Authors:
Rafael dos Passos Canteri
1
;
Laura Sánchez García
1
;
Tânya Amara Felipe de Souza
2
and
Carlos Eduardo Andrade Iatskiu
1
Affiliations:
1
Federal University of Paraná - UFPR, Brazil
;
2
INES - National Institute of Deaf Education, Brazil
Keyword(s):
Deaf Education, Video Games, Educative Games, Assistive Technologies.
Related
Ontology
Subjects/Areas/Topics:
Accessibility and Usability
;
Enterprise Information Systems
;
Guidelines, Principles, Patterns and Standards
;
Human-Computer Interaction
Abstract:
Deaf communities are quite unsupported in terms of assistive technology. These communities have many
special needs in terms of Education, Communication and Leisure which, most of the time, are not attended.
There is a great variety of studies that ensure the benefits the educative video games bring to children. However,
Deaf communities do not have satisfactory softwares of this kind as well. The present study shows a set
of guidelines, based on known educative video games models and on a Deaf children education methodology,
intended to support game developers when creating educational video games for Deaf children. Following the
guidelines, the construction of a game for Deaf children is presented in order to show the effectiveness of the
guidelines within the design process and to assess them.