Authors:
Andrei Rafael Brongel
1
;
William John Pereira Brobouski
1
;
Lucas Murbach Pierin
2
;
Carlos Gomes
3
;
Manoel de Campos Almeida
4
and
Edson José Rodrigues Justino
5
Affiliations:
1
Programa de Pós-Graduaç ão em Informática, PPGIa - PUCPR, Curitiba, Paraná and Brazil
;
2
Polytechnic School, Pontifícia Universidade Católica do Paraná - PUCPR, Curitiba, Paraná and Brazil
;
3
Medical School, Pontifícia Universidade Católica do Paraná - PUCPR, Curitiba, Paraná and Brazil
;
4
Centro de Inovaç ão em Imagens Médicas, CIIM - PUCPR, Curitiba, Paraná and Brazil
;
5
Centro de Inovaç ão em Imagens Médicas, CIIM - PUCPR, Curitiba, Paraná, Brazil, Programa de Pós-Graduaç ão em Informática, PPGIa - PUCPR, Curitiba, Paraná and Brazil
Keyword(s):
Human Anatomy Learning, Dissection, Simulation, Ultra-high Definition, Real Bodies Models.
Abstract:
This paper presents an ultra-high definition simulator for the teaching of human anatomy in class. The simulator in question consists of hardware and software specially developed for this purpose. The hardware seeks to meet the requirements of real-scale representation of models, visual acuity, color, texture, depth perception e touch-based interactivity. The software, in turn, offers a set of dissecting tools typically used in anatomical studies, in addition to allowing connectivity to educational environments and the Internet. The characteristic that stands out most in this simulator is the fact that it is not an anatomical atlas, but a dissecting table that uses models from real bodies, which differentiates it from most of the simulators and anatomical atlases developed to this end.