Requirements for an In-gallery Social Interpretation Platform:
A Museum Perspective
Marcus Winter
a
School of Computing, Engineering and Mathematics, University of Brighton, U.K.
Keywords: Museum, Visitor Interpretation, Social Interpretation, Informal Learning, Participation, Engagement,
User-generated Content, Content Moderation, Content Ownership.
Abstract: This paper reports findings from expert interviews discussing in-gallery commenting systems with museum
professionals. Its main contribution is an exploration of museum perspectives on critical aspects of
commenting platforms including content moderation, comment metadata, access and openness, ownership
and reuse of comments, backend requirements, deployment and maintenance. The paper relates findings to
system requirements and flags up a number of design tensions between visitors' attention to exhibits and their
engagement with interpretive resources; visitors' communication behaviours and their contemplative needs;
museums' requirements for content moderation and visitors' user experience when submitting comments. The
findings will be useful to researchers and practitioners developing in-gallery commenting systems and other
platforms collecting and displaying visitor comments in museums.
1 INTRODUCTION
The idea of museums as places for informal learning
has been around for some time and is now ubiquitous
in the literature. Screven (1969) understands
museums as "responsive learning environments"
(p.10); Hein (1998) writes about the "constructivist
museum" (p.155); Bradburne (2000) studies
museums as "support systems" for informal learning
(p.19); Falk and Dierking (2000) call exhibitions
"design-rich educational experiences" (p.139) and
discuss museums as places for "meaning-making",
and Forrest (2013) calls exhibitions "interpretive
environments" (p.201).
Common to all these views on museums as
learning environments is a grounding in social-
constructivist (Bruner, 1973; Bandura, 1977;
Vygotsky, 1978) and experiential (Kolb, 1984)
theories of learning, where visitors encounter learning
opportunities and actively construct knowledge by
making connections, solving problems, discussing
meaning with others and reflecting on their
experience. A key requirement for this type of
learning is that visitors interact with exhibits and
engage in conversations - a "primary mechanism of
a
https://orcid.org/0000-0001-6603-325X
knowledge construction and distributed meaning-
making" (Falk and Dierking, 2000; p.110).
In order to support this distributed meaning
making, museums use various platforms enabling
visitors to share their views on exhibits, exhibition
themes and their visiting experience. These range
from traditional analogue mechanisms such as visitor
books, comment cards and Post-it® walls to digital
platforms such as interactive screens, museum
websites and social media platforms. Visitors
typically have clear favourites among these
mechanisms, based on their specific affordances in
relation to abstract qualities such as ease of use,
freedom of expression, range of functionality, fit with
personal communication preferences, privacy and
expected impact when contributing a comment
(Winter, 2018). From a museum perspective,
important criteria for commenting systems include
how they support their pedagogical needs, how they
integrate with professional practice and workflows,
how affordable they are and how they fit with the
design and technical constraints of the gallery space.
The context of this paper is an effort to extend the
current range of commenting mechanisms with the
development of Social Object Labels (SOLs); an in-
gallery commenting system aiming to foster debate
66
Winter, M.
Requirements for an In-gallery Social Interpretation Platform: A Museum Perspective.
DOI: 10.5220/0008354400660077
In Proceedings of the 3rd International Conference on Computer-Human Interaction Research and Applications (CHIRA 2019), pages 66-77
ISBN: 978-989-758-376-6
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
around exhibits and complement the museum's voice
displayed on traditional object labels by enabling
visitors to share their own commentary on small,
interactive, e-ink screens (Winter, 2014; Winter et al.
2015). SOLs aim to support a particular pedagogical
approach to social learning in museums based on the
idea of object-centred sociality, which proposes that
people find it easier to engage with each other around
objects of common interest than to engage directly
without such points of reference (Knorr-Cetina, 1997;
Engeström, 2005; Simon, 2010).
This paper reports on a series of expert interviews
discussing commenting in general and in-gallery
commenting systems in particular with museum
professionals. It complements a survey exploring
visitors' views on commenting in museums (Winter,
2018) and forms part of a wider requirements analysis
informing the design of SOLs. The main contribution
of this paper is an exploration of museum
perspectives on commenting in museums, covering
content moderation, comment metadata, access and
openness, ownership and reuse of comments,
backend requirements, deployment and maintenance.
As these aspects are not specific to SOLs but relevant
to any platform collecting and displaying visitor
comments in museums, it is hoped that the findings
are of interest to practitioners and other researchers in
this field.
The following sections briefly review related
literature before reporting on a series of interviews
conducted with museum professionals, explaining the
methodology of the study and discussing its findings
in the context of high-level requirements that can
inform the design of commenting platforms from a
museum perspective. The paper concludes with a
summary of findings, a discussion of limitations and
an outlook on future research.
2 BACKGROUND
As curated spaces with an educational agenda and
particular social protocols, museums are complex
environments with their own set of requirements and
constraints. This section investigates how
commenting fits with museums' higher-level
educational goals, discusses engagement, interaction
and technology use in gallery environments and looks
at existing curatorial practices to encourage visitor
engagement with exhibits. It also reviews previous
research efforts in the literature exploring
technologies for visitors to comment on museum
exhibits and discusses user-generated content in the
contexts of authority and public liability.
2.1 Giving Visitors a Voice
Bradburne (2002) conceptualises interactivity not as
a property of the exhibit but of the visitor, and
introduces the notion of "user language" as a way for
museums to shape visitors' engagement with exhibits.
As the museum's user language confers properties on
both the exhibit and the visitor, it structures their
relationship and controls whether interaction takes
place and of what nature it is. Bradburne (ibid)
identifies the most common user languages in
museums as (1) authority, where visitors accept the
museum as authority, (2) observation, where visitors
are their own authority, (3) variables, where visitors
explore relationships between exhibits, (4) problems,
where visitors analyse problems and (5) games,
which extends problem and makes action a condition
of the experience. Commenting fits well with the user
languages of observation, variables and problems, for
instance when posing a question for visitors to
answer, however, its intrinsic qualities of allowing
visitors to express their own views, share them with
other visitors and make them part of the exhibition
add another dimension, which might be called the
user language of voice.
The user language of voice confers on museums
the property of being interested in visitors as thinking
beings (Adams and Stein, 2004), on exhibits the
property of being open to interpretation rather than
fully described and interpreted, and on visitors the
property of having a voice to engage in public debate
and balance the museum's authoritative
interpretation.
It expands the range of user languages available
to museums and acknowledges that visitors do not
come as blank slates to the museum but with a wealth
of previously acquired knowledge, interests, beliefs
and experiences (Falk and Dierking, 2000). Giving
visitors an opportunity to provide their own
interpretation and relate concepts and ideas behind
exhibits to their personal experiences can help them
to "see themselves within an exhibition" (ibid, p.182),
addressing the problem that many visitors cannot
relate to exhibits based on the information given on
object labels (Screven 1992).
2.2 Learning from Label Design
Vom Lehn and Heath (2003) point out that
interpretive labels were not always part of the
museum experience but only introduced when
museums became educational institutions and guided
tours gave way to visitors navigating exhibitions on
their own. Today, interpretive labels are a standard
Requirements for an In-gallery Social Interpretation Platform: A Museum Perspective
67
tool for museums to bridge the knowledge gap
between visitors and objects (Loomis, 1983). Their
manifold purposes include to provide information
about exhibits, orient and instruct visitors, personalise
topics and interpret exhibits (Screven, 1992).
SOLs are in many ways the antithesis of
interpretive labels - championing the visitor voice
rather than the museum voice, affording many-to-
many communication rather than one-way top-down
communication and showing unverified, potentially
biased or trivial information by visitors rather than
authoritative information by the museum. Yet, there
are also similarities in that both visitor comments and
interpretive labels should be noticeable but not
compete with exhibits for visitors' attention (Bitgood,
1996), creating a particular design challenge.
Screven (1992) proposes that visitors' decisions to
engage with interpretive labels depend on their
perceived value-to-cost ratio, and he offers
recommendations to maximise value and minimise
costs. Bitgood (1996) contends that attention is
selective, involves focusing power and is of limited
capacity. He structures design aspects around (1)
stimulus salience and traffic flow with regard to
attracting visitors' selective attention, (2) minimising
distractions and perceived effort while increasing
cognitive-emotional arousal with regard to
motivating visitors to focus, and (3) taking into
account contextual factors to explain museum
visitors' decreasing capacity of attention over the
course of their visit. Both sets of recommendations
incorporate a deep understanding of museum visitors
and gallery environments and are highly relevant to
the design of commenting systems.
2.3 Museums as Curated
Environments
Falk and Dierking's (2000) statement that "people go
to museums to see and experience real objects, placed
within appropriate environments" (p.139) hints at two
key aspects that make the museum experience
special. One refers to being in the presence of
authentic objects rather than replicas and the other to
being in a curated environment specifically designed
to heighten the experience with these objects. Latham
(2013) uses the term "numinous experiences" to
describe the phenomenon of visitors being awestruck,
reverential and deeply moved when encountering
authentic objects in museums. She contends that
regardless of emerging technological trends the
authentic physical object is an important aspect of the
visitor experience and central to the act of meaning-
making.
Tröndle and Wintzerith (2012) discuss the
etymological meaning of "museum" as "art temple"
and point out that it has contemplative undertones as
opposed to the modern conception as a place where
visitors socialise and want to be engaged. They quote
19th century art writer Quatremère de Quince
complaining about "the conversation-addicted
masses" and 20th century art critic Arthur Danto
lamenting about the "Disneyfication" of museums.
Research suggests that these misgivings are not
unfounded: Tröndle and Wintzerith (2012) found that
visitors who converse in exhibitions are less affected
by displayed artworks than visitors who don't
converse and focus on the exhibits; Henkel (2013)
found that visitors who take pictures of artworks
remember less details of them than visitors who just
look at the artworks; vom Lehn and Heath (2003)
found that visitors using mobile phones as
interpretation tools tend to focus on the device screen
rather than the exhibit. As a consequence, "many
curators and museum managers are concerned that
these new technologies may not only undermine the
aesthetic of the gallery but provide resources that
distract from, or even displace, the object" (ibid, p.3).
In order to reconcile visitors' communicative
needs with their contemplative requirements, Tröndle
and Wintzerith (2012) suggest that museums must
carefully manage an economy of attention, ensuring
that visits can be an aesthetic event as well as a social
experience. These views are echoed by vom Lehn and
Heath (2003), who call on developers of interpretive
resources to "preserve the primacy of the object and
aesthetic encounter" (p.3), and by Maye et al. (2014)
who report cultural heritage professionals stressing
"the need to use technology in ways that do not
distract from the exhibition themes" (p.601).
2.4 Social Object Interpretation
Referencing Engeström's (2005) observation that
discussions on social networks typically develop
around objects such as photos, jobs or shared
interests, Simon (2010) describes how visitors tend to
engage with each other around social objects in
museums. However, while designers of Web-based
experiences have a wide range of well-researched
mechanisms and tools at their disposal to support
object centred sociality and user generated content,
curators of physical exhibitions typically rely on
traditional commenting systems like visitor books
and feedback boards to foster discussions around
exhibits, which do not integrate with visitors' digital
communication habits.
CHIRA 2019 - 3rd International Conference on Computer-Human Interaction Research and Applications
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Technologies supporting visitors' social
interpretation of exhibits are rare, although there have
been several research efforts. Stevens and Toro-
Martell (2003) present VideoTraces and ArtTraces, a
kiosk based system enabling museum visitors to
select or create images or videos of exhibits or their
interaction with them, and to annotate them with
speech or gestures. As these 'traces' can be shared
with other visitors to communicate interpretations,
explanations and questions, the system fosters
engagement and social-constructivist learning.
Van Loon et al. (2006) discuss ARCHIE, a
handheld game-based interactive museum guide
drawing on Falk and Dierking's (2000) contextual
model of learning, which proposes that visitors'
interaction and learning in museums are influenced
by overlapping personal-, physical- and the socio-
cultural contexts. Reflecting these ideas, the system
involves visitors in collaborative games and
stimulates interaction and communication between
them around museum exhibits.
Hsu and Liao (2011) describe a mobile
application integrating self-guided exploration of an
exhibition with social object annotation. The system
enables visitors to share their views about exhibits by
scanning a RFID tag with their mobile device and
adding their personal commentary. Similarly, the
QRator (Gray et al., 2012) and Social Interpretation
(Bagnal et al., 2013) projects, both based on a
common precursor project Tales of Things (Barthel et
al., 2010), enable visitors to scan visual or radio-
frequency codes attached to exhibits and share their
personal commentary. While all these efforts have
fundamental usability problems related to the
discoverability of digital annotations (Winter, 2014),
they support social-constructivist learning in
museums in principle by providing a platform for
visitors to share and discuss their views about exhibits
and exhibition themes.
Girardeau et al., (2015) describe a location-based
system where visitors use their mobile phone to listen
to audio interpretations of both curators ("museum
voices") and other visitors ("community voices"), as
well as record their own audio comments in response
to prompts. By using visitors' location rather than
physical markers to identify and trigger content, and
by conceptualising the experience as an immersive
soundscape to explore and contribute to, the project
explores an attractive alternative way for museums to
give visitors a voice and foster their engagement and
learning.
These reports offer valuable guidance on how to
design, implement, frame and support social object
annotation in museums. They describe barriers to
participation, ranging from digital literacy and
technological issues to usability, learnability and
accessibility as well as the wider framing by the
organisation, and offer recommendations on how to
tackle these problems.
2.5 Authority and User-generated
Content
From a museum perspective, a key aspect of user-
generated content is quality, as wrong or
inappropriate comments not only impact on the
visitor experience but also undermine the
organisation's authority, which is a distinguishing
quality specifically for heritage organisations
(Oomen and Arroyo, 2011).
This creates a tension between visitors' user
experience when contributing comments and
museums' reluctance to yield control over content
displayed in their gallery space: On the one hand,
research indicates that visitors like to comment on
complex and controversial topics (Kelly, 2006), and
that they expect comments to be displayed
immediately after submission instead of being held in
a moderation queue (Gray et al., 2012). On the other
hand, there is a deep-seated fear among museum
professionals of visitors leaving wrong, inappropriate
or offensive comments that might reflect negatively
on the museum when displayed unchecked in the
gallery (Gray et al., 2012). Commenting systems
must therefore implement moderation mechanisms
that do not compromise the user experience while
enabling museum professionals to block or delete
wrong or inappropriate comments.
One approach to address this problem is discussed
by Stevens and Toro-Martell (2003), who suggest that
wrong or misleading comments should be addressed
by other visitors posting opposing views as well as
the museum directly responding to such content and
thereby demonstrating their expertise in a hands-on
manner rather than through distanced authority. With
respect to inappropriate or offensive comments, both
Russo (2008) and Gray et al. (2012) refer to Fichter's
(2006) concept of "radical trust", which accepts abuse
and vandalisms as being part of society but places
(radical) trust in the community and its members to
deal with these issues and safeguard continued
operation.
Moderation mechanisms implementing these
ideas typically combine community moderation to
monitor and flag wrong or inappropriate comments
with post-moderation by museum staff to scrutinise
flagged comments and eventually remove them, as
described for instance in Gray et al. (2012) and
Requirements for an In-gallery Social Interpretation Platform: A Museum Perspective
69
Bagnal et al., (2013). The advantage of this approach
is that it improves the user experience by allowing
content to be displayed instantly while also providing
a certain level of control and being operable with
limited resources.
2.6 Summary
The literature suggests that offering visitors an
opportunity to share their commentary around
exhibits and exhibition themes can foster engagement
and learning in the gallery space and help museums
towards their higher-level educational goals.
Commenting extends the range of "user languages"
(Bradburne, 2002) available to curators and can lead
to higher levels of participation by emphasising social
and communicative aspects of the museum
experience and signalling that museums value their
visitors' views.
Developers of in-gallery commenting platforms
can draw on a rich body of design guidelines for
interpretive labels, which reflect a deep
understanding of museum environments and are
highly relevant to both engaging visitors to contribute
comments and displaying visitor comments in the
gallery space.
They can also draw on previous research
designing, developing and deploying commenting
technologies in museums. Besides discussing
technical and design aspects, these studies give
insights into barriers to engagement and provide
recommendations how to overcome them.
Several authors point out that sociality and
technology in museums must be balanced with the
contemplative needs of visitors, stressing the
"primacy of the object" (vom Lehn and Heath, 2003)
and challenging developers of new applications to not
disturb the aesthetic experience in museums.
Regarding the quality of visitor-generated
content, research suggests that involving visitors in
monitoring and flagging inappropriate or offensive
comments strikes a good balance between response
time, editorial control and required resources.
Furthermore, museum staff openly opposing wrong
or misleading comments on the system can be an
effective way to assert their authority.
Overall, the literature supports the idea of
commenting as an effective way to support
participation and learning in museums, and offers
valuable insights that can inform the design of
commenting systems and their integration with
museum environments, while balancing visitors'
social and contemplative requirements and
maintaining museums' editorial control without
impacting on user experience.
3 METHODOLOGY
In order to explore a museum perspective on
commenting in museums, with a particular focus on
SOLs as an instance of an in-gallery commenting
system, seven in-depth interviews were carried out
with museum professionals from Science Gallery
Dublin, Regency Town House and Phoenix Gallery
Brighton. In order to cover a broad spectrum of views
concerning the design, deployment, maintenance and
integration of SOLs into existing practices and
workflows, interviewees with different
responsibilities were selected, with roles including
Technical Manager, Web & IT Manager, Programme
Manager, Marketing and Communications Manager,
Researcher, Director and Co-Chair. Interviewee
identifiers, used in the following sections to attribute
specific answers, together with their organisational
roles for context are listed in Table 1.
Table 1: Interviewee identifiers and their roles.
Interviewee Role in organisation
I1 Gallery Directo
r
I2 Pro
g
ramme Mana
g
e
r
I3 Researche
r
I4 Technical Mana
g
e
r
I5 Marketing and Communications Mg
r
I6 Web & IT Manage
r
I7 Co-Chai
r
The interviews were semi-structured, discussing a
fixed set of 15 starter questions relating to the
moderation (2), attribution (2), conservation and
reuse of content (3), openness of the system (2),
backend requirements (2), deployment aspects (3)
plus a final open question (1) inviting participants to
address any relevant points not covered in the
interview. Related aspects for each topic were further
explored with follow-up questions as they emerged
during the interviews.
The interviews were carried out by email (I1),
video link (I2, I3, I4, I5) and in person (I6, I7).
Interviews by video link and in person lasted between
32 and 54 minutes. Video interviews were recorded
and then transcribed, while interview answers in
person were captured through note-taking and
reviewed immediately afterwards to supplement and
clarify notes as recommended in Valenzuela and
Shrivastava (2008). The different data collection
methods necessarily led to differences in data
CHIRA 2019 - 3rd International Conference on Computer-Human Interaction Research and Applications
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granularity, with video transcriptions (4) yielding
richer data than both note-taking during interviews
(2) and email responses (1), however, all three
methods recorded participants' answers in sufficient
detail to be analysed as a single dataset for the
purpose of this study.
Answers from all interviews were aggregated
under their respective question headings and analysed
in a two-stage emergent coding process described in
Miles and Huberman (1994), involving first data
reduction and then a data visualisation. In the data
reduction stage, responses were read several times
and categorised according to key points in answers,
disregarding differences in data granularity and in
individual terminology and formulations. In the data
visualisation stage, the reduced and coded data was
structured after emerging themes for interpretation
and synthesis to summarise and qualify key findings.
Both raw data and annotated reduced data from the
emergent coding process were archived for further
analysis and scrutiny in the future.
4 RESULTS
4.1 Content Moderation
When asked the question "How should we deal with
inappropriate or offensive comments?", interviewees'
answers ranged from cautious and restrictive to
tolerant and open. For instance, one interviewee (I7)
pointed out that there is an issue with public liability.
As most galleries are publicly funded, they might
have an obligation to pre-moderate comments before
showing them in the gallery. However, as this
requires someone to do it, which in turn costs the
museum money, the same interviewee argued that
from this point of view post-moderation might also be
acceptable. Several interviewees questioned how
much of a problem inappropriate content actually
would be when running a commenting system in the
gallery space, with some participants pointing out that
visitors act more responsibly in the gallery space than
when online, and others arguing that offensive
content is "not the end of the world" (I4) as long as it
is removed in a reasonable time frame. The former is
supported to some extent by literature indicating that
museum visitors actually post less offensive content
in the gallery space than expected (Gray et al., 2012).
Against this backdrop, most interviewees spoke
out in favour of a post-moderation model, i.e.
moderating and removing inappropriate content after
it was made publicly available on the system,
supported by users flagging offensive content. A key
argument in favour of post-moderation was that it
requires fewer resources and offers a better user
experience as it eliminates the inevitable delay in pre-
moderation between posting a comment and it
becoming visible on the system. It was pointed out
that user-supported post-moderation follows best
practice on large social networks and discussion sites
on the Web and therefore should be familiar to most
users. Another argument in favour of post-moderation
was that it integrates well with current workflows in
museums, where staff keep an eye on the gallery
space and routinely check user-generated content
once or twice a day. This process can be supported by
users flagging up comments they find objectionable
and thereby directing moderators’ attention to
problematic content.
Rather than having a dedicated content moderator,
responsibility to react to user-flagged content is likely
to be distributed among a team of moderators on call.
In larger institutions this is likely to include technical,
IT and communications staff whereas in smaller
places this is likely to include the gallery manager and
volunteers. In order to shorten response times and
eliminate the need for moderators to repeatedly check
whether content was flagged, the system should
notify relevant staff when content is flagged. Ideally,
notifications should be delivered not only to staff's
desktop but also to their mobile device so that they
can react quickly even when not at their desk.
As suggested in particular by interviewees with IT
backgrounds (I4, I6), technical measures already used
on museum websites could be used to help avoid
inappropriate content being posted on the system.
These include automated screening of submitted
content to block spam and offensive posts and
logging IP addresses of contributors in order to be
able to block sustained abuse by specific users.
However, as both of these measures focus more on
spam and automated attacks than on offensive
content, they might be less relevant for content
generated in-situ and less effective for mobile devices
which are dynamically assigned a new IP address
each time they connect to a different mobile or WiFi
network.
4.2 Content Metadata
Content metadata associated with a comment, such as
the contributor's name, age, gender, etc. can play an
important role from both the contributor's and the
reader's point of view. From a contributor's
perspective, identifying marks such as a name or
username denote authorship and go some way to
acknowledge moral rights to the comment. From a
Requirements for an In-gallery Social Interpretation Platform: A Museum Perspective
71
reader's perspective, such metadata can potentially
help to contextualise comments by providing
background information about the author that might
explain their espoused views.
When asked whether comments should include
author-related metadata, none of the interviewees
brought up the aspect of establishing authorship and
moral rights of the contributor. Instead, answers
discussed the actual merits of metadata from a
reader's perspective and considered the user
experience of providing such data. With regard to the
former, it was pointed out that author-related
metadata often gives only “an illusion of context” (I2)
but in fact does little to help our understanding of a
statement and might possibly even hinder
interpretation by bringing into play prejudice based
on stereotypes, e.g. ageism. With regard to the latter,
most interviewees emphasised that entering
additional metadata should be optional and not a
barrier to submitting comments. It was also pointed
out that visitors should not feel that the institution is
collecting data about them as this might prevent them
from engaging, and that identifying markers (e.g.
name, age, where from) are expected only in certain
cultures but might not be seen as necessary or even
appropriate in others. Several interviewees suggested
that an optional name and the comment itself would
strike an appropriate balance between satisfying the
convention of identifying marks associated with a
comment and streamlining the user experience.
In digital systems, author-related metadata is
often drawn from user profiles and therefore closely
linked to logins and online identity. A second
interview question in this context was therefore
whether people should login in order to submit
comments. Interviewees broadly agreed that any
login should be optional and no barrier to
participation. Even third-party logins, which do not
require users to create an account on the system but
still uniquely identify them, were seen as problematic.
While they give instant access to a user’s profile
information and allow conversations to be easily
carried over to their social network, they exclude
people who do not use these services and might
alienate those who would rather not connect their
social network identity with their in-gallery
commenting.
4.3 Openness
From a visitor perspective, the openness of an in-
gallery commenting system is largely defined by the
degree to which it supports content export and import.
Users posting comments to the system might want to
be able to forward and reuse them on other platforms
and networks, e.g. their social network. Vice versa,
users might want to post comments relating to
exhibits while not present in the gallery space, e.g.
when they visit the museum’s website. The latter
opens up interesting use cases that mix in-situ and
remote commenting, but it also entails numerous
problematic issues ranging from content quality to
users’ conceptual models of the system.
When asked whether people should be able to post
their comments not only to the gallery system but also
to their social network, most interviewees agreed that
social media integration is generally welcome as it
might help drive traffic to the gallery’s website. Some
pointed out that this is how public discourse happens
these days and that most museums rely on social
media to engage audiences and disseminate news.
However, it was also pointed out that social network
integration could turn the process of commenting on
the gallery system into a relatively complex
interaction, and that some visitors might prefer to use
their default social network applications for this
process rather than built-in functionality in a custom
commenting application. Several interviewees
concluded that social network integration would be
nice to have but was not strictly necessary. One
interviewee (I4) suggested that propagation to social
media, specifically the museum's social media feed,
should happen automatically without requiring
additional user interaction.
The idea of remote content creation, where online
visitors are able to post comments to an in-gallery
system, received mixed responses from interviewees.
On the positive side, some interviewees pointed out
that it could help to bridge the gallery- and online-
experience of an exhibition, potentially leading to live
conversations between people on the website and in
the gallery. With suitable in-gallery notifications
when someone posts a comment online, this could be
exploited to stir interest and increase visitor
participation in the gallery space. Furthermore,
remote commenting would give repeat visitors, who
might develop an informed opinion on the subjects in
an exhibition, an opportunity to discuss them more in-
depth than would be possible with in-situ
commenting using a mobile device. On the negative
side, some interviewees warned that it might lead to
more spam and offensive content as people are less
inhibited online than in the gallery space. Overall
there might be limited returns from implementing
such functionality as people are more likely to
comment on their social network than on the
institution's website. Returning to the original idea of
an in-gallery commenting system, some interviewees
CHIRA 2019 - 3rd International Conference on Computer-Human Interaction Research and Applications
72
emphasised that its purpose is to increase engagement
while visitors are physically in the space and that
commenting should therefore require visiting the
gallery and experiencing the work there. This view
was summed up in the statement that “A system
specialised on in-gallery commenting should not
dilute that purpose by trying to be a Swiss Army
Knife” (I6).
4.4 Content Ownership and Reuse
Ownership, storage and potential reuse of user-
generated content are important aspects from both
legal and motivational perspectives. Like any original
work, user-generated content is automatically
covered by copyright and has associated moral rights
(IPO, 2015). While attribution goes some way to
acknowledge authorship and moral rights, and
thereby to address motivational aspects of visitors
submitting comments, actual control over content can
lead to de-facto ownership. This aspect has been
pointed out by Benkler (2002) with regard to the co-
production of content and is supported by research
showing that many visitors link ownership of user-
generated content to ownership of the medium in
which content was submitted (Winter, 2018). The
same study also found considerable uncertainty and
variation among visitors' views on how museums
might store and reuse comments.
Concerning the storage and possible reuse of user-
generated content, some interviewees suggested that
comments should be archived together with
exhibitions and become part of their online
documentation. One interviewee (I7) suggested they
could even be stored on a small USB stick and
attached to the physical exhibit when archived. While
there were concerns as to how relevant archived
comments would be once an exhibition has ended,
some interviewees suggested that their main value
post-exhibition would be as a data source for
evaluation and reporting, especially as such data is
required when applying for funding. In this context
any data related to engagement and impact would be
useful, including analytics data from related web
sites.
Several interviewees pointed out that because they
could not anticipate how they might want to use
comments in the future they ideally should have a
license to reuse comments in whatever context and
format they think is suitable. With regard to touring
exhibitions, some interviewees suggested that
comments should travel with an exhibition while
others pointed out that they probably would not
because the exhibition would be presented as
something new and showing comments from a
previous instantiation would destroy that perception.
Some interviewees acknowledged that content
ownership and reuse are sensitive points and
suggested there should be a clear signal of intent on
the part of the institution to make it "crystal clear" (I2)
to visitors what is being done with their information.
In particular this should clarify if there are any plans
for commercial uses, for how long comments are
archived and who will have access to submitted
information, including whether comments are seen by
curators or given to the artist. The majority of
interviewees, however, were less concerned with
these issues and emphasised the need for lightweight
approaches. Suggestions in this line included having
a sign at the entrance, displaying a Creative
Commons logo in mobile applications, integrating an
unobtrusive notice into the visitor prompt and
generally doing only the “absolute minimum” (I4) so
as not to create a barrier to participation.
4.5 Backend Requirements
Backend requirements are based on functional needs
of institutions and users of the system. While some of
these have been discussed above (e.g. the requirement
to notify moderators when users flag comments), this
part of the interview focused specifically on content
moderation and syndication via an administration
interface (dashboard).
As one interviewee put it, the dashboard should be
a “one-stop-shop for non-technical people to
moderate comments” (I3). There was broad
agreement that it should have functionality to quickly
and easily browse, read, hide, delete and reset
comments flagged by users. One interviewee (I6)
suggested additional functionality in the form of a
live feed that would enable moderators to scan
comments as they are submitted, while at the same
time acknowledging that the usefulness of such a
feature would depend on the regularity and volume of
content submissions.
Most interviewees agreed that the user-generated
content should be available for export and integration
into websites in open, simple and commonly used
formats such as RSS or JSON. Some pointed out that
it would be good to have access to comments at
exhibition level (i.e. comments for a whole
exhibition) and object level (i.e. comments for a
specific exhibit).
Requirements for an In-gallery Social Interpretation Platform: A Museum Perspective
73
4.6 Deployment and Maintenance
Deploying a commenting system in the gallery space
is a critical aspect with wide-ranging design
implications. Not only does it have to comply with
health and safety regulations and the policies of the
institution, but it also needs to fit with curators’
visions for an exhibition and technicians’ views on
what is viable and practical in the gallery space.
When asked how peripheral or prominent a
commenting system should be in the gallery space,
most interviewees indicated that exhibit-level
commenting points in particular should be
unobtrusive and discrete so as not to distract from
exhibits but not be so discrete that they completely
disappear. One interviewee suggested that in his
experience there would be no problem with visitors
not engaging with inconspicuous commenting points
as they are “naturally inquisitive and explore
technology bits in exhibitions” (I3). Others suggested
putting up signage explaining the purpose of the
system, which again should be as discrete as possible.
Look and feel was pointed out as one of the most
important aspects with one interviewee warning that
commenting points must not look like a “tablet in a
box” (I4) and another urging to “make sure it looks as
slick as it possibly can” (I3). Ideally, commenting
points should look “like a continuation of the signage
to read some comments” (I2), with several
interviewees suggesting e-ink technology in this
context. One interviewee pointed out that a slanted
display mount would be more ergonomic to use for
people of different heights (e.g. children).
While interviewees from a larger organisation
were clear that they would develop their own display
enclosures that fit in with the exhibition design, others
from smaller organisations preferred displays to come
complete with an enclosure ready to mount.
Similarly, interviewees from the larger organisation
were positive that they would plug the display into a
mains power supply, while interviewees from smaller
organisations preferred them to be battery operated as
installation is one of their main concerns.
4.7 Summary of Findings
With regard to content moderation, most interviewees
supported the idea of post-moderation supported by
visitors flagging content they find inappropriate. The
system should notify moderators when content is
flagged by users, with notifications sent to both
moderators' desktops and mobile devices so that they
can react quickly even when away from their desk.
Once notified, moderators should be able to browse
user-generated content without the need to be present
at the related exhibit and to easily find, read, block or
un-block flagged content.
Interviewees were generally cautious with regard
to collecting or displaying additional information
about comment authors, with some questioning its
added value when interpreting comments and others
seeing it as a potential barrier to participation. There
was broad consensus that any provision of metadata
should be optional at the point of submission and that
no registration or login should be required, including
third-party logins that would tie comments to the
author's online profile.
Openness of a commenting system in terms of
access to comments was discussed by participants
mainly in the context of social media integration,
which was seen as potentially beneficial for the
museum but not an essential requirement, with some
interviewees stressing that it should not complicate
the interaction or exclude visitors without a social
media presence. Openness with regard to allowing
remote commenting as opposed to requiring physical
presence in the gallery to submit comments was seen
by some participants as an intriguing idea with
interesting new use cases, but overall not a core
quality of an in-gallery commenting system.
Most interviewees recognise that ownership and
reuse of comments is a sensitive topic and support the
idea of informing visitors about how their comments
might be used, in particular with respect to access,
archiving and potential commercialisation. Overall
there was support for the idea of displaying
information about content ownership and reuse at the
point of submission, however, some interviewees
stressed that any such notice should be unobtrusive
and not create a barrier to participation. With regard
to technical aspects, participants pointed out that the
system should store comments and interaction
statistics in an open format to support data analysis
and unspecified future uses.
Backend requirements for an in-gallery
commenting system were largely informed by
preceding discussions concerning the moderation and
reuse of content. Most participants suggested a
dashboard-like administration interface that should
be easy to use and suitable for content moderation by
non-technical staff. The dashboard should offer
functionality to browse, read, block, delete and reset
comments flagged by users. It should also provide
access to comments in open and commonly used
format such as RSS or JSON, ideally supporting
syndication at both exhibition and exhibit level to
allow integration with the museum web site.
CHIRA 2019 - 3rd International Conference on Computer-Human Interaction Research and Applications
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With regard to deployment and maintenance,
there was broad agreement among participants that
commenting points should not distract from the
exhibit and be presented in a way that is visually
pleasing and integrates with the exhibition design. On
a practical note, they should be provided to museums
with or without casings, depending on the preferences
of the host organisation, and support both mains- and
battery-powered operation to widen the range of
deployment options.
Together, these findings offer valuable insights
from museum professionals that can inform critical
design aspects of commenting systems including
content moderation, metadata, ownership and reuse,
openness and integration with other systems, backend
requirements and technical capabilities concerning
deployment and maintenance.
5 LIMITATIONS
With regard to validity, the main limitation of this
study is that findings are based on only seven in-depth
interviews. While this weakness is mitigated to some
extent by the range of participants' backgrounds, roles
and organisations, the study makes no claim to
exhaustively treat the discussed topics or to quantify
any results. Rather, it uses the issues, concerns and
preferences raised by museum staff as an indication
for required design features and functionality. Given
the formative character of the study, this approach is
supported to some extent by research in the field of
Human Computer Interaction, where Nielsen and
Molich (1990) found that in heuristic evaluations five
to seven participants typically find 75% to 85% of
problems in a system. While not directly transferable,
it indicates that even a small sample of seven
participants can flag up a large proportion of relevant
aspects to inform system design from a museum
perspective. It is also worth noting that a larger
sample size would be likely to add to further qualify
but not invalidate identified requirements.
Other limitations include that data was collected
through a mix of interview methods including email,
video link and in person, resulting in answers being
recorded at different levels of granularity, and that the
data was coded by a single researcher, leaving the
analysis open to potential investigator bias when
interpreting answers and identifying themes. The
study tries to mitigate both of these aspects by
employing a two-stage data analysis process, which
seeks to level out differences in data granularity in an
initial data reduction stage and overall aims to reduce
subjectivity and bias by separating low-level
emergent coding from higher-level interpretation
(Miles and Huberman, 1994).
With regard to transferability, many of the
findings reflect general concerns and constraints of
gallery environments with regard to commenting in
museums. While the interviews aimed in first place to
inform the design of SOLs, the findings are also
relevant to the design of other commenting systems,
particularly ones that collect and display comments in
the gallery space.
6 CONCLUSIONS
This paper contributes a professional perspective on
commenting in museum based on interviews with
museum staff from a range of institutions and roles. It
complements a survey of visitor perspectives on
commenting in museums (Winter, 2018) with a view
to identifying requirements for an in-gallery
commenting system that meets the needs of both
museums and their visitors.
After a brief review of literature on related topics,
including learning, participation and "user languages"
in museums, design guidelines for interpretive
resources, museums as curated environments, social
interpretation by visitors and moderation approaches
for user-generated content, the paper discusses the
methodology and findings of seven in-depth
interviews with museum professionals. The
interviews offer a spectrum of museum perspectives
reflecting the different organisational roles of
participants and draw on a deep understanding of
relevant museum practice. They cover a broad range
of aspects relating to in-gallery commenting in
museums, including content moderation, comment
metadata, conservation and reuse of comments,
system access and openness, backend requirements
and deployment and maintenance, which are
discussed in the context of high-level requirements
that can inform system design and development from
a museum perspective.
The range of topics and views is not exhaustive
and certainly could be extended with a larger sample
size and more extensive interviews, however, this
limitation does not invalidate the identified issues and
expressed views, which provide useful pointers for
the development of in-gallery commenting systems.
While carried out in the context of developing SOLs
as a particular instance of an in-gallery commenting
system, it is hoped that the findings will be useful to
other researchers in this field and to practitioners who
design platforms collecting and displaying visitor
comments in museums.
Requirements for an In-gallery Social Interpretation Platform: A Museum Perspective
75
ACKNOWLEDGEMENTS
We would like to thank our interviewees from
Science Gallery Dublin, the Regency Town House
and Phoenix Gallery Brighton for kindly sharing their
valuable insights.
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