales and University of Seville, Seville, Spain
2
CGI, Hamburg, Germany
3
University of Seville, Spain
4
Department of Computer Languages and Systems, University of Seville, Seville, Spain
5
University of Applied Sciences of Emden/Leer, Emden, Germany
Keywords: User Involvement, User Experience Design, Human Computer Interaction, Assistive Technologies, Agility
in IS Development, Model-driven Web Engineering, User Centered Design, Personas, User Stories, Agile
Software Development.
Abstract: In recent years hybrid approaches focusing on user needs by integrating Agile methodologies (e.g. Scrum,
Kanban or Extreme Programming) with Human-Centered Design (HCD) have proven to be particularly
suitable for the development of Web systems. On the one hand, HCD techniques are used for requirements
elicitation and, on the other hand, they can be utilized to elicit navigation relationships in Web projects.
Navigation is one of the basic pillars of Web systems and also a fundamental element for the methodologies
within the Model-Driven Web Engineering (MDWE) field. This paper presents an approach to model Agile
requirements by means of integrating HCD techniques into Agile software development. We contribute to
the software development body of knowledge by creating the concept of a Context-based Persona Story
(CBPS) and formalizing it through a metamodel. Our approach covers the modelling of users and
stakeholders by personas as well as the visualization of the context of use by storyboards. The attributes of
the context of use enable us to elicit acceptance criteria for describing the scope of an Agile requirement.
1 INTRODUCTION
Agile approaches can be seen as an evolution of the
previously existing iterative and incremental
approaches, with the objective of providing
organizations with tools to quickly adapt to changing
requirements and also to ensure the early value-
delivery of results to business. Agile is as a label
grouping different frameworks and methodologies
sharing a common set of principles and values that
can be found in what is known as “Agile Manifesto”
(Beck et al., 2001). Some examples of Agile
approaches are Lean Software Development
(Poppendieck and Poppendieck, 2003), Scrum
(Sutherland and Schwaber, 2011) eXtreme
Programming (XP) (Beck, 2000) or Kanban
(Anderson, 2010). Besides, Web systems are those
developed to be published and consumed on the
Internet, being the subject of study of Web
Engineering (Deshpande et al., 2002). This field can
be defined as the systematic, quantifiable and
structured application of methodological approaches
to development, evaluation and maintenance of Web
systems (Deshpande et al., 2002). The navigational
model, which defines how users can navigate
through the information, is a basic element in Web
Engineering approaches (Valderas and Pelachano,
2011), especially in requirements elicitation and
analysis phases.
Web-based systems are characterized, among
other aspects, by flexible approach to requirements
and quick user-feedback, in order to easily adapt and
adjust to changing needs (Hu et al., 2008). Besides,
Web-based development has also special
characteristics that differentiate it from other type of
development projects, such as: complex navigational
structure (Escalona and Aragon, 2008), (Escalona et
al., 2004) or quick adaptation to changing
196
Sedeño, J., Schön, E-M., Torrecilla-Salinas, C., Thomaschewski, J., Escalona, M. and Mejías, M.
Modelling Agile Requirements using Context-based Persona Stories.
DOI: 10.5220/0006220301960203
In Proceedings of the 13th International Conference on Web Information Systems and Technologies (WEBIST 2017), pages 196-203
ISBN: 978-989-758-246-2
Copyright © 2017 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
requirements (Mendes and Mosley, 2005)
(Pressman, 2000) (Reifer, 2000). The latter is
becoming a key success factor in Web-based
systems. As it is known, one of the principles of
Agile methodologies is embracing changes (Beck et
al., 2001), thus Agile approaches might offer a
suitable framework for the exposed Web
development characteristics (Hu et al., 2008).
The classical approach to requirements is based
on an up-front detailed requirements engineering
phase. This kind of approach demands a stable
environment, which is not often the case in Web
projects, as requirements might have a fluidic scope
(Mendes and Mosley, 2005) (Pressman, 2000). The
incremental and iterative way of processing
requirements that Agile approaches provide (Dyba et
al., 2008) may better fit this particular case. There
are examples, as the one described by Torrecilla-
Salinas et al. (Torrecilla-Salinas et al., 2015) that
shows successful application of Agile approaches to
Web environments.
One of the main changes that Agile approaches
bring is the move from a plan-driven deliverable
centered approach to a value-driven one (Schön et
al., 2017), in which human interactions become a
relevant element, as the Agile manifesto (Beck et al.,
2001) states. In this context, Agile proposes several
approaches to requirements, among which user
stories (Cohn, 2004) and personas (Cooper, 1999)
(Maguire, 2013) are some of the most popular ones.
On the one hand, user stories technique represents a
way to express user needs in an “in-formal” way,
which allows discovering the details of the
requirement through interactions with customers or
their representatives at the same time functionality is
developed. On the other hand, persona technique
depicts an imaginary person that will represent a
certain target group of users. It is a common
approach on Agile projects to refine user roles and
user profiles. Several authors propose the
combinations of these two techniques into what is
called “Persona-driven user stories” (Winter et al.,
2012), which tries to combine user needs and user
profiling simultaneously.
Our paper goes a step forward to this approach,
by including in addition to the “need” (user story)
and “who” has this need (persona), the “context”
where this need appears (Context of Use, ISO 9241-
210, 2010). This can be defined as Context-based
Persona Story (CBPS).
Based on the foregoing, our paper has the
following goals:
Define CBPS concept.
Illustrate, by means of different proposed
techniques, how CBPS can be elicited.
Propose a metamodel to formalize the
definition of CBPS.
Draft meaningful conclusions and suggest
further lines of research.
For this purpose, it is organized into the
following sections: after this introduction, Section 2
will offer a view of the related work. Afterwards,
Section 3 will describe, through an example, how to
obtain CBPS and it will also present the proposed
metamodel. Section 4 will define the limitations of
the model, and finally Section 5 will draft the main
conclusions of the paper and will propose further
lines of research.
2 RELATED WORK
User stories have their origin in eXtreme
Programing (XP) (Beck, 2000). They consist of
three essential elements (Cohn, 2004) (Jeffries,
2001): the written part, which is used as a reminder
to the requirement; the conversation around the
story, which supports building shared understanding;
and the acceptance criteria, which serve as
boundaries for the scope of a story. During the last
years, this established schema of user story has
evolved. In the field of Human-Centered Agile
Development (HCAD), different types of user
stories exist that aim to describe requirements from
users perspective considering their needs and
motivations.
Cohn (Cohn, 2004) suggests replacing the role of
story with persona. The benefits of the integration of
persona are also discussed in Winter et al. (Winter et
al., 2012) and Jeffries (Jeffries, 2001). Personas
support the project team to gain common
understanding concerning user and stakeholder, as
well as their needs and behaviors by utilizing them
as actors in user stories. The concept of persona
stories is also discussed by Hudson (Hudson, 2013).
He stresses that personas assist understanding how
and when tasks are performed. In addition, he states
that one of the main benefits is that their resulting
scenarios and visual designs are prescriptive by
means of doing user research rather than just
guessing how users will interact with the system.
Näkki (Näkki et al., 2011) recommends using
“needs-based user stories”. They collect users
everyday needs and challenges regarding a specific
domain to create this type of stories. Furthermore,
Näkki et al. involve users during requirements
Modelling Agile Requirements using Context-based Persona Stories
197
elaboration, by commenting and rating features in
order to allow prioritization.
Harbers (Harbers et al., 2015) introduces the
concept of “value-based user stories", which are
created during a “Value Story workshop”, where
different stakeholders participate. This contribution
enables stakeholder values to be embedded into
requirements.
Analyzing the existing work, we can conclude
that there are multiple ways of including user and
stakeholder needs into system development by using
persona stories, needs-based user stories or value-
based user stories. One common goal of these
approaches is making Agile Software Development
(ASD) more human-centric. However, one major
gap they share is not considering that value or needs
might vary, even from the same user type,
depending on the context in which the story is
executed. We can therefore conclude that the related
work lacks in defining this context of use (ISO
9241-210, 2010), which usually plays an important
role when it comes to estimating and prioritizing
requirements. Taking into account the attributes of
the context of use (users, tasks, equipment and
physical and social environments in which a system
is used) enables us to elicit the acceptance criteria of
a persona story and also to give it a scope. To this
end, and as main contribution, we introduce the
concept of “Context-based Persona Stories” (CBPS).
On the one hand, needs and values are covered by
using personas; on the other hand, the context of use
is comprised by means of a storyboard.
3 MODELING CONTEXT-BASED
PERSONA STORY
Our proposed model will include all the specific
goals of Web systems requirements engineering:
identification of content requirements, identification
of functional requirements in terms of navigation
needs and businesses processes, and definition of
interaction scenarios for different groups of Web
users (Escalona and Koch, 2007).
As it has been mentioned, we propose the CBPS
approach that will allow us to formalize the
aforementioned objectives by taking users needs and
stakeholders value as our starting point, and by
utilizing, in a coordinated way, a set of Agile
techniques that will ensure the involvement of users.
In this section, we will present our proposal by
introducing the application of persona technique to
model user needs and values and explaining how to
identify the context of use by means of storyboards.
Later, we will describe the formalization of CBPS
and finally we will introduce a metamodel
representing CBPS Agile requirements.
The next sections will illustrate an example of
how to identify the modelled CBPS by means of
different Agile techniques.
3.1 Modelling User Needs and
Stakeholder Values
Personas are used as representatives of real users
during system development in HCD (Cooper, 1999),
(Pruitt and Adlin, 2010). They became an
established artefact in the Agile community during
the past years. Persona specifically describes a
potential user of the system to be developed and it
represents a larger part of the target group. In
addition to modelling users through personas, we
can also use this technique for modelling
stakeholders. One of their main contributions to
system development is enabling project members to
generate an empathetic focus on user needs and
values (Pruitt and Adlin, 2010). It allows preventing
self-referential design, where project members lead
their own needs and motivations to the user.
Figure 1 presents an example of persona. It
shows how a representative of the Andalusian civil
servant community is modelled by deeply
identifying his character, behaviour and motivations.
Additionally, elements like the way the application
is consumed (e.g. What devices does it use? When
and how often it is used?) are included in the
definition of persona.
3.2 Modelling Context of Use
Storyboards can be used to visualize the workflow
and user-system interaction (Truong et al., 2006).
They consist of a sequence of pictures, which show
significant steps of the workflow. In particular, they
support visualizing the conditions of Web projects
(e.g. light conditions and connection to the Internet
by means of connection type and bandwidth) and
they can be linked to one or more personas. Thus,
storyboards can be used to model the context of use
as defined by ISO (ISO 9241-210, 2010). This
context of use is composed of users, tasks,
equipment (hardware, software and materials), and
physical and social environments in which the
product is used.
WEBIST 2017 - 13th International Conference on Web Information Systems and Technologies
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Figure 1: Example of a persona providing photo, personal information (e.g. name, age or nationality, among others) and
data regarding user behavior, motivation and pain points.
Figure 2 shows an example of a storyboard named
"requesting a sight visit", which shows the workflow
associated with how a citizen of Andalusia gets
permission to a sight. On the one hand, it displays
the users who are involved in the process and the
interactions among them; on the other hand, it shows
how to communicate with the software they use
through a storyboard. As seen, the already defined
personas are the actors of our story in the storyboard
with the aim of representing graphically the context
where the application is used.
Figure 2: Example of a storyboard in the area of E-
government describing the workflow to get permission for
a tourist visit.
3.3 Creating Context-based Persona
Story
In Agile Software Development user stories are
utilized in order to describe the functional
requirements of a system from users viewpoint,
according to a specific format as shown below:
As a <role>, I want < feature> so that I can
achieve <goal>
(1)
As discussed above, this formal representation of
a user story lacks in defining a specific user, his/her
needs and the environment in which the specified
feature of the story is applied. To this end, we
recommend using CBPS instead of this well-known
format. Firstly, we can model users, stakeholders
and their needs by including the information given
by our already defined personas. Secondly, we can
take into account the context of use represented by
our storyboards.
Our metamodel (see Figure 4) offers support by
means of formalizing CBPS as follows:
<Persona> in the <Context of Use>, wants
to achieve <Goal>, so that <benefit>
(2)
Based on the information provided by personas
and storyboards, we can create these CBPS (as
Figure 3 shows). This approach allows connecting
Modelling Agile Requirements using Context-based Persona Stories
199
the functionality described by different CBPS to
each other and we can declare how interaction
among different personas takes place in order to
achieve one common business objective (“reduce
processing time of a case”).
Figure 3: Example of CBPS.
3.4 Metamodel for a Context-based
Persona Story
The aforementioned objectives in section 3 can be
formalized by an UML metamodel representing an
Agile requirement, which is shown in Figure 4. It
describes the relationships between the main Agile
artifacts and includes the key elements and
relationships of a CBPS.
As Figure 4 displays, three key entities can be
found in the metamodel: “User Story”, “Persona”
and “Navigation Relationships”.
Together with the key entities, the metamodel
will include the minimum and mandatory set of
attributes that will allow a real understanding of the
modeled Agile requirement. The main goal is to
obtain a set of requirements as much homogeneous
and complete as possible at a certain moment of the
development process. Our metamodel enables us to
define the meaning of homogeneity and
completeness by means of a set of attributes. Among
them, we will now highlight the following ones:
From the ones related to User Storyentity,
we would like to point to those like business
value, size and ROI (Return Of Investment)
that will help order and prioritize the list of
Agile requirements. User Story entity
describes a value-based perspective of a
particular user need by means of the ROI
attribute. This attribute is calculated as the
result of dividing Story business value (the
value it brings to the business, given by the
business representatives) by Story size (how
much building the story will cost, indicated by
the development team). We can also find
Acceptance Criteria and Definition of
Done entities, linked to User Story”. They
will allow better defining the boundaries of
each user need in order to narrow its scope.
From the ones related to Personaentity, we
would like to refer to those making possible
the differentiation among the diverse types of
users and stakeholders and the relationships
between them and the identified user stories
(like motivations or personal information).
The metamodel also includes the mandatory
attributes that describe in-depth “Context of
Use”, defining the environmental aspects (e.g.
physical or social environment in which the
functional need is present). Linked to
Persona entity, we can also find UI
Graphic Elements entity, which will help
better describe the functionality contained in
user stories. This supports a formal description
of the navigation within the system, expressed
as an interaction of users (represented by
Persona entity) with their needs
(represented by “User Story” entity).
From the ones related to “Navigation
Relationshipentity, we would like to remark
those associated with the navigational model.
These attributes represent the interactions
between personas and user interface graphical
elements (as wireframes or mock-ups) to
materialize a particular User Story.
As it can be seen, the metamodel has helped us
cover the above-mentioned three goals of Web
Systems requirements elicitation phase:
identification of content requirements (by means of
“User Story”, “Acceptance Criteria” and
“Definition of Done” entities), identification of
functional and non-functional requirements in terms
of navigation needs and businesses processes (by
means of “Navigational Relationships” and “UI
Graphic Element”, and their relationships with
“User Story” entity), and definition of interaction
scenarios for different groups of Web users (by
means of “Persona and “Context of Use” entities).
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Figure 4: Context-based Persona Story Metamodel.
3.5 An Example in the Industry
It was in between 2008-2012 that the Regional
Ministry of Culture of Andalusia, Spain, (Junta de
Andalucía, España) transformed itself into an
organization able to operate under SOA paradigm,
but it was in between 2012-2015 that it started using
an own Agile methodology (Torrecilla et al., 2015).
However, there was something left: the integration
of an activity in the early stages of ASD where
executing the process of discovering services that
cover the requirements represented by User Stories.
This problem is related to software reusability in
early stages of development of the lifecycle. In light
of this, a process that consisted of five steps was
proposed, as shown below:
Indexing the Services Portfolio.
Formalizing the Agile requirement (Figure 4).
Transforming this formalization into a query.
Launching this query against this index.
Obtaining the Services that could cover this
Agile requirement.
This is an example of how the use of CBPS
approach could connect Agile requirements
elicitation to other fields of software engineering.
4 LIMITATIONS AND FURTHER
DISCUSSION
This section will present some limitations and
discussions the proposed model poses in order to
clarify when and how it can be used.
Regarding drawbacks, we have identified a list of
criteria that should be present to define good CBPS.
This is what we have named as “must-have criteria”,
that is to say, their presence or absence conditions
that make the definition of CBPS succeed or fail.
As it has been stated in this paper, our approach
mainly depends on Agile and HCD techniques (by
means of techniques like persona, storyboards and
user stories). Thus, the use of CBPS will require a
HCAD environment, which in turn will demand full
Modelling Agile Requirements using Context-based Persona Stories
201
users involvement, as it will clarify notions like
context of use (stakeholders, not only users of the
systems, but also people interested in outputs and
outcomes, can help clarify this context). Finally, our
approach is also conceived in terms of Web
Systems, as it includes elements like navigation
relationships that may not make too much sense in
other type of software development projects.
In addition to “must-have criteria”, we have
identified some other criteria that are very useful to
have, although they are not mandatory to define
successfully CBPS. We have named them as “nice-
to-have criteria”. This latter category includes the
participation of stakeholders. Table 1 summarizes
both “must-have” and “nice-to-have” criteria:
Table 1: Must-have and nice-to-have criteria.
Criteria
Must-
have
Nice-
to-have
Agile Environment
X
User involvement
X
Web System
X
User interaction with UI
techniques
X
HCD techniques
X
Involvement of
stakeholders
X
Even though the model has some limitations,
expressed by the described criteria, we can also
highlight that CBPS might be useful to initially
populate the Product Backlog of a Web Project in
what is known as “Sprint-0” or “Iteration-0”
(Torrecilla-Salinas et al., 2015). In this case, the
Product Backlog might be an ordered list of CBPS.
This way of defining Agile requirements might
allow a systematic definition of roles, user needs and
scenarios of usage (by means of a gathering
personas, user stories and storyboards) without a
significant increase in the overhead of the
development process (in the cost/benefit ratio).
Once the Product Backlog is initially defined, the
technique should be used alongProduct Backlog
grooming” sessions (Cohn, 2009), as well. The idea
is that those sessions will review and enrich the
process of gathering personas, storyboards and user
stories, by adding, modifying or deleting elements so
as to keep the Product Backlog always updated.
5 CONCLUSIONS AND FUTURE
WORK
The main contribution of this paper is the definition
of the concept CBPS. Together with this new
concept, its formalization through a metamodel
allows linking it to different fields of Software
Engineering. A CBPS can be utilized as a way to
formalize Agile requirements in Web projects.
Along this paper, we have shown how user and
stakeholder needs can be modeled by personas as
well as how the context of use can be visualized by
storyboards. These artifacts enable us to create this
new type of user stories in which all the relevant
elements and its interactions have been presented.
Furthermore, we have provided a real life example
of our artifacts related to a Web project in the area of
E-government. Finally, we have discussed the
limitations of our approach, establishing the
different criteria that should be required in order to
successfully apply the technique. Together with the
restrictions identified, we have also pointed out that
the proposed model will need more empirical
validation, which could be fulfilled in future work.
As it can be explained, formalizing an Agile
requirement by means of a CBPS provides an
important link between Agile approaches and other
Software Engineering fields that might benefit from
the HCAD approach proposed in our work.
An example of this link, and also a first future
line of research, is Model-Driven Web Engineering,
which could take advantage of the use of the
presented techniques in order to define formally
requirements in an Agile way, that could lead to the
automatic generation of a “draft Product Backlog” to
be implemented during the development project.
Additionally, as a second future line of research,
this approach can also be useful for those
researchers and practitioners that work on
connecting Agile to maturity models like those of
CMMI family (Torrecilla-Salinas et al., 2016). The
idea of formalizing requirements in an Agile way
without a significant increasing overhead might help
in the process of institutionalizing Agile without
loosing agility.
As a third and last future line of research, the
proposed model might be an initial step in order to
associate Agile requirements engineering with
Human-Centered Design, with the goal of making
Agile Software Development more human-centric.
Finally, it must be stated that the elicitation of
“Agile UI techniques” could be an interesting
research topic derived from our approach.
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ACKNOWLEDGEMENTS
This research has been supported by the MeGUS
project (TIN2013-46928-C3-3-R), Pololas project
(TIN2016-76956-C3-2-R) and by the SoftPLM
Network (TIN2015-71938-REDT) of the Spanish
Ministry of Economy and Competitiveness.
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