Authors:
Santiago González-Gancedo
1
;
M.-Carmen Juan
1
;
Ignacio Seguí
2
;
Noemí Rando
2
and
Juan Cano
1
Affiliations:
1
Universitat Politècnica de València, Spain
;
2
AIJU, Spain
Keyword(s):
Mixed Reality Learning Environments, Augmented Reality, Handheld Devices, Education.
Related
Ontology
Subjects/Areas/Topics:
Augmented, Mixed and Virtual Environments
;
Computer Vision, Visualization and Computer Graphics
;
Computer-Supported Education
;
e-Learning
;
e-Learning Applications and Computer Graphics
;
Games for Education and Training
;
Interactive Environments
Abstract:
In this paper, we present a novel study that emphasizes the use of Augmented Reality (AR) as a natural complement for the Virtual Reality Learning Environment (VRLE) model, towards a general acceptance of Mixed Reality Learning Environment (MRLE) in the classroom. Handheld devices help this scheme serving as general purpose computers available for use by other applications. AR has not been explored deeply enough to have full acceptance of use in the classroom. We present an application in which a tablet PC was used to evaluate our game, working with multimodal interaction provided by a tactile screen and an accelerometer. It can be played in two modes: combining AR and non-AR (NAR), and only NAR. Seventy-three children of primary school tested the system. For the learning outcomes, there were no statistically significant differences between both modes, but the AR mode enhanced highly user satisfaction and engagement. This confirms our hypothesis that AR can be an excellent complement
to VRLE for the use in the classroom.
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