Assistive Technology Applied in an Inclusive MOOC for the Blind
Bertil P. Marques, Paula Escudeiro, Ana Barata, Piedade Carvalho,
Ana de Sousa
and Patrícia Queirós
Porto Superior Institute of Engineering, Polytechnic Institute of Porto, Rua Doutor António Bernardino de Almeida,
431- 4200-072, Porto, Portugal
Keywords: Assistive Technology, Blind/Deaf Communications API, Inclusive Training, MOOC Pedagogical Model,
QEF.
Abstract: Considering the opportunity provided by Massive and Open Online Courses (MOOCs) to reach wide
audiences, a new pedagogical model of the MOOC in Educational Technologies was implemented at
Instituto Superior de Engenharia do Porto (ISEP) aiming at maximizing the MOOCs’ potential to provide
educational offers to both deaf and blind communities. These communities face several and distinctive
communication barriers, not allowing them to integrate within the larger intellectual communities as most
tools used for information dissemination remain inaccessible to them. This paper’s main purpose is to
present the innovative pedagogical model devised at ISEP/GILT to better enable the blind/visually impaired
individuals to access digital educational content, hence being a contribution for the inclusion of these
individuals in educational environments. This inclusive and innovating pedagogical model is a result of the
wider research being conducted at ISEP/GILT concerning the development of assistive technology targeted
at improving communication with and between the blind and the deaf, consequently fostering their
inclusion. Although this paper highlights the pedagogical model proposal targeted at the blind/visually
impaired, the model also integrates the deaf. Therefore, we present the complete API (BDC-API)
architecture that supports the inclusive pedagogical model. This API translates digital educational content
for the blind, grounded on the developed model used to translate written-text into sign language for the deaf.
1 INTRODUCTION
Higher education level of expertise and demands
require professionals to constantly revise, update and
improve not only their scientific and technical
knowledge, but also their pedagogical approaches to
comply with both the fundamental principles
consigned in the Portuguese Constitution and those
specified by the Ministry of Education (ECD, 2010).
This implies that teachers need to invest in the
continuous improvement of their skills and
knowledge, therefore it is fundamental for them to
have access to training that may also prepare them to
handle special education needs. Nevertheless, the
Portuguese education system does not always have
appropriate training offers available to respond to
special educational needs, particularly concerning
blind students (Marques et al., 2017). This is
extendable to educational digital content. The
postgraduation in Supporting Technologies for
Education (TAE), and the postgraduation in
Informatics in Education (IE), targeting at Education
professionals already in practice or concluding their
graduation, were devised having those needs in
mind. These educational postgraduation offers are
unique for their modular working structure, which
enables a flexible enrolment of the participants
(Marques and Escudeiro, 2016) (ESTAE, 2012).
However, after realizing the limitations of the
firstly devised blended learning model to reach the
target audience widely, an inclusive and innovative
pedagogical model started to be conceived, having
as premise the at distant educational model known
as Massive Online Open Course (MOOC) (Marques
et al., 2017). The development of that
postgraduation offer in a MOOC, relying on internet
connectivity, widens the possible participants to
unlimited numbers, therefore opening the access to
knowledge in any part of the Planet with no time
limits therefore, people anywhere have access to
learning by the principles of the so-called distance
education and open education (Marques et al.,
2017). Once having spotted the lack of digital
educational offer in higher education inclusive of
100
Marques, B., Escudeiro, P., Barata, A., Carvalho, P., de Sousa, A. and Queirós, P.
Assistive Technology Applied in an Inclusive MOOC for the Blind.
DOI: 10.5220/0007724901000110
In Proceedings of the 11th International Conference on Computer Supported Education (CSEDU 2019), pages 100-110
ISBN: 978-989-758-367-4
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
blind individuals, an inclusive model was created to
integrate these postgraduation level MOOCs, which
will allow the participation of blind individuals
(Escudeiro et al., 2018), two specific and sensorial
impairment groups with completely different needs.
This paper focuses on the model devised for
widening the education offers to the blind and the
visually impaired, therefore contributing to
maximize the access to higher education and foster
social inclusion of those deprived from using sight
to acquire information and to visually interact with
the surrounding environment (ACAPO, 2018). The
Blind/Deaf Communications API (BDC-API)
architecture (Escudeiro et al., 2018) is presented
considering the required specification for the target
audience in question, as well as the implemented
solution that enables the translation of digital
educational content specifically for the
blind/visually impaired.
With that purpose in mind, this paper starts by
detailing the pedagogical model underneath every
MOOC structure so that it complies with the
requirements of the implied assistive technology
specifications. This is followed by the description of
both the implemented solution and the BDC-API
architecture model. Next, the underlying factors
guaranteeing the quality of digital content
production (Escudeiro, 2016) using the Quantitative
Evaluation Framewor QEF model (Marques et al.,
2018) are explored applied to the proposed MOOCs.
2 MOOC MODEL
The development of the innovating MOOC
pedagogical model detailed in this paper
comprehends the postgraduation degrees in
Technologies Applied to Education, which are part
of the educational offer at ISEP, the School of
Engineering of the Porto Polytechnic (Marques and
Escudeiro, 2016) (ESTAE, 2012). This innovating
postgraduation offer, focusing on the development
of skills in the Information and Communication
Technologies area (ICT), is divided into two
specialization branches: Informatics in Education
(IE) and Supporting Technologies for Education.
Figure 1 shows the course units alignment in each
postgraduation, making it clear the specific areas
approached as well as the contents that are common
in both offers.
The MOOC pedagogical model introduced in
(Marques and Escudeiro, 2016) (Marques et al,
2017) and detailed in (ISEP, 2016) was designed to
be applied to both postgraduation course units. Each
course unit in each postgraduation has been handled
as a single homogeneous independent short course
based on a structure adapted to online learning,
which considers a five-lesson course open for a
week. Each course needs to comply with a set of
specifications devised for assuring the MOOCs
coherence and consistence.
Figure 1: Course Units in the postgraduation offers in Technologies Applied to Education.
Assistive Technology Applied in an Inclusive MOOC for the Blind
101
The following list concerns those specifications.
Specifications for assuring the MOOC
coherence:
Definition of prerequisites and respective
recipients;
Definition of the learning objectives;
Definition of the type of contents supporting
the lesson, assuring the quality of every
material that is made available;
Introduction to the evaluation strategy
evaluation methods, type of tasks and activities
to be carried out , aligning it with the defined
learning outcomes;
Definition of the interaction model to be
adopted (the participant/trainee must have it
clear if the course is completely autonomous or
if the trainer/teacher is available throughout the
process, being thus essential to assure that there
is a balance between the trainer’s presence, the
interaction between the participants and the
individual learning process);
At the beginning of each lesson, an introductory
video welcomes the participants, introducing
all the trainers involved in the course;
Definition of a short view course introduction
video (2 minute-length).
Elements in a course:
o Theme
o Learning objectives
o Lesson description
o Promotional video
o Complementary material
o Video lesson
o Lesson summary
o Title and subtitle
o Course promotional image (similar in every
lesson)
o Trainer’s biography
This structure enables learning to take place
continuously and actively, enabling appealing,
creative and up-to-date content to be well
distributed, favouring the accomplishment of tasks
according to the acquired knowledge. Complying
with that course structure, each lesson is organised
as follows:
Introductory video referring to the lesson’s
trainers
Definition of prerequisites and respective
recipients;
Definition of lesson structure;
Definition of learning objectives (summary);
Definition of the type of contents supporting
the lesson;
Title and subtitle;
Lesson conclusions and next lesson theme;
Last lesson presents the evaluation strategy
(evaluation methods, type of tasks and
activities to be carried out), aligning it with
the defined learning outcomes;
Presentation of appealing contents, well
distributed;
Launching of 2 questions so that the trainee
may effectively apply and demonstrate the
skills and knowledge acquired;
Definition of the interaction model;
Definition of bibliography to be used.
Promoting social and scientific inclusion in
higher education of blind/visually impaired people
has been the purpose of developing technical
equipment and strategies to extend that MOOC
model into the creation of an inclusive and
innovating MOOC offer. To reflect this innovating
and inclusive concept the logo represented in Figure
2 was designed, symbolizing inclusion in knowledge
access and innovation.
Figure 2: Inclusive and innovating MOOC logo (Silva,
2018).
The proposed pedagogical model implies at its
founding the involvement of multidisciplinary
teams, constituted by professionals with distinct
backgrounds, so that an accurate educational
environment may be built comprising an accessible,
inclusive and innovative pedagogical setting. The
subsections that follow detail the implemented
pedagogical model, the designed and implemented
solution, and the architecture model devised,
targeted at blind individuals.
2.1 Implemented Pedagogical Model
To guarantee the postgraduation degrees’
homogeneous features, a model comprising a set of
recommendations grounded in a pedagogical
structured supported by an online adapted
technology was devised, which must consider four
CSEDU 2019 - 11th International Conference on Computer Supported Education
102
decisive factors: the structure, length, pedagogical
design, content production and validation (Marques
and Escudeiro, 2016).
Planning is the fundamental and grounding task,
common to all the individuals involved in the
development process. Throughout the conception of
the pedagogical model, there was especial focus on
the team to guarantee the active participation of all
individuals in accordance with the objectives
previously set and the defined plan. The cohesion
and compromise of the team enable a consistent
development, which will lead to a product totally
adapted to a specific target as presented in Figure 3.
The intervenient share the responsibility of a very
relevant task: planning the MOOC pedagogical
model. This responsibility is organised as follows:
- The Design Team is responsible for creating the
scenario where the lessons are recorded. This team is
also responsible for scheduling meetings and
recordings time according to the availability of each
required intervenient. To support this management,
an online planning platform has been used Trello
where all the relevant information regarding the Post
Graduations, meetings’ minutes, files and details on
each course unit are made available.
As far as the technology is concerned, the
responsibilities have been distributed among the
several members of the computing team.
- The Computer Team is formed by programmers
who are responsible for developing the application
that translates text into sound, the Text-to-Speech
application. This application explores all the audio
potential to enable the communication with the blind
and visually impaired so that these may
autonomously have access to and make use of the
innovative MOOC model.
Besides, the user is required to use accessible
technological resources, such as already existing
sound/voice software (synthesizers), which once
installed in the computer read what appears on the
screen (e.g. NVDA) (ACAPO, s.d.). These
applications aim at reading the information on the
screens, thus identifying the actions to be performed
by the users (Santarosa, 2003).
- The Researchers Team has studied a way of
making it possible for the visually impaired to
interact equally in the same platform, namely using
specific and accessibility featured equipment,
software and content to access the internet, which
have been specially designed and built to fulfil this
target group’s needs. The NVDA, DOSVOX,
VIRTUAL VISION and JAWS have been identified
as the most relevant applications to be applied in our
object of study as resources (Vision, 2016).
Figure 3: Intervenient elements in the innovative and integrating MOOC.
Assistive Technology Applied in an Inclusive MOOC for the Blind
103
- The Project Manager (advisor) oversees the
project, essentially providing technological and
scientific support regarding planning so that the
project development may be a success.
- The Course Unit Leaders/teachers plan and
develop the contents, in which written texts (direct
speech), images, videos, tutorials, among others are
included. Afterwards, the structure of the lessons is
validated by the coordination team responsible for
each course unit, and/or by the responsible teacher
(in this case the design team is responsible for
correcting and adjusting the audio only to guarantee
the sound quality). Supporting the
participants/trainees and providing them with
accurate and effective feedback is essential
throughout the course.
- The Provider (Udemy) will have the responsibility
of disseminating the result of this inclusive MOOC
pedagogical model. Dissemination will take place
within the provider’s network of contacts, thus
widely promoting the postgraduation degrees.
The participants’ interest, motivation and regular
interaction is fundamental for them to take the best
out of the contents available in the platform (Figure
3).
2.2 Implemented Solution
This section presents the design of the solution as
well as its architectural model. The main purpose of
this model is to comply with the online learning
needs of the blind and visually impaired. Words and
sound individually may not be enough to transmit
content meaning; hence it is fundamental to be
careful about the way text is made available. For
blind and visually impaired people the touch is
essential to complement the sound so that they may
completely receive a message. As far as online
learning is concerned, environment sounds are
needed to enable the fully potential of the MOOC
model to reach this target audience (Diversidade,
2012).
Figure 4 details the structure created for the MOOC
model, and its respective development plan. By
analysing the schematics, it is possible to understand
the connection between each of the project sets. The
content experts the teachers are responsible for
devising and planning the contents (as pointed out in
the previous section) as well as for analysing the
information produced by the participants. Moreover,
they provide feedback and manage the course unit’s
forum whenever possible. The team responsible for
the course units approves/validates the contents and
whenever needed requires improvements to the
structure of the lessons. Only after this approval are
the contents sent to the Design Team to be
graphically implemented.
After receiving the contents validated by the
course units team, the Graphics Design team
manages and schedules the recording sessions. After
video recording the lessons, the course units’ team
validates them, and only after this step is the Design
Figure 4: Design of the solution.
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104
Team allowed to edit, handle the sound, animations
and graphics appropriate to each course unit.
The following step concerns the Computer Team’s
job. All the technical work developed within GILT,
specially the text-to-speech convertor, has been
fundamental to integrate in the MOOC pedagogical
model presented in this paper the Text to Speech
feature, which enables reaching blind and visually
impaired individuals.
Finally, the trainees/participants will have access
to quality content specific to the postgraduation of
their choice and will be able to attend all the classes
regularly, being required to comply with the
contents and to solve the related exercises and tasks.
2.3 Architecture Model
This section details the interaction between the
diverse components and the types of communication
that refer to the project. Table 1 presents the
architecture model.
Table 1: Architecture Model.
User
Interface
Server
Database
Business logic
Hardware
As can be observed, the architecture is structured
in three layers supported by the hardware
component. The interface will enable the user to
interact with the system functions. The third layer is
divided into three different parts, i.e. the server, the
database and the business logic. The web service is
responsible for connecting with the server, whose
purpose is to enable the connection between several
devices. Finally, the database will store the
necessary information to reproduce the voice.
Blind people have always faced several
difficulties when it comes to communicating, most
of the times hindering their inclusion in larger
intellectual communities as most of the tools used to
make information accessible does not comply with
their needs.
However, technology has been improving in
such a way that it has been enabling institutions to
acquire systems that have made it possible for blind
people to be included. Nevertheless, the required
equipment is still too expensive, which implies that
most institutions cannot afford having the
appropriate infrastructures to enable visually and
hearing-impaired people to attend their degrees
regularly.
Visually impaired people depend on the hearing
to communicate. The need for these different
communication channels makes it extremely
difficult to use the same systems to enable them to
communicate, therefore each communication
solution must be specifically designed for each
community. The defined architecture seeks to
minimize the communication barriers blind people
usually face, particularly in the education area.
The ACE (Assistive Communication for
Education) architecture has led to create the BDC-
API (Escudeiro et al., 2018) (Gilt 2016). This has
been devised in such a way that new educational
tools may be developed even by teachers without
any programming knowledge. These educational
tools support people with visual and hearing
impairment overcome technological barriers and
enables them to have access to digital information.
Figure 5: Translation Model (BDC-API).
Assistive Technology Applied in an Inclusive MOOC for the Blind
105
The BDC-API architecture translates digital
educational material for blind and deaf people, thus
enabling them to have fully access to this content
that they could not have access in another way.
Specifically considering the blind and visually
impaired, the BDC-API uses state-of-the-art
technology to create a simple and ready-to-use tool
for teachers, serious games developers and students.
Figure 5 introduces the BDC-API translation
modules applied to the educational context
(Escudeiro et al., 2018).
The used technologies include the IBM Watson
and the Google Speech Web API to recognise voice
and translate text-to-speech. The BDC-API was
firstly used to create a plug-in for the Microsoft
PowerPoint. For this, screen capture was used to
enable the 3D Avatar to translate what is written on
the screen into sign language in real time. Similarly,
the BDC-API uses voice recognition and the Google
Web API to enable blind people to communicate and
interact with the digital content. The postgraduation
MOOCs developed and referred to in this paper
(Marques et al., 2017) (Escudeiro et al., 2018) hold a
potentially endless learning database, creating a
paradigm for the BDC-API which will enable the
users to enlarge it according to their needs. This
potential has become the main purpose of the BDC-
API.
3 EVALUATION
METHODOLOGY APPLIED TO
THE INCLUSIVE AND
INNOVATING MOOC’S
PEDAGOGICAL MODEL
The quality of the inclusive and innovating MOOC’s
pedagogical model development process was
controlled through the QEF the Quantitative
Evaluation Framework model (Escudeiro, 2015).
The QEF model evaluates digital educational
contents (Escudeiro, 2006) based on the objectives,
principles and actions of educational software
engineering (Pressman, 2001; Bates, 2000). In the
proposed pedagogical model, the evaluation
supports the production phases and the development
of conceptual models used to produce digital
educational contents. Software engineering
educational strand will integrate the processes,
methods and tools in the development of models for
evaluating the educational contents so that their
quality improvement is assured.
This evaluation model is generally applied in the
development of digital systems content to validate
and evaluate the digital content progress during its
development cycle at any stage of its production,
allowing early detection and correction of eventual
failures.
The proposed QEF adopts the SCORM standards
as basis and the standard (ISO 9126) as reference,
following Scarlet et al. (2000)’s suggestion,
proposing a quantitative representation in an
orthogonal three-dimensional space.
The quality strand of digital content should be
pictured as an area bearing three dimensions
(Escudeiro, 2007). Each dimension is composed of a
set of factors and, in turn, each factor is defined by a
set of requirements also referred to as quality
criteria. The purpose is to be aware of the system’s
performance level at any stage of its development.
The dimensions of our quality area correspond to the
following: Pedagogical domain, Ergonomic domain,
and Technical domain, each of which aggregates a
set of factors for which it is important to determine
our proposed system’s performance degree.
A factor is an element that will represent the
performance of the digital content in the system
according to a predetermined criterion (Escudeiro,
2015).
3.1 Pedagogical Dimension
Learning is the pedagogical domain’s fundamental
support. Learning is determined by several factors
that imply the interrelationship between the
individual (subject), usually identified as
participant/trainee, and the object, identified as a
technological instrument of pedagogical nature. In
this context, evaluation is an instrument in the
pedagogical practice that allows us to verify which
technological procedures are valid in the pursuit of
educational objectives (Bloom, 1983, Bloom 1964).
For our quality scenario we have added the
following two factors in the pedagogical dimension:
the Learning Factor and the Evaluation Factor.
As far as the learning factor is concerned, that is, the
process of acquiring knowledge, skills, values and
attitudes, enabled by studying, teaching or
experience, all digital educational content is
expected to be planned and divided into various
levels of knowledge, always starting at the lowest
level of complexity. In every lesson, the content
covered should be clearly connected to each other.
What is more, the interaction with the trainee should
take place through questions and answers related to
the presented content.
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Table 2: Pedagogical Dimension.
Concerning the evaluation factor, a necessary
and permanent didactic task in the course of all the
work implied in the teaching and learning process,
we consider that the proposed activities should be
mainly supported by collaborative work and by the
trainees’ competence, promoting interaction and
group work. Problems of immediate resolution with
special impact in Special Education concerning the
Blind will be proposed, highlighting the scientific
and pedagogical domain of the contents specifically
elaborated for visually impaired and blind people
(table 2).
3.2 Ergonomics Dimension
The dimension referring to the ergonomics domain
handles the scientific knowledge, its conception and
the creation of equipment ensuring the full
performance of a certain educational system,
guaranteeing comfort and security (Wisner, 1987)
(Santos and Fialho, 1995), i.e., ensuring the
conditions that directly affect a learning scenario in
its technical, ergonomics and social features.
In this quality scenario we have added the
following factors to the ergonomics dimension:
Usability, Video/Audio, and Text.
As far as the Usability factor is concerned, taking
into account the specific target audience,
complementary contents will be added, being
structured to be intuitively and easily accessed. Each
lesson will have audio available, which will allow
the blind participant/trainee to get feedback in each
lesson’s discussion forum as well.
The second factor, Video/Audio, refers to the
structure and organisation of the lessons: each lesson
has to take 8 to 10 minutes, including a brief
introduction to the structure. So that the blind may
be included in this learning process, we consider that
any reference included in the video, referring to
images, graphics and animations, will be thoroughly
considered in the audio descriptions.
Finally, the Text factor, which will be included
according to a set of pre-established criteria inherent
to the pedagogical model, considers the following
items: clear title of the lesson, objective and
appropriate to the contents. Every reference pointed
out throughout the lessons have to be included in the
lesson’s bibliography items. Table 3 details the
Ergonomics Dimension.
3.3 Technical Dimension
The dimension concerning the technical domain
reflects the digital content quality regarding the
functional factors. This dimension includes, among
other factors, the following items: adaptability and
content management.
Assistive Technology Applied in an Inclusive MOOC for the Blind
107
Table 3: Ergonomics Dimension.
Table 4: Technical Dimension.
The adaptability factor represents the MOOC
capability of being adapted to different
environments without the need for additional actions
(the blind or visually impaired participants/trainees
access content via audio).
The content management factor enables finding
solutions to significantly simplify the creation,
management, publishing, distribution and archive of
digital contents, as detailed in table 4.
The ergonomics and pedagogical domains,
regarding the human/machine relation are closely
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108
linked, thus being possible to develop an evaluation
system comprising these fundamental features in
applying evaluation parameters to digital content.
When measuring the quality of a digital content it is
necessary to evaluate the relative importance of each
of the three dimensions pedagogical, ergonomics
and technical in and for the environment where the
content is going to be explored. The selected factors
for each dimension, in the context of the present
study-object, have been selected within the possible
factors used to characterize these dimensions. The
importance of selecting these factors and the inter-
relation between them are crucial for the
development, production and maintenance of digital
contents in the system of the considered study-
object.
4 CONCLUSIONS
This paper main objective was to detail the inclusive
and innovating MOOC, focusing on the new
pedagogical model developed to enable the
blind/visually impaired individuals to access online
digital higher education training content easily.
Devising this inclusive and innovating MOOC
model implies developing an application capable of
converting text into sound, supported by the already
developed model targeted at the deaf. It has been
described that these models are combined,
coexisting in the BDC-API, which simplifies access,
content integration and adaptability while fostering
inclusion. Contributing to enlarge the access to
knowledge of visually impaired/blind individuals by
devising a friendly-to-use system that may be fed
and maintained by people with no programming
knowledge and/or skills is the aim of the inclusive
MOOC solution and architecture described in this
paper.
Involving a multidisciplinary team of
professionals, ranging from computer engineers to
design, content producers and cooperative
management, the inclusive MOOC has complied
with every factor considered in the QEF dimensions.
There is still room for improvement and further
study, the following step is to get direct feedback
from a considerable number of blind/visually
impaired individuals after direct use of this inclusive
MOOC model.
ACKNOWLEDGEMENTS
This research is being supported by ISEP (Instituto
Superior de Engenharia do Porto), and GILT R&D
centre (Games, Interaction and Learning
Technologies).
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