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Authors: Yumeng Wang ; Fubo Lang ; Zheng Wang and Bo Xu

Affiliation: Chinese Academy of Sciences, China

Keyword(s): Animation Transition, Interpolation, Variable Timing, Character Animation.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Biomedical Engineering ; Biomedical Signal Processing ; Character Animation ; Computer Vision, Visualization and Computer Graphics ; Human Figure Animation ; Motion Control ; Motion Synthesis

Abstract: Character animation has been used in many fields, such as film making, virtual reality interaction and video games. Video game needs a large set of character animations for users to trigger. However, it is a complex and tedious work for animators to manufacture all the transition animations between each pair of character animations. In this paper, a novel rapid method is presented to generate transition animation automatically. Firstly, animations in the game animation set are classified. Secondly, the time length during motion interpolation is calculated automatically, which is decided by the angle velocity of character’s joints. The method is called variable timing method. Lastly, by using hierarchical interpolation method, postures interpolate between different animations. The transition animation can be quickly acquired, according with human dynamics. In this way, we can get a natural movement by connecting animations together. Experimental results demonstrate that our method can be effectively and efficiently applied to generate transition animations between various character animations. (More)

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Paper citation in several formats:
Wang, Y.; Lang, F.; Wang, Z. and Xu, B. (2015). Automatic Variable-timing Animation Transition based on Hierarchical Interpolation Method. In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP; ISBN 978-989-758-087-1; ISSN 2184-4321, SciTePress, pages 309-316. DOI: 10.5220/0005264703090316

@conference{grapp15,
author={Yumeng Wang. and Fubo Lang. and Zheng Wang. and Bo Xu.},
title={Automatic Variable-timing Animation Transition based on Hierarchical Interpolation Method},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP},
year={2015},
pages={309-316},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005264703090316},
isbn={978-989-758-087-1},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP
TI - Automatic Variable-timing Animation Transition based on Hierarchical Interpolation Method
SN - 978-989-758-087-1
IS - 2184-4321
AU - Wang, Y.
AU - Lang, F.
AU - Wang, Z.
AU - Xu, B.
PY - 2015
SP - 309
EP - 316
DO - 10.5220/0005264703090316
PB - SciTePress