Authors:
Tucker Smith
;
Aaron Tull
;
Kendra Cooper
and
Shaun Longstreet
Affiliation:
The University of Texas at Dallas, United States
Keyword(s):
Education, Games, Simulation training, Software and systems engineering.
Related
Ontology
Subjects/Areas/Topics:
Animation and Simulation
;
Application Domains
;
Computer Vision, Visualization and Computer Graphics
;
Game Design, Game Study, Game Theories
;
Modeling and Simulation for Education and Training
;
Simulation and Modeling
;
Simulation Tools and Platforms
Abstract:
This paper contends that many of the bottlenecks and difficulties facing faculty and students in traditional lecture and textbook approaches to classrooms can be effectively addressed through the creation and application of simulation based games. In addition to augmenting an active, student-centered learning environment, simulation games can also cultivate soft skills such as communication, teamwork and self-reflection. From a software engineering perspective, an AOP-based architecture approach to developing a simulation game allows for greater flexibility and an increased ability to tailor the simulation for particular institutional and pedagogical needs.