Authors:
Vasco Vinhas
;
Daniel Castro Silva
;
Luís Paulo Reis
and
Eugénio Oliveira
Affiliation:
Faculty of Engineering, University of Porto, Portugal
Keyword(s):
Emotion Assessment, Biometric Readings, Immersive Digital Environments, Aeronautical Simulation.
Related
Ontology
Subjects/Areas/Topics:
Cybernetics
;
Health Engineering and Technology Applications
;
Human Augmentation and Shared Control
;
Informatics in Control, Automation and Robotics
;
NeuroSensing and Diagnosis
;
Neurotechnology, Electronics and Informatics
;
Robotics and Automation
;
Vehicle Control Applications
;
Virtual Environment, Virtual and Augmented Reality
Abstract:
Both the academic and industrial worlds have increased investment and dedication to the affective computing area in the past years. At the same time, immersive environments have become more and more a reliable domain, with progressively cheaper hardware and software solutions. With this in mind, the authors used biometric readings to perform real-time user emotion assessment in an immersive environment. In the example used in this paper, the environment consisted in a flight simulation, and biometric readings were based on galvanic skin response, respiration rate and amplitude, and phalanx temperature. The detected user emotional states were also used to modify some simulation variables, such as flight plan, weather and maneuver smoothness. The emotion assessment results were consistent with user-described emotions, achieving an overall success rate of 78%.