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Authors: William DeRusha 1 and Timothy Hickey 2

Affiliations: 1 EdX, Cambridge MA and U.S.A. ; 2 Computer Science Department, Brandeis University, Waltham, MA and U.S.A.

Keyword(s): 21st Century Skills, Game-based Education.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; e-Learning Hardware and Software ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment

Abstract: Financial knowledge has a tangible impact on an individual’s ability to make positive financial decisions in their life. It has been estimated that the difference between the 75th and 25th percentile of the financial literacy index is equivalent to approximately an 80,000 euro difference in net worth and has significant impact on financial decisions made throughout one’s working life and into retirement. The need for quality financial education is clear, but many studies show that personal finance classes offered today do not seem to have significant impact on the financial literacy of the students who take them. One hypothesis of this paper is that traditional instruction methods, which do not force students to exercise the financial tools they need to be fluent with as adults, hinder their ability to improve their financial literacy. We also argue that analysis of game interactions may be a more effective assessment mechanism than traditional academic tests. There is a growing body of evidence that the immersive elements of particular styles of games can have a significant impact on learning outcomes. This paper offers a potential starting point from which an immersive game, which leverages real world financial decision-making as its main mechanic, can be born. We will discuss the underlying design of such a game and how it lays the foundation for a game that could achieve financial literacy outcomes. Such outcomes would empower students with the skills to make positive financial choices in their lives and better achieve personal financial goals. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
DeRusha, W. and Hickey, T. (2019). 21st Century Skill Building with Web-based Games. In Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-367-4; ISSN 2184-5026, SciTePress, pages 196-203. DOI: 10.5220/0007673201960203

@conference{csedu19,
author={William DeRusha. and Timothy Hickey.},
title={21st Century Skill Building with Web-based Games},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2019},
pages={196-203},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007673201960203},
isbn={978-989-758-367-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - 21st Century Skill Building with Web-based Games
SN - 978-989-758-367-4
IS - 2184-5026
AU - DeRusha, W.
AU - Hickey, T.
PY - 2019
SP - 196
EP - 203
DO - 10.5220/0007673201960203
PB - SciTePress