Authors:
Guillaume Bataille
1
;
2
;
Valérie Gouranton
2
;
Jérémy Lacoche
1
;
Danielle Pelé
1
and
Bruno Arnaldi
2
Affiliations:
1
Orange Labs, Cesson Sévigné, France
;
2
Univ Rennes, INSA Rennes, Inria, CNRS, IRISA, France
Keyword(s):
Human-Machine Interaction, Mixed Reality, Natural User Interfaces, Internet of Things, Cyber-Physical Systems, Hybrid Interactive Systems, Mixed Interactive Systems.
Abstract:
Mixed reality, natural user interfaces and the internet of things are complementary computing paradigms. They converge towards news form of interactive systems named mixed interactive systems. Because of their exploding complexity, mixed interactive systems induce new challenges for designers and developers. We need new abstractions of these systems in order to describe their real-virtual interplay. We also need to break mixed interactive systems down into pieces in order to segment their complexity into comprehensible subsystems. This paper presents a framework to enhance the design and development of these systems. We propose a model unifying the paradigms of mixed reality, natural user interfaces and the internet of things. Our model decomposes a mixed interactive system into a graph of mixed entities. Our framework implements this model, which facilitates interactions between users, mixed reality devices and connected objects. In order to demonstrate our approach, we present how
designers and developers can use this framework to develop a mixed interactive system dedicated to smart building occupants.
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