Evaluation of Driving Efficiency and Safety with a Custom-Developed
Simulation Scenario
David González-Ortega, Francisco J. Díaz-Pernas, Mario Martínez-Zarzuela
and Míriam Antón-Rodríguez
Department of Signal Theory and Communications and Telematics Engineering, Telecommunications Engineering School,
University of Valladolid, Valladolid, Spain
Keywords: Driving Simulation, Unity, Modeled ICE Vehicle, Driving Learning, Driving Efficiency, Driving Safety.
Abstract: In this paper, we present a custom-developed driving simulation scenario and a vehicle model developed to
evaluate driving efficiency and safety. The scenario includes different road sections, traffic conditions, and
events, including a through road similar to a real road section in the city of Valladolid (Spain). The modeled
vehicle is an ICE vehicle with manual or automatic gear shift. During a simulation, following a guided or a
free route, the speed, rpm, gear, consumption, and traffic offences are showed in real time and stored in files
for further processing. Six people drove in the scenario twice, one time with automatic gear shift and
another with manual gear shift. An analysis of the results has been carried out to know the factors with
influence on driving efficiency and safety. A significant relation between efficient and safe driving was
found. People that took part in the experiments ranked the simulation scenario positively regarding ease of
interaction, realistic experience, usefulness for driving learning, and entertainment capacity.
1 INTRODUCTION
Driving safety and efficiency are major topics
worldwide with the growing number of vehicles and
the complexity and variety of road networks.
Although the rate of deaths relative to the world’s
population has stabilized and even declined
considering the number of motor vehicles in the past
years (World Health Organization, 2018), their
figures are very high. They cause unacceptable
human and economic costs in all the countries
regardless their level of development. Particularly,
road traffic injury is the leading cause of death for
young adults aged until 29 years old. From these
young adults, novice or drivers with low experience
are a significant part. The increasing pollution
levels, especially in urban areas, and the ongoing
exhaustion of fossil fuels require to reduce their
consumption. The use of efficient driving techniques
and the progressive substitution of ICE (Internal
Combustion Engine) vehicles for electric vehicles
are necessary to address these problems. In short, the
aim of achieving a safe and sustainable transport
demands drivers with highly developed safe and
efficient driving skills.
With the continuous progress in technology,
simulation environments have increased their
realism and learning potential. Thus, simulators can
speed up the process of acquisition of skills
necessary in many fields. Driving simulators make it
possible the acquirement, development, and
measurement of driving skills without the risks
associated with real driving using varied roads and
events where safety and efficiency can be quantified.
Driving simulators have been greatly used in
training programs in different countries. For
instance, in USA several projects based on driving
simulators have been developed (Allen et al., 2007).
In Brazil, simulation driving is included in the
official learning to obtain a driving license.
Moreover, driving simulators have also been used in
many research studies in different fields such as
engineering, psychology, and medicine (Zhao et al.,
2018). Driving simulation research has a series of
advantages compared to research based on real
driving. One of the most important advantages is the
capability to create virtual environments with fully
controllable parameters that would be, at the very
least, challenging and expensive in real driving
(Olstam et al., 2008).
In the presented work, a driving simulation
González-Ortega, D., Díaz-Pernas, F., Martínez-Zarzuela, M. and Antón-Rodríguez, M.
Evaluation of Driving Efficiency and Safety with a Custom-Developed Simulation Scenario.
DOI: 10.5220/0007930903010308
In Proceedings of the 9th International Conference on Simulation and Modeling Methodologies, Technologies and Applications (SIMULTECH 2019), pages 301-308
ISBN: 978-989-758-381-0
Copyright
c
2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
301
scenario with different road sections and traffic
events and a vehicle model to analyze the driving
efficiency and safety are presented. Both the
scenario and the vehicle model have been developed
with the Unity game engine (Unity, 2019). Unity is
one of the most used game engines in limited budget
projects and allows to develop games and graphical
applications. Besides, it is possible to export the
applications to 27 different platforms including PC,
mobile, and console ones. An important feature of
the last version of Unity is its integration with virtual
reality platforms such as Oculus Rift.
Our driving simulator shows in real time and
stores in files for further processing, not only
information about the user’s vehicle (position,
speed, rpm (revolutions per minute), gear, and fuel
consumption), but also the traffic offences
committed during simulation. This information can
be used to analyze the different simulations fulfilled
by the drivers so that conclusions can be drawn
about their driving competence.
The rest of the paper is organized as follows.
Section 2 presents the state of the art on driving
simulators. Afterwards, Section 3 explains the
developed driving simulation scenario and user’s
vehicle. Section 4 details the obtained experimental
results and, finally, Section 5 draws the main
conclusions about the presented simulator.
2 DRIVING SIMULATORS
A simulator is a hardware and software
configuration in which, through algorithms, the
behavior of a process or physical system is
replicated. In the education field, simulators are
means to form concepts and to build knowledge and
also means for their application to new contexts that
people, for several reasons, cannot have access to
from the methodological context where their
learning is developed. Simulators have educational
advantages such as the providing of open learning
environments based on real models and that users
adopt an active role, turning themselves into the
builders of learning from their own experience. To
name some examples, simulation has been applied to
fields so different as nuclear power engineering (Cui
et al., 2017) and pediatric emergency medicine
education (Sagalowsky et al., 2016) with satisfactory
results.
All the above mentioned is clearly applicable to
driving simulators. Although there are driving
simulators aimed at the pupils learning to drive
(Simumak, 2019) from which they can learn to drive
from scratch, most of these simulators aim to
entertain leaving aside the development of
competences towards responsible driving.
(Stinchcombe et al., 2017) found a statistically
significant association between video game
experience and risk-taking behaviors (large values of
speed and crashes) when the participants had to
drive in a scenario developed specifically to assess a
particular skill such as handling. As a consequence,
simulators for learning and assessing safe and
efficient driving should be carefully designed to
reinforce proper driving behaviors through the
provision of feedback.
In the last years, driving simulators have been
used in many research studies for a wide variety of
purposes. With them, drivers’ reactions to different
situations, which are not feasibly replicated on real
roads, can be analyzed. Their suitability to assess the
behavior of drivers and as a means to learn safe and
efficient driving skills has been shown. (Lee et al.,
2018) demonstrated that a driving simulator
methodology including instructions, realistic traffic
scenarios, and adaptive analytical methods is
suitable to study drivers’ behavior and their
interactions with road users. (Yuan et al., 2019)
studied the safety effects of weaving length, traffic
condition, and drivers’ characteristics in mandatory
lane change behavior using a simulator. (Almeida et
al., 2014) presented a simulation scenario based on
the Serious Game concept to develop way-finding
behaviors in emergency situations. (Meng at al.,
2019) studied the relation among drivers’
characteristics, fatigue, and performance in an
experiment with 50 taxi drivers. (Bıçaksız et al,
2019) investigated the relation of functional and
dysfunctional impulsivity with driving style by
measuring driver behaviors on a driving simulator.
All the research studies mentioned above obtained
interesting findings and meaningful results. Focused
on driving efficiency, (Zhao et al., 2015) developed
an eco-driving support system based on a driving
simulator that was validated as a useful tool to save
fuel consumption and reduce emissions. (Jamson et
al., 2015) studied with a simulator the tradeoff
between driving efficiency and safety using systems
embedded in the vehicle to advise the driver about
the use of the throttle pedal. They showed that
efficiency can be improved using these systems.
(Pampel et al., 2015) carried out a simulator study
showing that drivers have mental models of eco-
driving that they do not use when instructed to drive
normally.
In driving simulators, scenarios to analyze the
level of driving efficiency and safety, the relation
SIMULTECH 2019 - 9th International Conference on Simulation and Modeling Methodologies, Technologies and Applications
302
between them, and the results produced as a function
of them can be included. When people see
themselves in a real driving environment such as a
city with heavy traffic or a complex junction, they
may think that they will be unable to face that
challenge. In particular, driving anxiety is common
in older adult drivers, which can contribute to
decisions to limit or avoid driving (Taylor et al.,
2018). Driving simulators enable users to face many
of these problems in a virtual environment without
endangering the user or other drivers and to obtain
driving skills to overcome these problems, in such a
way that these skills can be applied when they face
similar situations in real driving. The users can also
get used to the vehicle controls through simulations,
manipulating them with the steering wheel, pedals,
and gear lever similarly to in a real vehicle. For that
purpose, different types of peripherals can be used,
from controls to complete driving cabin, including
devices such as Logitech G27 or Fanatec CSL Elite
Wheel Advanced Pack. Obviously, simulators
enable users to repeat simulations in a scenario and
to deal with certain events many times. Besides, it is
possible to simulate real situations that would be
practically impossible to do voluntarily in a real
environment. Situations such as a vehicle stopped in
the middle of a road or a pedestrian crossing a road
unexpectedly are events that can be replicated in a
simulator easily. This will enable simulator users to
be better prepared for unusual situations that may
find in the future. Simulators can also be utilized to
make studies about how certain agents, such as
fatigue (Meng et al., 2019), physical or
psychological state of the driver, medicine, drugs
(Bergeron et al., 2014), alcohol consumption (Van
Dyke et al., 2014), or age (Freydier et al., 2014;
Ledger et al., 2019), can influence driving capacity
significantly.
Lastly, it is important to mention that simulators
can gather data in a simple way. Thus, users can
have access to information of the fulfilled
simulations and observe their evolution. This
enables drivers to see and be aware of their mistakes
and committed traffic offences and what aspects
they should improve to avoid them in the future.
3 CUSTOM-DEVELOPED
DRIVING SIMULATION
SCENARIO
We have developed a driving simulation scenario of
7.7 km covering different types of roads and traffic
elements and events that drivers should address
adequately. The Unity game engine has been used to
create the scenario. Unity was adopted in many
serious game projects (Unity, 2019; Rodrigues et al.,
2018; Almeida et al., 2014). It is compatible with a
great range of 3D design tools such as Blender and
3ds Max and allows to develop 2D and 3D games. A
part of the scenario is similar to a section of a
through road in the city of Valladolid (Spain). This
section has been extended with other sections to
complete the scenario. The upper section is an
interurban road with one lane per direction and the
lower section is an interurban road with two lanes
per direction (partly in slope).
The user’s vehicle has been modeled with the
Unity module Realistic Car Controller, which can be
adapted to achieve the features and behaviour of the
desired vehicle. This vehicle is a Volkswagen Passat
Highline 2.5 V6 from 2001. We chose a sedan
vehicle close to the average age of vehicles in Spain.
We have adapted the parameters and GameObjects
of the Realistic Car Controller module, such as rigid
body, mesh collider, wheel collider, cameras, lights,
and box trigger. To model the fuel consumption, we
have determined graphs setting the dependency of
the speed and the current gear on the fuel
consumption. The vehicle can be driven not only
with manual gear shift but also with automatic gear
shift. It must be noted that automatic vehicles will be
much more common in the future as all electric
vehicles are automatic. The driver can also select
front-wheel drive, rear-wheel drive, or all-wheel
drive before the simulation.
To include the rest of the vehicles in the
scenario, we have used the Unity module Easy
Traffic. 1460 waypoints have been distributed in the
scenario and different vehicles such as pickup
trucks, sedan and off-road vehicles, and motorcycles
move along different waypoints and with different
speeds. The density of vehicles can also be
configured. Pedestrians are included in the scenario,
which walk on the sidewalk, can cross the pedestrian
crossings, wait for a green traffic light, or even cross
a road unexpectedly to study the response of the
driver.
The peripheral input device used in the simulator
is the Logitech G27, which includes steering wheel,
gear lever, and clutch, brake, and throttle pedals.
The levers and buttons of the Logitech G27 have
been configured to associate them with actions such
as start the engine or switch on or off the lights or
the turn signals.
A system to control the traffic offences has been
added in the scenario. The most important computed
Evaluation of Driving Efficiency and Safety with a Custom-Developed Simulation Scenario
303
traffic offences are: exceed the speed limit, drive
under the minimum speed, failure to stop at a stop
sign, failure to stop at a traffic light, failure to yield
at a yield sign, not switch on the corresponding turn
light in a turn, in an overtaking, or entering or
leaving a road, be closer than the minimum distance
to the vehicle ahead, drive off the road, wrong-way
driving, not letting a pedestrian cross a pedestrian
crossing, striking a pedestrian, collision with other
vehicle, and collision with street furniture. When an
offence is committed, its type together with the time
and the position of the user’s vehicle in the scenario
are recorded. Besides, a textual message is shown in
the scene to inform the driver about the offence if
this configurable option is selected before the
simulation. Apart from the offences, the position,
speed, rpm, selected gear, and fuel consumption are
recorded with a configurable sampling rate. After
the simulation, data is stored grouped as a function
of the driver, easing the access and comparative
study of the results.
Figure 1: Simulation scene with the camera inside the
vehicle.
Figure 2: Simulation scene with the camera outside the
vehicle.
Before the simulation, the user can choose to
have a guided or free route. There is a Unity camera
inside the vehicle so that the driver can have a field
of view similar to real driving as shown in Fig. 1. On
the top left corner of the scene, there is a
speedometer and on the top right corner there is an
rpm meter and a number with the selected gear. The
user can turn their view left or right by pressing
particular buttons on the steering wheel. On the
bottom right corner of the scene, there is a map,
similar to a map shown by GPS navigation devices,
with the location of the vehicle in the scenario,
which is updated in each frame. An image of the
user while driving is added on the right part of the
scene shown in Fig. 1. While driving, the user can
change from the view present in Fig. 1 to a view
outside the vehicle, as shown in Fig. 2, which can be
interesting for learning purposes. Fig. 3 shows a
scene with the camera inside the vehicle after
turning the view left to see the left mirror. Fig. 4
shows a scene with a textual message on the right
informing about the recently committed offence of
not letting a pedestrian cross a pedestrian crossing.
Figure 3: Simulation scene with the camera inside the
vehicle.
Figure 4: Simulation scene with the camera outside the
vehicle.
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4 EXPERIMENTAL RESULTS
Six users drove in the simulation scenario along the
same guided route. They drove in the scenario twice,
firstly with automatic gear shift and secondly with
manual gear shift. Table 1 shows the characteristics
of the users that we asked them about to study their
influence on the driving performance. Tables 2 and 3
show the data obtained with the automatic and
manual gear shift, respectively. The percentage of
time in 1st gear also includes the time that the
engine was idle due to a red traffic light or for other
reasons such as letting pedestrians cross a pedestrian
crossing. From these tables, a clear variation of the
fuel consumption among the users can be observed
as a function of their driving profiles. Conversely,
the differences between the automatic gear shift and
the manual gear shift are generally small for each
driver. All users but user #6 have consumed more
with manual gear shift, with an average fuel
consumption increase of 0.4 l/100 km with manual
gear shift. This was partly caused by the longer time
in 1st gear than in 2nd gear with manual gear shift,
unlike with automatic gear shift. Users #2 and #6
have achieved a lower fuel consumption with
manual gear shift by using longer gears (4th and 5th
gears) more time than the rest of the users, which
have used shorter gears more time than required in
efficient driving. Another related factor influencing
the higher driving efficiency for users #2 and #6 was
the higher average speed they have achieved.
Tables 4 and 5 show the offences the users have
committed with the automatic gear shift and manual
gear shift, respectively. The speeding offence was
the most frequent as the simulator strictly records
the speeds larger than the speed limit of 50 km/h in
the through road and of 90 km/h in the two
interurban sections. Although the user #2 had a
larger average speed both with automatic and
manual gear shift, he or she was not the driver with
the largest number of speeding offences. The users
with the lowest number of offences were the #3 and
#6, both with 8 offences. The user #6 was the most
efficient driver with manual gear shift and one of the
most efficient with manual gear shift. The user #3
was one of the most efficient drivers with both
gears. Conversely, the user #1 was the driver that
committed the most number of traffic offences with
both automatic and manual gear shift and was also
the driver with the highest average fuel consumption
with both automatic and manual gear shift. Thus
there was a relation between driving efficiency and
safety as users that drove more efficiently also drove
safer and vice versa.
Regarding the overall number of offences, there
was a decrease of 36% with automatic gear shift,
partly because the drivers did not have to pay
attention to the clutch and gear lever to shift among
gears. There has not been found a relation between
some users’ characteristics (age, driving experience,
videogame experience, and annual mileage) and the
level of driving efficiency and safety as the two
users with the most efficient driving (#2 and #6)
have different characteristics’ profiles, like the two
users with the safest driving (#3 and #6). Similarly,
the users with the least efficient driving (#1 and #4)
and the users with the least safe driving (#1 and #5)
have different characteristics’ profiles. From these
results, it must be noted, on the one hand, that
driving profiles are complex and difficult to be
related to the drivers’ characteristics and, on the
other hand, that a high videogame experience has
not had influence on a better performance in the
simulation scenario, which supports the use of the
scenario in driving research studies.
After using the simulator, the six users were
asked about the more relevant aspects of its use.
Table 6 shows the results of the users’ feedback. All
the aspects were rated positively above 7 out of 10
and the overall rating was 7.7. The simulator was
considered a useful tool for driving training due to
its ease of interaction and similarity to real driving.
Moreover, the simulator kept them entertained.
Table 1: Characteristics of the six users that took part in the experiments in the simulation scenario.
User Age Driving experience (years) Videogame experience Annual mileage(km)
#1 33 15 Low 14,000
#2 24 6 High 6,000
#3 25 7 Moderate 10,000
#4 26 8 Low 30,000
#5 26 8 High 1,000
#6 44 16 Low 12,000
Evaluation of Driving Efficiency and Safety with a Custom-Developed Simulation Scenario
305
Table 2: Data of the routes in the simulation scenario with automatic gear shift.
User #1 #2 #3 #4 #5 #6 Average
Time 12´16´´ 10´33´´ 12´01´´ 11´52´´ 11´11´´ 11´54´´ 11´37´´
Average speed (km/h) 47.7 57.9 47.9 46.7 48.8 46.7 49.2
Average fuel consumption (l/100km) 8.2 6.5 7.1 8.0 7.6 7.4 7.46
% of time in 1st gea
r
26.1 27.5 27.5 26.7 20.2 24.1 25.3
% of time in 2nd gea
r
29.7 31.3 27.3 36.3 33.1 33.6 31.8
% of time in 3rd gea
r
28 18.6 29.5 16.9 33.1 27.3 28.0
% of time in 4th gea
r
9.7 15 15.7 20.1 13.6 6.3 13.3
% of time in 5th gea
r
6.5 7.6 0 0 0 8.7 3.7
Table 3: Data of the routes in the simulation scenario with manual gear shift.
User #1 #2 #3 #4 #5 #6 Average
Time 12´02´´ 9´33´´ 11´53´´ 13´15´´ 12´13´´ 11´41´´ 11´46´´
Average speed (km/h) 49.4 57.5 47.7 46 46.4 49.3 49.3
Average fuel
consumption (l/100km)
8.8 6.9 7.5 8.3 7.7 6.2 7.5
% of time in 1st gea
r
34.3 15.4 30.5 30.6 28.2 24.3 27.2
% of time in 2nd gea
r
11.6 24.5 24.4 29.1 24.1 14.9 21.4
% of time in 3rd gea
r
37.7 27.1 13.6 35.1 28.2 25.8 27.9
% of time in 4th gea
r
16.4 26 31.6 5.2 11.9 35 21
% of time in 5th gea
r
0 7 0 0 7.6 0 2.4
Table 4: Traffic offences in the simulation scenario with automatic gear shift.
User #1 #2 #3 #4 #5 #6 Total
Exceed the speed limit 3 3 1 1 4 1 13
Drive off the road 2 0 1 4 1 1 9
Failure to stop at a traffic ligh
t
0 0 0 0 1 0 1
Collision with other vehicle 1 0 0 0 0 0 1
Collision with st
eet furniture 0 0 0 0 0 0 0
Not switch on the turn light in a turn 1 0 1 0 0 0 2
Total 7 3 3 5 6 2 26
Table 5: Traffic offences in the simulation scenario with manual gear shift.
User #1 #2 #3 #4 #5 #6 Total
Exceed the speed limit 5 4 3 1 4 2 19
Drive off the road 2 0 1 3 2 3 11
Failure to stop at a traffic ligh
t
1 1 0 0 0 1 3
Collision with other vehicle 1 2 0 0 0 0 3
Collision with street furniture 0 0 0 0 1 0 1
Not switch on the turn light in a turn 1 2 1 0 0 0 4
Total 10 9 5 4 7 6 41
Table 6: Opinion of the users about driving in the simulation scenario.
User #1 #2 #3 #4 #5 #6 Total
Ease of interaction (0-10) 6 8 7 8 7 7 7.2
Similarity to real driving (0-10) 8 8 6 7 7 8 7.4
Usefulness for driving learning (0-10) 8 7 8 8 8 8 7.9
Entertainment (0-10) 9 10 7 8 7 8 8.2
Total 7.75 8.25 7 7.75 7.25 7.75 7.7
5 CONCLUSIONS
In this paper, a custom-developed simulation
scenario, which was created with the Unity game
engine, has been presented. The scenario has
different road sections, traffic conditions, and
events. It can be used both for the learning of
driving skills and the study of driving efficiency
and safety. One section of the scenario is similar to
SIMULTECH 2019 - 9th International Conference on Simulation and Modeling Methodologies, Technologies and Applications
306
a real road section in the city of Valladolid (Spain).
Six people drove in the scenario twice, one time
with automatic gear shift and another with manual
gear shift. An analysis of the results has been
carried out to know the factors that have a strong
influence on driving efficiency and safety. Users
that drove more efficiently also drove safer and
vice versa. The relation between driving efficiency
and safety states the importance of developing in
parallel efficient and safe driving skills to achieve
a better road traffic. People that took part in the
experiments driving in the simulation scenario
highlighted its ease of interaction, realistic
experience, and usefulness for driving learning.
Future data stored in the scenario simulations from
many users will allow to carry out deep
comparative analysis to associate the different
drivers and their driving styles with their safety
and efficiency level, and to assess the evolution in
the development of driving competence.
ACKNOWLEDGEMENTS
This work was partially supported by the National
Department of Traffic (DGT) of the Ministry of the
Interior (Spain) under research project SPIP2017-
02257 and the MOVILIDAD INVESTIGADORES
UVa-BANCO SANTANDER 2019 Scheme.
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