ExPhobia: A mHealth Technology based on Augmented Reality for
Support the Treatment of Arachnophobic Stimulus
Fabiana Neiva Veloso Brasileiro
1
, Tauily Claussen D’Escragnolle Taunay
2
,
José Eurico de Vasconcelos Filho
3
, Manuela Melo Santana
2
and Ântonio Plínio Feitosa Bastos
3
1
Laboratório de Investigações em Análise do Comportamento, Universidade de Fortaleza,
Ave. Washington Soares, Fortaleza-CE, Brazil
2
Graduação em Psicologia, Centro de Ciências da Saúde, Universidade de Fortaleza,
Ave. Washington Soares, Fortaleza-CE, Brazil
3
Núcleo de Aplicação em Tecnologia da Informação, Universidade de Fortaleza,
Ave. Washington Soares, Fortaleza-CE, Brazil
Keywords: Arachnophobia, Augmented Reality, Systematic Desensitization, mHealth.
Abstract: Anxiety disorders attack a significant part of the population and have been treated, mainly, by
pharmaceuticals or psychotherapies. Augmented Reality technologies have gotten some space in the
treatment of these diseases, with promising results. The current paper presents the prototype ExPhobia that
holds concepts and tools from the mHealth and Augmented Reality areas for the support to the facing of
arachnophobia. We have as a main goal the development and the performing of the initial tests of ExPhobia
for the systemic desensitization on levels of anxiety and escape/dodge in people with arachnophobia. The
used methodology for the development of ExPhobia contemplates a laboratorial phase for the conception of
this functional prototype, supported by the stages of the interaction design and, after the initial tests, the
program is being planned in a way that a research in a method almost experimental can be done, with only
one individual, applying the ABA designing. For measuring the levels of anxiety and phobia of the
participants in scales, inventories and questionings, in addition to the heart frequency measuring. It is a
hypothesis that can be used in the Augmented Reality as a technique of systematic desensitization, from an
analytic-behavioral perspective, the positive and viable results for the treatment of specific phobias.
1 INTRODUCTION
Anxiety disorders, based on DSM-V (APA, 2013),
are differentiated from adaptive anxiety or fear
because they persist beyond normal time and are
excessive, in other words, disproportionate to reality,
occurring with a frequency greater than expected
and often compromising the quality of life of the
individual. Phobias are considered a type of anxiety
disorder and one of its subdivisions includes specific
phobias, among them arachnophobia, which is the
object of study of this work and corresponds to the
disproportionate and excessive fear of spiders.
According to Zaminagni and Banaco (2005) and
with most of the current literature on the subject,
from an analytic-behavioral perspective, the
behavioral pattern characteristic of anxiety disorders
is phobic avoidance, that is, the individual will emit
a response that softens, defer or eliminate (escape /
dodge) an aversive event, that is, a threatening or
uncomfortable event.
Treatment for anxiety is usually performed with
psychological, pharmacological or both intervene-
tions, but drug use is not always necessary (Haydu et
al., 2014). Within psychology, some techniques can
be used so that anxiety disorder or, more
specifically, exacerbated and irrational fear (phobia),
can be minimized or eliminated. Among the possible
strategies, systematic desensitization (SD) is a very
effective procedure for the treatment of specific
phobias. It has been proven in several studies, such
as those shown in the literature review by Turner
(Caballo, 1996).
Technological advances have provided new
possibilities and benefits in the use of high
technology in the field of mental health (MH),
contributing favourably to new forms of interaction
(Wrzesien et al., 2013). Among the developed
474
Brasileiro, F., Taunay, T., Filho, J., Santana, M. and Bastos, Â.
ExPhobia: A mHealth Technology based on Augmented Reality for Support the Treatment of Arachnophobic Stimulus.
DOI: 10.5220/0007580604740480
In Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), pages 474-480
ISBN: 978-989-758-353-7
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
technologies, some stand out as a very useful tool
for psychologists in interventions to treat specific
phobias, which are Virtual Reality (VR) and
Augmented Reality (AR) (Tsai et al., 2018; Opris et
al., 2012; Juan and Pérez, 2010). Studies suggest the
efficacy of VR and IR in the treatment of specific
phobias, however, many of them point out the need
for more research in the field and, therefore, to
support the use of these technologies as a
complementary and facilitative form of therapeutic
interventions (Haydu et al., 2016).
AR technology is used to blend digital (virtual)
content into the real world: computer-generated
images along with relevant information are
displayed in the user's real view field. It is able to
give support to different areas and applications
satisfying the need to connect the real world with
virtual worlds (Hugues et al., 2011). It also enhances
the user experience through mobile applications
designed specifically to utilize this technology,
thereby integrating the mobile health – mHealth -
area (WHO, 2011). Analysts predict that the global
AR market will grow at an annual growth rate of
65.24% over the period 2017-2021. Treatments with
the use of Augmented Reality with exposure to
phobic stimulus prove effective not only when
compared to other treatments, but also through
measurement with well-defined inventories and
scales, as in the study by Wrzesien et al. (2013).
Considering the high prevalence of anxiety
disorders in our environment, specifically the
phobias, coupled with modernization and current
technological advances, such as Augmented Reality
was necessary, in order to corroborate the tendency
of current research, to develop a functional
prototype, using AR, that can be applied by
psychologists as an important complementary tool in
the treatment of specific phobias (eg
arachnophobia), with clinical-therapeutic purpose.
2 METHODS
Before applying and testing the prototype in
participants with arachnophobia, three phases were
performed: 1) development of the ExPhobia
prototype, 2) usability test and 3) development of an
application protocol; and a phase that is still in
progress which is: 4) intervention. In order to
perform these phases, this research had as
methodological basis the evaluation of programs,
which had been developed to support the future
application of the almost-experimental method.
The evaluation of programs "is about researches
that propose and implement programs to achieve
some positive effect on a group of individuals"
(Cozby, 2003). Within the Program Evaluation,
Rossi et al. (1999) identified five (5) types of
evaluations, namely: 1) needs assessment; 2)
evaluation of the program theory; 3) evaluation of
the process; 4) evaluation of the result and 5)
evaluation of efficiency. The present study aims the
two first evaluations, that is, the needs assessment,
based on an extensive bibliographic research, and
the evaluation of the program theory, covering
usability tests and development of a protocol.
For the future application of the prototype, the
fourth phase aims to use an almost experimental
method (Cozby, 2003) and intends to use a single
subject delineation, in which each participant will be
exposed to an Initial Bond, then the measuring for
the basis line (A), then they will pass through the
Intervention condition (B) and at the end will be
submitted to the new evaluation, in the Final Result
(A) (Sampaio et al., 2008).
For data collection, one (1) Questionnaire will be
used to measure the level of the spider phobia - Fear
of Spiders Questionnaire (FSQ), one (1) Sense
Inventory of Presence (SIP), adapted for Augmented
Reality (RA), one (1) Subjective Units of
Discomfort Scale (WASP), and a portable device to
measure heart rate (Fitbit Alta HR®).
In the initial Baseline (A) the FSQ and SUDS
questionnaire will be applied to understand the level
of phobia of the participant, in addition to exposing
the participant to the equipment that will be used
(Oculus Rift), while collecting the heart rate (Fitbit
Alta HR®) to have a base before the intervention.
The Intervention (B) does not have a necessary
number of steps to be performed per session, always
respecting the participant's time. There will be eight
(8) steps in total and each change from one stage to
the next is already pre-determined. In the final result
- Final Baseline (A) will be the reapplication of the
SUDS, ISP and FSQ tests, being the same of the
beginning of the treatment, for data collection and
comparison between the Baseline and the Final
Result; besides contrasting the data recorded in the
Fitbit Alta HR®, for physiological measurements.
For the statistical analysis of the collected data,
the IBM® SPSS program will be used. It should be
emphasized that the data of the experimental
sessions are the primary data and the questionnaire
data are secondary.
ExPhobia: A mHealth Technology based on Augmented Reality for Support the Treatment of Arachnophobic Stimulus
475
2.1 Procedures
Three (3) phases were developed to achieve the
objectives of this study and one phase is still in
progress.
Phase 1 - Development of the ExPhobia
Prototype: In this first phase, the prototype Exphobia
was developed, based on Interaction Design (Preece
et al., 2015), along with the professionals and
students of each area (Psychology, Computer
Science, Design), whose objective is the treatment of
arachnophobia with use of systematic
desensitization. For this, an extensive bibliographic
review was carried out in databases available on
CAPES (PubMED, Scielo, Web for Science) and
Scholar (scholar.google.com.br) with the descriptors
"phobia", "augmented reality", "Virtual reality",
"exposure therapy" and "systematic desensitization"
and their Portuguese translations, twenty (20)
articles being selected.
The program, which aims the intervention based
on a protocol, was planned to have the inventories
and questionnaires applied in two conditions: pre-
test (baseline - before intervention) and post-test
(final result - after intervention), in addition to
measuring the participant's heart rate throughout the
session's conduction period, using the Fitbit Alta HR
® portable device (smartband), as an objective
measure of the anxiety response, from a
physiological point of view. Based on the research
done and the theoretical basis of the systematic
desensitization technique (Caballo, 1996), the
intervention has eight (8) stages (St) (table 1),
hierarchically pre-defined (a) Size (S) in three (3)
levels: small, medium, and large (S, M and L); b)
Realism (R) in three (3) levels: low (L), medium
(M) and high (H); c) Quantity (Q) of spiders, being
possible to see 1, 5 or 10; d) Movement (M),
whether static (S) or mobile (M).
Table 1: Stages of Systematic Desensitization.
(St) (S)
(R)
(Q)
(M)
1 S L 1 S
2 M L 1 S
3 M L 1 M
4 M M 1 M
5 M H 1 M
6 M H 5 M
7 L H 5 M
8 L H 10 M
* underlined items indicate which variable was changed at
step change.
Phase 2 - Usability Test (Preece et al., 2015 p
341): After the prototype was developed by students
and professionals in Computer Science and Design,
a usability test was performed with ExPhobia, which
consisted in exposing 20 typical users to use the
mobile application of the prototype, measuring their
performance on specific tasks and, at the end of the
test, collecting their impressions in a questionnaire.
Phase 3 - Development of an Application
Protocol: Based on the results of the Usability Test,
an ExPhobia Application Protocol was developed
with the objective of better delineating the use of the
product, aiming at its greater effectiveness.
Phase 4 - Intervention: After the complete
development of the prototype and initial tests, it is
planned to proceed to the intervention phase, which
should evaluate the efficacy of ExPhobia in phobic
participants, through an almost experimental, single
subject study with a design ABA.
2.2 Materials
The materials and tools needed to apply some phases
are:
ExPhobia: functional prototype that was
developed, for which users can interact and
evaluate. Such a prototype was developed for a
responsive web platform that will pass data
from a psychologist-mediated session to a
mobile application (Android) in which the
patient visualizes the object of specific phobia
in Augmented Reality with the help of Oculus
Rift for better immersion.
A notebook, where the psychologist controls
and follows the whole process, such as what
the client is seeing at that moment and the
stage that the client is in that session;
A device with Android developer system (e.g.
smartphone) to use in phobic object exposure
along with Oculus Rift;
Portable heart-monitoring device (smartband) –
Fitbit Alta HR® to record a type of
physiological change in anxiety scales before
(baseline - pre-test), during and after treatment.
2.2.1 Software
The following platforms were used for the
development of the ExPhobia prototype:
Blender® (for the modelling of the Spider);
Unity® (to show the Spider in the mobile
application);
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Android Studio® (mobile application for the
client);
Eclipse® IDE (web functions);
Design of Alternatives: main design activity
that consists of suggesting ideas to satisfy the
requirements.
Pencil® (for low-fidelity displays, where the
concept and the initial idea of the product are
shown);
Photoshop® (for high-fidelity screens, which
will look similar to the final product, used for
exploration and testing).
2.2.2 Inventories and Questionnaires
For application within the provisions of the Protocol,
the following inventories and questionnaires are
required:
- Fear of Spiders Questionnaire (FSQ) consists of
eighteen (18) items graded on a Likert scale of seven
(7) points ranging from zero (0 - totally disagree) to
seven (7 - agree totally) for situations related to the
fear of spiders. The total score varies from zero (0)
to one hundred and twenty-six (126), the average of
some studies, such as Botella, Pérez-Ara, Bretón-
López, Quero, García-Palacios, and Baños (2016),
about 89.1 (DP = 19.6);
- Displacement Subjective Units (SUDS) Scale
(Wolpe, 1969) is a scale of 0 to 10 points. The
participant will indicate a reference number to the
level of anxiety / discomfort felt, with larger
numbers indicating a higher level of anxiety and 0
(zero) indicating no discomfort;
- Sensory of Presence Inventory (SPI), adapted
for Augmented Reality (AR), contains 14 statements
that describe sensations related to the augmented
reality in terms of virtual stimuli, non-virtual
environment stimuli, physiological reactions during
the exposure and behaviors presented throughout the
exhibition. Items should be answered on a five-point
Likert scale: "I totally disagree" to "I totally agree."
The punctuation of items 3, 4, 7, 10, 11 and 14 must
be reversed in the correction. The total score
represents the level that the participant feels
involved with Augmented Reality.
3 RESULTS
The results are divided by the phases, aiming a
better explanation of what was reached.
3.1 Phases
3.1.1 Phase 1: The ExPhobia Prototype
Development
The ExPhobia system was idealized and conceived
by a multidisciplinary research team (Computer
Science, Psychology and Communication) of the
University of Fortaleza - Unifor - to be composed of
two applications:
- Mobile application: initially for Android
platform, for serving a significant portion of the
Brazilian population, about 93.2% of the national
market in 2017 (Carvalho, 2017). In the application:
- The psychologist can check the list of patients
with treatment details and obtain information. In
addition, you can allow your patient to use
appropriate glasses to initiate the RA experience
using QR Code for each step of the proposed
desensitization technique.
- Patients can follow their progress in treatment,
obtain information and train completed steps using
specific QR Code for each step already achieved,
provided by the professional, without needing any
other equipment for the RA experience.
- Web application (administrative): used only by
the professional to manage, monitor and configure
the variables of each stage. At each therapy session,
measurements and information for monitoring are
recorded manually, such as: anxiety / fear level;
heart beats; galvanic measurement, and;
observations.
Figure 1 shows the applications and tools that make
up the designed system.
Figure 1: ExPhobia architecture.
The systematic desensitization technique
proposed for the system consists of eight progressive
ExPhobia: A mHealth Technology based on Augmented Reality for Support the Treatment of Arachnophobic Stimulus
477
and gradual steps. For each step, there are variations
of the four configurable variables of the phobic
object in 3D (in this case, spider), being defined as:
Size: shows the patient's perception of the size
of the phobic object on the screen, being small,
medium or large;
Realism: shows the patient's perception of how
realistic the phobic object can be, pixelated
(similar to Minecraft game objects), medium-
term or realistic;
Quantity: one, five or ten phobic objects shown
in the application, and;
Movement: stopped or not.
The steps can be understood as:
1st: one small spider, pixelated, stopped;
2nd: one medium spider, pixelated, without
movement;
3rd: one medium spider, pixelated and with
movement;
4th: one medium spider, medium term and with
movement;
5th: one medium spider, realistic and with
movement;
6th: five average, realistic and with movement;
7th: five large, realistic and with movement;
8th: ten large, realistic and with movement.
Figure 2 shows an example of the image of one of
the steps, accessed by the professional.
Figure 2: Image accessed by the professional.
The Figure 3 shows an example of viewing of one of
the steps, accessed by the professional.
Figure 3: Step accessed by the patient.
The functional prototype of the mobile
application was developed to be accessible from
version 4.4 of the Android platform, KitKat. The
choice of the version was made to suit a large
number of users who, according to the Android
Studio platform, reached approximately 90.9% of
Android devices in November 2017. The prototype
was based on Material Design (a guide to Google's
design recommendations) that allows you to
implement the look of an application in a consistent,
simple and intuitive way (Lecheta, 2016).
3.1.2 Phase 2: Usabilty Test
With the functional prototype ready, it was possible
to perform usability tests of the mobile application.
For the patient's vision of the application, tests were
performed with 20 users (1 woman and 19 men), of
university level and adults. Of these participants,
30% knew the application, but never interacted
directly with it before the tests.
In the view of the professional, tests were carried
out with 10 users (8 women and 2 men), university
level, adults, from the psychology area who did not
know the application. Phobics were not invited for
usability tests, since the purpose of the tests is to
evaluate the usability of the technological artifact,
that is, technical questions of the technology.
Some results recorded were: 1) in the
accomplishment of tasks, some participants had
doubts because they did not know terms of the
health area; 2) as to the ease of starting and using the
augmented reality experience, the majority (55%)
had no difficulties; 3) As for the level of realism of
the spider, it has been that 7 people (35%) voted in,
between zero and five, being zero unreal and five
very real, five.
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3.1.3 Phase 3 – Development of an
Application Protocol
In order for the intervention to be carried out in a
correct and standardized manner, an application
protocol has been established which presupposes:
Initial Link: The patient will enter the application
room and will explain how the program works,
presenting the project, the objectives, the procedure
and then the interested participants and that fit the
criteria of inclusion must sign the Term of Consent
Free and Informed (TCFI).
APPLICATION
Preliminary Baseline (A):
First, the FSQ and SUDS questionnaires will be
applied to understand the level of phobia of the
participant.
After that, the patient will be presented and
experiment the Oculus Rift to know the tool and the
scenario, but without the phobic stimulus (spider in
augmented reality).
During the presentation the patient will be
connected to the Fitbit Alta HR® device to heart rate
monitoring. The heart rate data will be collected 40
seconds before the start of the session and will
continue for another 40 seconds after the end of the
session, so that the physiological data can be
measured throughout the process. The objective is to
measure the data before the intervention in order to
effectively compare the variation during the session,
reducing the probability of foreign variables.
Intervention (B):
There are no pre-determined number of sessions
in the intervention, varying according to each
patient's response.
Each session has 8 stages (previously defined
hierarchically), already mentioned before. Each
stage will have 3 equal repetitions of exposure (1-
adaptive, 2- real, 3-confirmatory) of 20 seconds,
with an interval of 1 minute between one exposure
and another and 1 minute for other issues
(equipment setting, some necessary break), totaling
about 5 minutes.
Every new stage requires a baseline (BL per
stage), which refers to: 1) the patient will be asked if
he feels comfortable moving to the next stage. If
'yes', the patient goes to the next stage after 5
minutes (interval between one stage and another); If
‘no', there will be a 5 minute stop, the equipment
will be removed and there will be some relaxation
exercise, after the procedure, the question will be
redone and, if it persists, there is the postponement
or end of the intervention; 2) The heart rate will be
checked, if it is above 120bpm, it will be
recommended to repeat the stage or pause the
intervention; 3) Application of the SUDS discomfort
level scale (range ranging from 0-10).
Throughout the procedure, the patient may want
to stop the stimulus to the phobic object and, for
this, it will be agreed that it is sufficient to raise the
hand that, immediately, the exposure will be
suspended. Raising the hand is the escape for the
exposed patient.
Final Baseline (A):
After the intervention, the ISP tests will be
applied (applied only in this phase, since it is the
assessment of immersion to the prototype), SUDS
and FSQ, these being the same as the beginning of
the treatment, for data collection and comparison
between the Baseline and the Final Result; in
addition to contrasting the heart rate data recorded in
the Fitbit Alta HR®, for physiological
measurements.
ENVIROMENT
The psychologist must have a closed room to avoid
strange noises and contact with uncontrolled
variables;
- Table to support the QRcode, which should be
printed in a minimum size of 20x20cm on an acrylic
plate;
- Chair for the patient;
- The distance between the QRcode and the
patient, who will be seated, should be 1 meter;
- The QRcode should be located in front of the
patient under his direct sight, without him having to
lower or raise his head so that he can have access to
the phobic stimulus.
CLOSING
Each stage, if carried out without difficulties, has a
forecast of 5 minutes;
- Between one stage and another, if there are no
problems, there will be a break of 5 minutes;
- If there is no difficulty during the entire
intervention (exposure to the 8 steps previously
defined), the process ends in approximately 2 hours.
3.1.4 Phase 4: Intervention
This last phase is under development, however, it is
hypothesized that the use of augmented reality as a
tool to the technique of systematic desensitization,
from an analytic-behavioral perspective, elicits
ExPhobia: A mHealth Technology based on Augmented Reality for Support the Treatment of Arachnophobic Stimulus
479
positive and viable results for the treatment of
specific phobias, assumptions, given the research
conducted, as well as the various tests and protocol
established for application, that when applied to
phobic participants, the effects will be favorable.
The intervention is, in fact, the application of
ExPhobia as proposed by the Phase 3 protocol, with
the proposal to develop a research, as previously
mentioned in the methodology, which covers the
almost experimental, single subject, and ABA,
searching for relevant data and comparing, in fact,
between preintervention and postintervention.
4 CONCLUSIONS
The current paper is a tangible result of the junction
between health and technology, aiming the treatment
for the phobia of spiders (arachnophobia). The
developed prototype has as final focus the
improvement of the life quality of the participants,
but it also aims the psychologist who will work with
the technology, providing new ways of treatment.
It is understood, therefore, that new technologies,
such as augmented reality, can be combined with
health treatments; facilitating procedures or
expanding techniques.
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