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Authors: Carina Figueira 1 ; Joana Silva 1 ; António Santos 1 ; Filipe Sousa 1 ; Vinícius Silva 2 ; João Ramos 2 ; Filomena Soares 2 ; Paulo Novais 2 and Pedro Azeres 2

Affiliations: 1 Fraunhofer Portugal Research Center for Assistive Information and Communication Solutions, Portugal ; 2 University of Minho, Portugal

Keyword(s): Activity Monitoring, Boccia, Kinect, Wearable Devices.

Related Ontology Subjects/Areas/Topics: Human-Machine Interfaces ; Image Processing ; Informatics in Control, Automation and Robotics ; Robotics and Automation ; Sensors Fusion ; Signal Processing, Sensors, Systems Modeling and Control

Abstract: The size of the aging population has been increasing over the last years, leading to a search for solutions that can increase the quality of life of the elderlies. One of the main means of action is focused on their physical activity. A non-sedentary life can help in disease prevention and disability reduction, leading to an independent living with quality. Moreover, the practice of physical exercise can decrease fall risks and its consequences. Furthermore, it is desirable that the solutions can be accessed by anyone, with a low inherent cost. The Boccia game is a good way to promote physical activity to the elderly, due to its simplicity and easy adaptability to the physical limitations of the elderly. Following this trend, this paper presents iBoccia, a novel framework to monitor elderly while playing Boccia game, through wearable sensors, Mio Fuse band and pandlet (inertial sensor), and a non-wearable device, Kinect camera. Several performance metrics are expected to be m easured during the gameplay. Using the pandlet we calculate wrist rotation angles and force applied during ball throw, using the Kinect we recognize facial expressions and from the Mio Fuse band we retrieve heart rate. (More)

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Paper citation in several formats:
Figueira, C.; Silva, J.; Santos, A.; Sousa, F.; Silva, V.; Ramos, J.; Soares, F.; Novais, P. and Azeres, P. (2017). iBoccia - Monitoring Elderly While Playing Boccia Gameplay. In Proceedings of the 14th International Conference on Informatics in Control, Automation and Robotics - Volume 1: ICINCO; ISBN 978-989-758-263-9; ISSN 2184-2809, SciTePress, pages 670-675. DOI: 10.5220/0006473606700675

@conference{icinco17,
author={Carina Figueira. and Joana Silva. and António Santos. and Filipe Sousa. and Vinícius Silva. and João Ramos. and Filomena Soares. and Paulo Novais. and Pedro Azeres.},
title={iBoccia - Monitoring Elderly While Playing Boccia Gameplay},
booktitle={Proceedings of the 14th International Conference on Informatics in Control, Automation and Robotics - Volume 1: ICINCO},
year={2017},
pages={670-675},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006473606700675},
isbn={978-989-758-263-9},
issn={2184-2809},
}

TY - CONF

JO - Proceedings of the 14th International Conference on Informatics in Control, Automation and Robotics - Volume 1: ICINCO
TI - iBoccia - Monitoring Elderly While Playing Boccia Gameplay
SN - 978-989-758-263-9
IS - 2184-2809
AU - Figueira, C.
AU - Silva, J.
AU - Santos, A.
AU - Sousa, F.
AU - Silva, V.
AU - Ramos, J.
AU - Soares, F.
AU - Novais, P.
AU - Azeres, P.
PY - 2017
SP - 670
EP - 675
DO - 10.5220/0006473606700675
PB - SciTePress