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CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System

Topics: Advanced User Interfaces; Augmented, Mixed and Virtual Environments; Distributed Augmented, Mixed and Virtual Reality; Hardware Technologies for Augmented, Mixed and Virtual Environments; Virtual Humans and Artificial Life

Authors: Doron Friedman 1 ; Robert Leeb 2 ; Larisa Dikovsky, 3 ; Miriam Reiner 3 ; Gert Pfurtscheller 2 and Mel Slater 4

Affiliations: 1 VECG Lab, University College London, United Kingdom ; 2 Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Graz, Austria ; 3 Technion Touch-lab, Technion, Israel Institute of Technology, Israel ; 4 ICREA-Universitat Politecnica de Catalunya, Spain

Keyword(s): Brain-computer interface, virtual reality, Cave, avatar, advanced user interfaces.

Related Ontology Subjects/Areas/Topics: Advanced User Interfaces ; Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Distributed Augmented, Mixed and Virtual Reality ; Hardware Technologies for Augmented, Mixed and Virtual Environments ; Interactive Environments ; Virtual Humans and Artificial Life

Abstract: A brain-computer interface (BCI) can arguably be considered the ultimate user interface, where humans operate a computer using thought alone. We have integrated the Anon-BCI into a highly immersive Cave-like system. In this paper we report a case study where three participants were able to control their avatar using only their thought. We have analyzed the participants’ subjective experience using an in-depth qualitative methodology. We also discuss some limitations of BCI in controlling a virtual environment, and interaction design decisions that needed to be made.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Friedman, D.; Leeb, R.; Dikovsky,, L.; Reiner, M.; Pfurtscheller, G. and Slater, M. (2007). CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System. In Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP; ISBN 978-972-8865-72-6; ISSN 2184-4321, SciTePress, pages 83-90. DOI: 10.5220/0002073100830090

@conference{grapp07,
author={Doron Friedman. and Robert Leeb. and Larisa Dikovsky,. and Miriam Reiner. and Gert Pfurtscheller. and Mel Slater.},
title={CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System},
booktitle={Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP},
year={2007},
pages={83-90},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002073100830090},
isbn={978-972-8865-72-6},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP
TI - CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System
SN - 978-972-8865-72-6
IS - 2184-4321
AU - Friedman, D.
AU - Leeb, R.
AU - Dikovsky,, L.
AU - Reiner, M.
AU - Pfurtscheller, G.
AU - Slater, M.
PY - 2007
SP - 83
EP - 90
DO - 10.5220/0002073100830090
PB - SciTePress