The Research on the Application of Plant Identification and Mobile
Learning APP based on Expert System
Cixiao Wang
Graduate School of Education, Peking University, No.5 Yiheyuan Road Haidian District, Beijing, P.R. China
Keywords: Expert System, Plant Identification, Mobile Learning, Application Research, Outdoor Teaching.
Abstract: As the development of mobile internet and the improvement of software and hardware facilities, expert
system expands its field in mobile applications. The identification and learning of plants is an important part
of biology in middle school. Outdoor experiential teaching is an effective way to improve the students'
learning effect. Based on the production rules expert systems, this study developed plant identification and
learning mobile app based on Android platform. This study applied the app into the outdoor mobile learning
and used the education experiment and classroom observation method to do research by the use of software,
attitude of using software, learning satisfaction learning and attitude towards science four dimensions. And
the analysis of the difference between the population statistics and the application of mobile learning
experience, verify that the system has a positive effect on the students' learning attitude and the degree of
satisfaction with the outdoor experiential teaching.
1 INTRODUCTION
The expert system is a heuristic program system
which can use expert knowledge to do empirical
reasoning. It contains a large number of expert level
domain knowledge, which can simulate the
reasoning process of a human expert to solve
problems (Jia, 2009). In 1965, Fei Baum in Stanford
University and chemist Lud Begg developed the first
expert system DENDRAL (Shi, 2011). Since the
1980s, the expert system is gradually applied to
various fields with the development of science and
technology (Pandit, 2013). In the field of education,
the application of expert system embodied
intelligent teaching system, intelligent question
answering expert system, intelligent decision
system, intelligent test paper evaluation system, etc..
(Golumbic et al., 1986; Xu and Jiang, 2011; Zhu,
2012) With the popularity of smartphones and the
development of mobile Internet, mobile learning has
become a new field of expert system in educational
application (Fu and Li, 2010).
Biology learning in middle school is the basic
stage, and knowledge about plant is one of its
components. The plant identification is more
complex than animal identification, which is the key
to biology learning, need more practice to carry out
experiential learning in a real environment (Hou et
al., 2012). The plant recognition and learning mobile
application based on expert system can make
students experiencing the process of plant
knowledge learning outdoors, by which students can
learn knowledge of plant genera and characteristics
flexible and fully.
2 RESEARCH STATES
2.1 Limitation of Plant Identification
With the development of science, now the
identification of plant can be roughly divided into
three categories (Chen et al., 2014), artificial
identification method, assisted artificial
identification method and automatic identification
method. Artificial identification method refers to the
plant characteristics of knowledge investigation
form of learning, such as flora and botany etc..
Corresponding to the actual life, plant identification
is divided into a visual method, smell method,
somatosensory method. The method requires experts
to master a wide variety of plant characteristics
knowledge. Experts in the field can quickly identify
plants through this method, while middle school
students are not competent. Assisted artificial
identification method id using the existing data in
332
Wang, C.
The Research on the Application of Plant Identification and Mobile Learning APP based on Expert System.
DOI: 10.5220/0006313103320339
In Proceedings of the 9th International Conference on Computer Supported Education (CSEDU 2017) - Volume 2, pages 332-339
ISBN: 978-989-758-240-0
Copyright © 2017 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
physical or chemical methods to help people identify,
such as simple tools, microscopy, spectroscopy,
thermal spectroscopy and other high-precision
methods. However, this method is not suitable for
ordinary biology classroom or outdoor experiential
teaching. Automatic identification method is using
automatic identification system based on computer
vision to observe leaf characteristics. Computer
vision technology can automatic complete plant leaf
image processing and feature extraction and
classification of plants. While this method is time-
consuming, can not provide instant feedback on
mobile learning.
2.2 Relevant Research
Mobile applications contribute to project-based
learning, problem-based learning, and other
integrated practical activities, to develop students'
ability to communicate, solve problems, innovation
and innovation ability.
Huang(Huang et al., 2010)
developed a Mobile Plant Learning System (MPLS)
based on the pad, which provides outdoor
experience to recognize plant and learn botany
knowledge in the primary school curriculum. MPLS
belongs to the framework based expert system, in
which stored a large number of plant leaf
characteristics and detailed examples of information.
Through the comparison between pre-test and post-
test in the experimental group, it was found that
through MPLS learning, students' ability of plant
recognition was improved obviously, and the
outdoor learning method was more popular.
Mobile applications based on interactive concept
maps are also applied in middle school biology
learning. (Hwang et al., 2011)Research shows that
instant feedback of mobile application learning
method is conducive to improve students' interest in
learning and outdoor biological science teaching
effect. The practical teaching system of campus
plant scene teaching is designed (Xu et al., 2015),
which includes pre-class learning and outdoor
experiential learning in class and teaching feedback
underclass.
Compared with the traditional classroom
knowledge teaching, outdoor experiential learning is
more helpful to improve students' interest in
scientific knowledge and knowledge of plant
knowledge. The mobile application expert system
can promote the application of outdoor mobile plant
identification and learning of middle school students
not only need simple and easy to operate, plant
information database based on large, there should be
immediate feedback operation, help learners to
quickly complete plant identification, and learn more
knowledge about plant characteristics.
3 APPLICATION
DEVELOPMENT
3.1 Expert System
The expert system based on rules also called the
generative rules system, there are many examples of
successful and simple and flexible development
tools, can directly imitate human psychological
process, and use a series of rules to express expert
knowledge (Zhang et al., 2010). This study
established a plant facts database of non-attribute
rules, including the fact of plants, that is attribute
value of the attribute refers to a "yes" or "no", which
is a series statement of IF and THEN. Figure 1 is a
simplified structure of the expert system which was
designed for this research. Through the display of
obvious plants, the system has many aspects
describing the entries and simple image schematic.
The learner can answer the question when observing
plants, then the reasoning machine and the
interpreter in the knowledge database shows the next
question refers to feedback from the learner. Until
the correct reasoning to plant so far, all the
information about the right plant will be shown in
the result page on the app (including plant number,
picture, name, alias, characteristics, distribution and
use value) for the learners.
Figure 1: Simplified architecture of plant recognition and
learning expert system.
3.2 System Inference and Interpreter
In this study, the inference engine design of
production rule expert system can enable learners to
identify plants through a variety of plant
characteristics. The interpreter is the plant fact
information, which combines the operation of the
corresponding machine. This study designed the
intermediate facts to simplify the inference process
of plant identification, that is, let learners judge plant
The Research on the Application of Plant Identification and Mobile Learning APP based on Expert System
333
genera (herbaceous, woody and Fujimoto) first.
Figure 2
structure for plant mainly adopts two query
tree data, the first access node, if the user chooses
"yes", then access the left subtree, or visit the right
subtree, until no node is given, the plants need to
query. The asterisk represents a picture prompt.
Each question makes learners observe plant
characteristics and make decisions, greatly the
promoting learner's participation in learning and
improving the frequency of learners’ observing of
plant characteristics.
Figure 2: Sketch data structure of plant recognition and
learning mobile applications.
Note: When the question number is greater than 1000, indicating
that the node of binary tree has come to an end, which means the
user can get the answer. The question marked with an asterisk has
picture prompts.
3.3 Plant Knowledge Base
Plant knowledge base formed in this study included
a total of 204 species those were common in the
northern campus in China and have obvious
characteristics of plants, including 78 species of
woody herb, 99 species, 27 species of vines.
According to "Chinese flora" (editorial board,
Chinese Academy of Sciences Chinese flora 2004),
this study wrote the two retrieval disambiguation
table (shown in Table1).
Table 1: Plant retrieval tables (part).
1. Plants are woody or herbaceous.
2. Plants are woody plants.
3, trees, plants with a single trunk
4, leaf needle shape, scale shape, thorn
shape, evergreen
5, leaves all scale flake, interactive pairs,
twigs flat, arranged in a plane...........................
Platycladus orientalis
5, needle-like, rod
6, leaf type two, for scaly leaves or
barbed leaves, branchlets terete....................................
Sabina Chinensis
6, at least 2 gold leaf clusters
7, Ye Dansheng, spiral
arrangement
8, cone upright; leaf blade
back bar, two holes, spirally arranged; not a leaf...
Liaodong fir
8, pendulous leaves with a
prominent seat;
9, young branchlets hairy; leaves
subulate tip blunt; four white hole line........................
Picea Meyer
9, young branchlets smooth; tip
acuminate or acute; the stomatal band is not
obvious.............................. Picea wilsonii
The software knowledge database mainly includes
two tables: plant retrieval table (see Table 2) to find
the role of plant, provide answers; Plant information
table detailed information for the storage of plants,
which provide more learning content (including
plant number, picture, name, alias, characteristics,
distribution and use value) about the plant for
learners to learn.
Table 2: Design of plant retrieval table in knowledge base.
property has_pic question_id question yes no
Meaning
Whether
there is
picture
tips,
Picture
ID
Question
ID
Question
Content
User
select
Yes,
next
p
roblem
number
User
select
"no",
next
question
number
data type Interger varchar varchar varchar varchar
3.4 Plant Identification and Learning
Process
Figure 3: Plant identification and learning process
(Magnolia).
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334
The application is developed by eclipse and Android
ADT, which can run in more than 2.3 versions of the
Android mobile platform. In the software testing
phase, and the average duration of the plant
identification process is 2 minutes.
Take the identification and learning of Magnolia
for example, when learners observe magnolia, and
choose wood for the entrance, and then answer a
series of questions by observing the features of
plants as shown in Figure 3 and Figure 4. Finally,
learners can obtain the graph and information of
magnolia (shown in Figure 5).
Figure 4: Question interface.
4 APPLICATION RESEARCH
4.1 Research Method
4.1.1 Education Experiment Design
This study conducted two education experiments on
plant identification and learning APP. The purpose
of Experiment 1 is to explore the use and attitude of
learners on the system based outdoor experiential
teaching. The purpose of Experiment 2 is to explore
the teaching extension of the system in different
stages of middle school.
Figure 5: Plant presentation interface.
Experiment 1 implemented in Beijing City,
Shijingshan District Yangzhuang middle school,
which is greening and rich in plant species.
Experimental design control group and experimental
group. The experimental steps of the experimental
group are as follows: (1) preview the relevant
knowledge of plant characteristics before class; (2)
use outdoor experience plant recognition and
learning in APP; (3) study and use. The
experimental steps of the control group were as
follows: (1) preview the knowledge of plant
characteristics before class; (2) learning knowledge
of plant recognition under the traditional classroom
teaching environment; (3) investigation of the
learning situation.
Experiment 2 is generalized inquiry experiment.
The experimental sites were selected from Taiyuan
forty-eighth middle school in Shanxi province. To
explore the use and attitude of the senior middle
school students, we choose the were senior high
school students as the experiment subjects. The
experiment steps are as follows: (1) preview the
plant characteristic knowledge before the experiment;
(2) use the APP to carry out outdoor experience
plant recognition and learning; (3) a survey of
learning and use.
In addition to the application of questionnaires in
educational experiments, the research method also
The Research on the Application of Plant Identification and Mobile Learning APP based on Expert System
335
includes classroom observation and interview. To
observe the learning situation and attitude of the
learners participating in the outdoor experiential
plant recognition and learning, and the informal
interviews after class, the software usage is analyzed
comprehensively.
4.1.2 Research Tool
This study refers to the questionnaire used by Chu’s
(Chu et al., 2010) plant mobile learning applications,
and we combined with the cognitive characteristics
of mainland Chinese students, revised the scale of
each topic for translation and part of the topic of
expression. "Plant identification and learning mobile
APP usage questionnaire" is divided into scale part
and background information part.
Scale into two parts, a total of 25 questions (see
Table 3): plant identification mobile applications
using the first part of the survey students learning
activities, divided into three dimensions: "the use of
software" 4 questions, "the use of the software
attitude" 6 questions, "the use of the software to
learn after the learning satisfaction" 8 questions; the
second part is "to participate in the learning
activities, learning attitude of natural science",
namely the survey of students' attitude towards
natural science learning, a total of 7 questions. The
questionnaire uses the Likert five-point scoring
method, the option settings from "very agree" to
"very disagree", in turn, scored for 5, 4, 3, 2, 1. The
overall scale of Cronbach's Alpha coefficient is
0.894, the use of software, the use of the software of
attitude, learning methods and the satisfaction of
natural science learning attitude of Cronbach's Alpha
were 0.742, 0.793, 0.902, 0.907, indicating that the
research tools have higher reliability.
Table 3: Survey scale of plant identification and learning
mobile APP.
Construct Item
Use of software
This software is easy to use
I used a very short time to learn
how to use this software
The user interface of the software
is friendly
During the use, I did not
encounter technical problems
(such as click no response, etc.)
Attitude of using
software
I like to use this software to
learn, it provides an interesting
way to learn
I hope this way of learning can
be applied to other courses.
I will use this software to learn
I will recommend this software
to other students
Using this software makes
learning activities more
interesting
When using the software I can
seriously according to the tips of
each step to the next judgment
Satisfaction with
learning methods
after using the app
for learning,
This learning activity, let me
know more about the
characteristics of different plants
During my study, I have been
trying to observe the differences
between plants.
I learned to identify a plant by
observing the characteristics of
the flower, leaf, and fruit of the
plant.
Using software to learn is more
challenging and interesting than
traditional learning methods.
I learned new knowledge or new
discoveries
I try new ways of learning and
thinking
I learned how to identify a plant
I learned how to tell the
difference between plants
Learning attitude
towards natural
science after
participating in
learning activities
I am more interested in observing
and exploring plants.
I have more confidence in plant
learning
I am more interested in plant
learning
My observation of outdoor plants
has increased.
I hope to learn more about plants
I like to learn about the real
world through outdoor
observation.
4.2 Result Analysis
4.2.1 Analysis of Overall Effect
In Experiment 1, the research object is middle
school students from Beijing Shijingshan District
Yangzhuang junior high school, including students
from 1
st
class and 2
nd
class in Grade three. The
students were volunteered to participate in this
experiment. 1
st
class is the experimental group, a
total of 15 people (7 boys, 8 girls), 2
nd
class is the
control group, a total of 15 people (6 boys, 9 girls).
Experimental group students after the application of
plant identification fill in the questionnaire, the
control group only fill in the questionnaire
background information and scale fourth parts. A
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336
total of 30 questionnaires were issued, and 29 valid
questionnaires were recovered.
After the experimental group of learners using
the learning system, "the use of software", " attitude
of using software " and "learning satisfaction" scores
were in the middle level (4.883, 4.044, 3.733). It
shows that the system has a higher user experience
in software design, and the students in the
experimental group have higher satisfaction in using
the system. In the dimension of "learning attitude
towards science", the experimental group was filled
out after using the system, while the control group
did not use the system. After independent sample T
test, there was a significant difference between the
experimental group and the control group, that is,
the experimental group in the natural science
learning attitude, far higher than the control group.
This shows that the learning attitude and interest of
the natural sciences were greatly improved after the
outdoor activities of plant identification. The
purpose of this study, to improve the students'
interest in plant learning and plant characteristics
and knowledge come true.
Table 4: Difference between experimental group and
control group.
Dimension gender num
mean
value
standard
deviation
t-
value
p
Learning
attitude
towards
natural science
experimental
group
15 3.990 0.360
7.619
0.0
00*
**
control
group
14 2.980 0.354
Note: * * * represents p<0.001.
4.2.2 Analysis of Teaching Extension
The subjects of Experiment 2 were students of grade
one in Taiyuan No. forty-eighth high school. A total
of 45 questionnaires were distributed, and a total of
35 valid questionnaires were collected, including 10
boys and 25 girls. The differences of experimental
results between students in experiment 1 and 2 were
analyzed. The differences in grade analysis results
are shown in Table 5, all dimensions are
significantly different. Senior high school learners of
the learning system, the use of software "," software
attitude "and" learning satisfaction "and" natural
science learning attitude scores were in the middle
level, and the scores were 4.671, 4.586, 4.668, 4.535.
The dimension of the use of the software is higher
than that of high school students in junior high
school, while high school students are higher than
junior high school students in the attitude of using
software, the satisfaction of learning methods, and
the attitude towards learning science dimensions.
Although the junior and senior high schools close in
grade, but the junior high school students will face
the senior high school entrance examination
(Biology is not included in the examination), high
school students have finished senior high school
entrance examination (while the college entrance
examination includes biology), and these factors on
learning application will have a certain impact.
Table 5: Difference between middle school students and
high school students.
Dimension grade num
mean
value
standard
deviation
t-value p
the use of
software
middle 15 4.883 0.229
2.431 0.019*
high 35 4.671 0.302
attitude of
using
software
middle 15 4.044 0.434
-3.501 0.001**
high 35 4.586 0.526
learning
satisfaction
middle 15 3.733 0.398
-7.554 0.000***
high 35 4.668 0.402
learning
attitude
towards
science
middle 15 3.990 0.360
-3.873 0.000***
high 35 4.535 0.489
Note: * represents P < 0.05, * * represents P < 0.01, * * *
represents p<0.001.
Overall, the system also has higher teaching
popularization value in senior high school, and it can
promote the senior high school students improving the
learning attitude of plant knowledge.
The development of
the educational application of relevant knowledge content
has a higher
feasibility and application value to help
middle school students and high school students to
conduct outdoor experiential learning.
4.2.3 Analysis of Differences in Application
The study used survey data of 50 learners to analysis
differences in demographic and mobile application
learning experience and other independent variables.
When to use the network to study there were no
significant differences in the use of software, the use
of software attitude, learning methods and learning
satisfaction attitude dimensions of natural science,
but with the delayed network learning time, each
dimension scores were increased, but the difference
is not large, indicating when starting study on the
use of significantly influence the recognition and
application of plants using network. The average
comparison shows that boys use software better than
girls, while girls are better in satisfaction of learning
and learning attitude towards natural science than
boys.
When to start using the network to learn in the
use of software, the attitude of using the software,
The Research on the Application of Plant Identification and Mobile Learning APP based on Expert System
337
the satisfaction of learning methods, natural science
learning attitude dimensions were no significant
difference. With the delay of the beginning of using
the internet to learn, each dimension scores were
improved, but the difference is not large, which
indicating when to start to learn by the internet has
no significant effect on the identification and
learning of plant.
Whether has experience in using mobile
applications for learning before has a significant
difference in the use of software dimension, that is
the scores of students who have used the mobile
application to learn before were significantly higher
than those who haven’t. This shows that a certain
mobile application learning experience has a good
impact on the use of mobile applications, while there
are no significant differences in other dimensions.
Table 6: Difference in mobile application learning
experience.
Dimension
item
num
mean
value
standard
deviation
t-value
p
the use of
software
yes 37 4.777 0.287
1.537 0.048*
no 12 4.583 0.289
attitude of using
software
yes 37 4.356 0.593
-1.312 0.196
no 12 4.597 0.399
learning
satisfaction
yes 37 4.307 0.625
-1.887 0.069
no 12 4.604 0.412
learning attitude
towards science
yes 37 4.351 0.509
-0.442 0.661
no 12 4.429 0.578
Note: * represents P < 0.05, * * represents P < 0.01, * * *
represents p<0.001.
There are significant differences between "0-3h", "7-
15h" and "15h" group in the two dimensions of
learning method satisfaction and learning attitude
dimension of natural science. The longer the use of
mobile learning, the higher in the score in learning
satisfaction and learning attitude towards science
dimensions. There are similar rules in the use of
software and software attitude. It shows that if
students have a mobile applications learning
experience, the longer the use of mobile learning
applications, the better the use and learning results.
5 CONCLUSIONS
Combined with classroom observation and informal
interviews and data analysis of the above application
results, the following conclusions can be drawn:
(1) Using mobile learning applications to study
plant identification is popular with middle school
students. The use of software, the use of software
attitude, learning methods and learning satisfaction
attitude dimensions of natural science are higher
than traditional teaching methods, especially in the
use of software dimension;
(2) Using the plant identification of mobile
applications to learning knowledge outdoors can
make dimensions significantly higher than that of
students who haven’t in the natural sciences
students' learning attitude. The application of plant
identification significantly improves students in
science learning interest and attitude;
(3) The teaching extension of the system is quite
feasible. High school students in the
usage of software
dimensions are lower than the junior middle school
students. High school students in other dimensions is
higher than the junior middle school students;
(4) Gender had no significant effect on the use of
mobile learning in plant identification;
(5) When to start using the internet for learning,
there is no significant impact on the use of learning
in plant recognition mobile learning applications;
(6) Students who have used other mobile
applications for learning have scored significantly
higher on software usage dimensions than those who
did not use other mobile applications before learning;
(7) Have the experience of using mobile
applications to learn is helpful to use the app. The
longer the use, the use of mobile learning
applications and the better the learning effect.
6 DEFICIENCIES AND
PROSPECTS
Although plant learning in middle school is not the
emphasis part, the learners have a higher interest in
using the app to learning plant identification and
were enjoyable with the teaching methods. We can
see that outdoor experiential learning can bring
students a different experience from the traditional
classroom teaching. Through plant identification and
learning APP, learners can answer the system
questions given by the app, meanwhile, they can
observe plant characteristics, which can greatly
improve the learners' learning participation and the
understanding and mastery of plant knowledge. The
study shows that the app can improve students'
learning attitude towards natural science, stimulate
the learners' interest in learning related subjects such
as plants.
CSEDU 2017 - 9th International Conference on Computer Supported Education
338
This study makes a general analysis on software
usage and learning, but not for learners to plant-
related knowledge test to value learners' mastery of
the knowledge of plants. The further experimental
investigation is still needed. We should expand the
sample size at the same time, and add a degree of
data collection for students to master relevant
knowledge in the pre-test post-test. This study
designs an expert system based on production rules,
It consists of the knowledge base, inference engine,
and interpreter. However, the function is relatively
simple, as teaching interaction is limited to the
interaction between learners and teaching materials,
and is a lack of interactive teaching based on mobile
internet interaction and teacher-student interaction.
In addition to outdoor experience learning, we
should also provide plant information feedback, peer
exchanges, and cooperation, teacher feedback which
is equally important. The future research direction of
this study is to increase the communicative function
of learners, conducting peer collaborative inquiry
learning mode with outdoor experiential learning
under the guidance of teachers.
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