Authors:
Ch. Bouras
1
;
K. Chatziprimou
2
;
V. Triglianos
3
and
Th. Tsiatsos
4
Affiliations:
1
Research Academic Computer Technology Institute (CTI); Computer Engineering and Informatics Department (CEID), University of Patras, Greece
;
2
Computer Engineering and Informatics Departmet (CEID), University of Patras, Greece
;
3
Research Academic Computer Technology Institute (CTI); Computer Engineering and Informatics Departmet (CEID) University of Patras, Greece
;
4
Department of Informatics, Aristotle University of Thessaloniki; Research Academic Computer Technology Institute (CTI), Greece
Keyword(s):
Virtual reality, H-Anim, Humanoid Animation, Animation, Networked Virtual Environments, Multimedia systems, Architecture, and Applications.
Related
Ontology
Subjects/Areas/Topics:
Animation Algorithms and Techniques
;
Animation and Simulation
;
Animation Systems
;
Character Animation
;
Computer Vision, Visualization and Computer Graphics
;
Human Figure Animation
;
Real-Time Visual Simulation
Abstract:
Many applications of Networked Virtual Environment presuppose the users’ representation by humanoid avatars that are able to perform animations such as gestures and mimics. Example applications are computer supported collaborative work or e-learning applications. Furthermore, there is a need for a flexible and easy way to integrate humanoid standardized avatars in many different NVE platforms. Thus, the main aim of this paper is to introduce a procedure of adding animations to an avatar that is complying with H-Anim standard and to present a standardized way to integrate avatars among various NVEs. More specifically this paper presents a framework for adding/loading custom avatars to an NVE and applying to them a set of predefined animations, using H-Anim standard.