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ARCHAEOLOGICAL SCAVENGER HUNT ON MOBILE DEVICES: FROM E-EDUCATION TO E-BUSINESS - A Triple Adaptive Mobile Application for Supporting Experts, Tourists and Children

Topics: Collaborative Systems; Education/Learning; Entertainment; Mobile Architectures; Urban/Regional Planning/Development

Authors: Katharina Holzinger 1 ; Manfred Lehner 1 ; Markus Fassold 2 and Andreas Holzinger 2

Affiliations: 1 Karl-Franzens University Graz, Austria ; 2 Graz University of Technology, Austria

ISBN: 978-989-8425-70-6

Keyword(s): iPhone App, Mobility, Archaeology, Scavenger hunt, Collective intelligence.

Related Ontology Subjects/Areas/Topics: Applications ; Collaboration and e-Services ; Collaborative Systems ; Complex Systems Modeling and Simulation ; e-Business ; Education/Learning ; Enterprise Information Systems ; Entertainment ; Simulation and Modeling ; Urban/Regional Planning/Development

Abstract: This paper reports on the design and development of a mobile application to support archaeological education and to raise awareness for our cultural heritage by making use of the powerful notion of play. The application reads information from Quick-Response Codes (QR-Codes) on paper sheets, which can be placed directly at the points of interest. Users can now follow an archaeological scavenger hunt along those points of interest. They start at one point of interest and get hints on how to find the others. This makes use of collective intelligence, i.e. using the mobile devices amongst the group of users as social communicators in order to get specific information on the target; through these additional discussions both the one who states questions and the one who gets the answer can learn incidentally. Although this App has been developed for educational purposes, it can be used just for fun, e.g. for a children’s birthday party: Hiding treasures in various spots in the garden and del ivering information on QR-codes showing hints on how to find the spots. Moreover, the use of the ArchaeoApp in the Tourism modus, is a challenge for e-Business. (More)

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Paper citation in several formats:
Holzinger, K.; Lehner, M.; Fassold, M. and Holzinger, A. (2011). ARCHAEOLOGICAL SCAVENGER HUNT ON MOBILE DEVICES: FROM E-EDUCATION TO E-BUSINESS - A Triple Adaptive Mobile Application for Supporting Experts, Tourists and Children.In Proceedings of the International Conference on e-Business - Volume 1: ICE-B, (ICETE 2011) ISBN 978-989-8425-70-6, pages 131-136. DOI: 10.5220/0003527301310136

@conference{ice-b11,
author={Katharina Holzinger. and Manfred Lehner. and Markus Fassold. and Andreas Holzinger.},
title={ARCHAEOLOGICAL SCAVENGER HUNT ON MOBILE DEVICES: FROM E-EDUCATION TO E-BUSINESS - A Triple Adaptive Mobile Application for Supporting Experts, Tourists and Children},
booktitle={Proceedings of the International Conference on e-Business - Volume 1: ICE-B, (ICETE 2011)},
year={2011},
pages={131-136},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003527301310136},
isbn={978-989-8425-70-6},
}

TY - CONF

JO - Proceedings of the International Conference on e-Business - Volume 1: ICE-B, (ICETE 2011)
TI - ARCHAEOLOGICAL SCAVENGER HUNT ON MOBILE DEVICES: FROM E-EDUCATION TO E-BUSINESS - A Triple Adaptive Mobile Application for Supporting Experts, Tourists and Children
SN - 978-989-8425-70-6
AU - Holzinger, K.
AU - Lehner, M.
AU - Fassold, M.
AU - Holzinger, A.
PY - 2011
SP - 131
EP - 136
DO - 10.5220/0003527301310136

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