Authors:
Thomas Pellegrini
1
;
Wang Ling
2
;
André Silva
1
;
Rui Correia
2
;
Isabel Trancoso
3
;
Jorge Baptista
4
and
Nuno Mamede
3
Affiliations:
1
Instituto de Engenharia de Sistemas e Computadores - Investigação e Desenvolvimento, Portugal
;
2
Instituto de Engenharia de Sistemas e Computadores - Investigação e Desenvolvimento, Instituto Superior Técnico and Carneggie Mellon University, Portugal
;
3
Instituto de Engenharia de Sistemas e Computadores - Investigação e Desenvolvimento and Instituto Superior Técnico, Portugal
;
4
Universidade do Algarve, Portugal
Keyword(s):
CALL, Portuguese, Vocabulary Acquisition, Listening Comprehension, Serious Games, Broadcast News.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
e-Learning Platforms
;
Information Technologies Supporting Learning
;
Simulation and Modeling
;
Simulation Tools and Platforms
;
Technology Enhanced Learning
;
Ubiquitous Learning
;
Web-Based Learning, Wikis and Blogs
Abstract:
In this paper, we give an overview of our research in Computer-Assisted Language Learning for European Portuguese,
to show how our long-time experience in spoken language processing allowed to propose multimedia
documents as learning material. Beside a reading activity module that provides learners with individualized
readings from a digital libray, Web-based serious game were introduced to cover aspects of listening, reading,
and writing skills. One fundamental aspect of all our tools remains in the fully-automatic generation of the
curriculum. This is very valuable for teachers, saving them time in search for motivating materials of appropriate
quality, level and topic. A Web portal was recently created to make all our tools publicly available at
http://call.l2f.inesc-id.pt/reap.public.